The Hacking Cough

In the small town of Falcon's Hollow life is hard enough struggling under the oppressive thumb of the Lumber Consortium; a corrupt logging company muscling out any chance of competition and opposition. Even as a sickness strikes and begins to spread, the Consortium does nothing to help. When an herbalist learns the source and nature of the sickness, it takes a small group of trouble makers to find the cure.

Re: The Hacking Cough

Postby Benji » Tue Aug 11, 2009 7:03 pm

Drini charges to BG,15, attacking the creature with his axe.

Attack (Charge);Damage (1d20+8=13, 1d6+4=9)
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Re: The Hacking Cough

Postby DrizztFan24 » Tue Aug 11, 2009 11:34 pm

 OUT-OF-CHARACTER:   
So for clarification, is the serpent in front of me now readying a strike? Or did it retreat into the tree again?


If the creature is in the tree still and out of reach: Collin will call out the location of the creature and assume a totally defensive posture.

Is the creature is in front of Collin and within striking distance: Collin will attempt to grapple and pin the creature.
First roll is attack, second roll is grapple. (1d20+4=8, 1d20+4=19)

 OUT-OF-CHARACTER:   
Wow, seriously?!
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 12, 2009 12:43 am

DrizztFan24 wrote:
 OUT-OF-CHARACTER:   
So for clarification, is the serpent in front of me now readying a strike? Or did it retreat into the tree again?


If the creature is in the tree still and out of reach: Collin will call out the location of the creature and assume a totally defensive posture.

Is the creature is in front of Collin and within striking distance: Collin will attempt to grapple and pin the creature.
First roll is attack, second roll is grapple. (1d20+4=8, 1d20+4=19)

 OUT-OF-CHARACTER:   
Wow, seriously?!

 OUT-OF-CHARACTER:   
If I recall from my post, There was no indication of the creature retreating, thus is remains within striking distance of Collin. That is, of course, when he's able to hit successfully. :)
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Re: The Hacking Cough

Postby tdsprouse » Wed Aug 12, 2009 8:29 am

Ryiad, startled by the sudden action, draws his rapier (move action) and moves to BH-19. Trying to get into an advantageous position.
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Re: The Hacking Cough

Postby apwhite » Wed Aug 12, 2009 1:35 pm

If the creature attacks during his round, then Locutus will command Ryker to attack the reptile and trip it.

Handle Ryker DC20, Rykers attack and damage. (1d20+13=28, 1d20+3=23, 1d6+1 =6)

 OUT-OF-CHARACTER:   
I have not read up on Trip in PF. In the 3.5, there is a opposed strength rolls. If Ryker lands his hit, he is trained to trip.
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 12, 2009 6:19 pm

Moving to BF17, Del throws his Javelin at the creature. (1d20+3=9, 1d6+4=6) The Javelin lands in the ground to one side of it.
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 12, 2009 8:56 pm

Round 1
Initiative:
  1. Colin
  2. Ryaid
  3. Reptilian
  4. Drini
  5. Locutus
  6. Delastian
  7. Illixian
DrizztFan24 wrote:
 OUT-OF-CHARACTER:   
So for clarification, is the serpent in front of me now readying a strike? Or did it retreat into the tree again?


If the creature is in the tree still and out of reach: Collin will call out the location of the creature and assume a totally defensive posture.

Is the creature is in front of Collin and within striking distance: Collin will attempt to grapple and pin the creature.
First roll is attack, second roll is grapple. (1d20+4=8, 1d20+4=19)

 OUT-OF-CHARACTER:   
Wow, seriously?!
tdsprouse wrote:Ryiad, startled by the sudden action, draws his rapier (move action) and moves to BH-19. Trying to get into an advantageous position.

The creature attacks Collin again.
Spoiler: show
Bite Attack vs Collin (1d20+5=16, 1d6+3=8)
Grapple Attempt (Combat Maneuver Check DC 20 or Escape Artist Check DC 15) (1d20+5=16) I think I did this right. This is the first time, in all my gaming, that I've attempted a Grapple. LOL
The creature bites at Collin and locks its jaws on his shoulder, coiling its serpentine body around him. (Collin -8hp grappled)
Benji wrote:Drini charges to BG,15, attacking the creature with his axe.

Attack (Charge);Damage (1d20+8=13, 1d6+4=9)
Drini barrels in with his charge attack, but seeing the creature wound around Collin, Drini falters missing in his attack.
apwhite wrote:If the creature attacks during his round, then Locutus will command Ryker to attack the reptile and trip it.

Handle Ryker DC20, Rykers attack and damage. (1d20+13=28, 1d20+3=23, 1d6+1 =6)

 OUT-OF-CHARACTER:   
I have not read up on Trip in PF. In the 3.5, there is a opposed strength rolls. If Ryker lands his hit, he is trained to trip.
 OUT-OF-CHARACTER:   
I'm not finding in Pathfinder anything regarding an opposed roll to tripping.
Pathfinder Beta p151 wrote:Trip
You can attempt to trip an opponent as a melee attack. You can only trip an opponent who is one size category larger than you or smaller. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.
If your attack is successful, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures, such as oozes without legs and f lying creatures, cannot be tripped.
Ryker lunges at the creature and gets a good bite from it's body. While digging in deep, Ryker tugs at the creature's long sinuous body and is able to pull the creature and Collin down causing the creature to loose its hold on Collin. (Creature -6hp Prone)
Duniagdra wrote:Moving to BF17, Del throws his Javelin at the creature. (1d20+3=9, 1d6+4=6) The Javelin lands in the ground to one side of it.
 OUT-OF-CHARACTER:   
Current Damage:
  • Collin -8 (Prone)
  • Creature -6 (Prone)

Round 1
Initiative:
  • Illixian
Elderwood3.jpg
Round 2
Initiative:
  1. Colin
  2. Ryaid
  3. Reptilian
  4. Drini
  5. Locutus
  6. Delastian
  7. Illixian
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Re: The Hacking Cough

Postby Benji » Wed Aug 12, 2009 10:54 pm

Drini moves up to BH,15 to flank the creature with Collin.

Attack(Flank);Damage (1d20+8=23, 1d6+4=7)
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Re: The Hacking Cough

Postby marine7312000 » Thu Aug 13, 2009 2:50 am

Del draws his bastard sword as he moves closer
 OUT-OF-CHARACTER:   
BH 17
to the creature. He attempts to hit it and...
 OUT-OF-CHARACTER:   
Could you roll for me on this one Jim?
 OUT-OF-CHARACTER:   
Del actually moves to BG16 as Ox is at BH17. Delastian Attacks Creature (1d20+5=11, 1d10+4=6) Sorry about that. :)
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Re: The Hacking Cough

Postby tdsprouse » Thu Aug 13, 2009 8:44 am

Ryaid moves around Collin and the Creature to BI-16 (flanking with Ryker)

Ryiad feebly tries to pierce the creature with his Rapier...


Atk w/ flank, Dam Snk Atk (1d20 6=7, 1d6 3 1d6=8)

 OUT