Again, Tex holds his ground and targets the last Grimlock.
atk w/ PBS and DA
[dice=totalonly]0[/dice]
dmg w/ PBS and DA
[dice=totalonly]1[/dice]
Search found 707 matches
- Sun Jan 20, 2013 8:50 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
- Thu Jan 17, 2013 7:44 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
Crit Confirmation...
[dice=totalonly]0[/dice]
Dmg x3
[dice=totalonly]1[/dice]
[dice=totalonly]0[/dice]
Dmg x3
[dice=totalonly]1[/dice]
- Thu Jan 17, 2013 7:42 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
Tex stays where he is and tries to stick an arrow into G1.
atk w/ PBS and DA
[dice=totalonly]0[/dice]
dmg w/ PBS and DA
[dice=totalonly]1[/dice]
atk w/ PBS and DA
[dice=totalonly]0[/dice]
dmg w/ PBS and DA
[dice=totalonly]1[/dice]
- Fri Jan 11, 2013 4:39 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
[ooc]I did not read your link, but PF does not count each diagonal as 5', that's D&D 4th ed. http://www.d20pfsrd.com/gamemastering/c ... d-Distance[/ooc]
Tex stays put, and fires at G3.
atk w/ PBS
[dice=totalonly]0[/dice]
dmg w/PBS
[dice=totalonly]1[/dice]
Tex stays put, and fires at G3.
atk w/ PBS
[dice=totalonly]0[/dice]
dmg w/PBS
[dice=totalonly]1[/dice]
- Wed Jan 02, 2013 8:08 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
[ooc]oops.[/ooc]
- Wed Jan 02, 2013 8:07 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
Tex moves up behind Prost, ready to shoot over his head, barely.
stealth
[dice=totalonly]0[/dice]
Perception
[dice=totalonly]1[/dice]
stealth
[dice=totalonly]0[/dice]
Perception
[dice=totalonly]1[/dice]
- Wed Dec 26, 2012 10:00 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: The Second Face of Evil
- Replies: 876
- Views: 332990
Re: [Active Thread] The Second Face of Evil
tex has darkvision, so if anyone want him in front, thats fine. Otherwise, he'll take up the rear.
- Tue Dec 18, 2012 9:57 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
[ooc]Tex is posted... http://theonlysheet.com/community/viewt ... 855#p85855[/ooc]
[talk]These coils of rope are not terribly light. Prost, I suggest you stuff these in your haversack as well.[/talk]
[talk]These coils of rope are not terribly light. Prost, I suggest you stuff these in your haversack as well.[/talk]
- Mon Dec 10, 2012 7:37 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
[talk]Aye.[/talk] Tex grunts his agreement with Prost, having not anything else of substance to add regarding Nurenthane.
[talk]So, down then?[/talk]
[talk]So, down then?[/talk]
- Sat Dec 08, 2012 6:02 pm
- Forum: Twiglet's Tavern [Open to All]
- Topic: Post over at paizo looking for a Sheet
- Replies: 1
- Views: 4474
Post over at paizo looking for a Sheet
http://paizo.com/threads/rzs2p8cc?Is-th ... r-that-can
I posted a link back to here, but thought you like to chime in.
I couldn't remember if there was a thread to post these somewhere.[/quote]
I posted a link back to here, but thought you like to chime in.
I couldn't remember if there was a thread to post these somewhere.[/quote]
- Fri Dec 07, 2012 11:18 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
Kn: Groegraphy regarding Nurenthane
[dice=totalonly]0[/dice]
[dice=totalonly]0[/dice]
- Mon Dec 03, 2012 9:33 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
[talk]That would be fine with me. So, this trap door first, or the trap door at the entrance first?[/talk]
- Mon Dec 03, 2012 8:18 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
[talk]It would not be unwise to know where this trap door goes. But we do have a good deal of stuff to get rid of here. I say we go back to town, sell this pile, refresh supplies, check in with Penrod Penkawr, then head back here this afternoon.[/talk]
- Mon Nov 26, 2012 9:18 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
Tex grumbles his agreement in not wanting to run after and invisible foe, 15 minutes behind, with no magic support. [talk]A Stone key, huh? Can i take a look at that?[/talk] He takes the key after Cyrius is done, and walks around the complex for a bit with the key, studying it, looking at the walls,...
- Mon Nov 19, 2012 8:59 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
Tex follows the others around, pointing at things. [talk]Hey, did you look here?[/talk] [ooc]He's taking 10 on Perception to search, using Aid Another this will give a +2 to the main searcher. (I suggest the others do this as well. And, if possible, the main searcher should just take 20 since we hav...
- Sat Nov 10, 2012 6:52 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Exploring the Temple of Inanna
- Replies: 66
- Views: 36758
Re: [Active Thread] Exploring the Temple of Inanna
[talk]I think we need to rest, to push on would be folly. We're out of magic, and beat up pretty bad. I say we spike the trap door, and pile some heavy stuff on top at least, before we head back to town.[/talk] [talk]Worrel, nice to meet you, how long have you been here?[/talk] Tex asks, as they con...
- Fri Oct 26, 2012 11:18 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex Steps out of the amazon's way with a sweep of his arm. [talk]Please, he is head awaits. Also, there is a tiefling up there that isnt quite dead yet.[/talk] Tex looks to Marcus to verify that he is stable, then looks for a few more arrows to fill his quiver. Afterwards he helps the other search t...
- Thu Oct 25, 2012 3:13 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[ooc]Yes, when the AoO occurs, the stander upper is still considered prone. Which is why the 'trip then re-tripp when they try to stand' trick does not work anymore. Because they are still considered prone, they cannot be tripped on the AoO.[/ooc]
- Thu Oct 25, 2012 11:08 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[ooc]OMG!! Grumble grumble! Does unconsciousness end buffs? Tex might consider readying an action to distrupt Thedrick, but he's too angry.[/ooc] Tex gets deep scowl on his face, [yell]Arrrgh...[/yell] he yells as he closes the gap to Thedrick and attempts to drive his axe into his torso. (going to ...
- Wed Oct 24, 2012 10:43 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex will back up and throw it.
[ooc]Since elemental damage is not hindered by DR (Protection from Arrows), it should work.[/ooc]
[ooc]Since elemental damage is not hindered by DR (Protection from Arrows), it should work.[/ooc]
- Tue Oct 23, 2012 8:23 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
If tex can reach it, he'll use a move action to pick it up, and his standard action above to smash on Thedrick (melee touch ac?)
- Mon Oct 22, 2012 12:39 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[yell]For the love of all things Prost, burn him![/yell] Tex yells as he move in to flank.
Swinging his new battleaxe, he aims between the shoulder blades.
Atk, w/ Flank
[dice=totalonly]0[/dice]
Dmg
[dice=totalonly]1[/dice]
Swinging his new battleaxe, he aims between the shoulder blades.
Atk, w/ Flank
[dice=totalonly]0[/dice]
Dmg
[dice=totalonly]1[/dice]
- Thu Oct 18, 2012 8:19 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[ooc]Splash only causes a single point of damage.[/ooc]
- Wed Oct 17, 2012 11:23 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[ooc]Hoping for some GM Handwaving in regards to Tex noticing what Prost finds...[/ooc] [yell]Prost! Use that![/yell] Tex yells (free action, Immediate?) as he runs to the corner (double move), 1217. Tex is pointing at the Alchemist's Fire . [ooc]To attack with a splash weapon, make a ranged touch a...
- Mon Oct 08, 2012 11:02 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex moves as far as he can toward the hallway. (though, with his stumpy legs, that may only be to the bottom of the statue).
- Wed Oct 03, 2012 7:20 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex turns around to head down the statue in time to see Marcus fall. He turns back around and quickly searches the two bodies for any kind of healing.
Perception
[dice=totalonly]0[/dice]
Perception
[dice=totalonly]0[/dice]
- Mon Sep 17, 2012 7:30 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex grabs the arrows from T2 and T3 as well, sliding them into his quiver. (2 move actions)
- Sun Sep 09, 2012 9:18 am
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Round 24 - Tex steps to 1510 and puts T2 out of its misery
Coup de gras(auto crit right?)[dice=totalonly]0[/dice]
Round 25 - Tex takes whatever arrows T1 has left (move?) And pushes him off the balcony to his awaiting death (standard?).
Coup de gras(auto crit right?)[dice=totalonly]0[/dice]
Round 25 - Tex takes whatever arrows T1 has left (move?) And pushes him off the balcony to his awaiting death (standard?).
- Fri Aug 31, 2012 11:00 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
[ooc]It looks like Cyrius goes before Tex. If Cyrius drops T1, tex will 5' step forward and swing at T2 (probably missing)[/ooc]
- Fri Aug 31, 2012 1:05 pm
- Forum: {PbP} Brave New Worms {Pathfinder 1e}
- Topic: Beneath Dourstone Mine
- Replies: 572
- Views: 208410
Re: [Active Thread] Beneath Dourstone Mine
Tex returns his attention to T1,
Atk - [dice=totalonly]0[/dice]
Dmg - [dice=totalonly]1[/dice]
Atk - [dice=totalonly]0[/dice]
Dmg - [dice=totalonly]1[/dice]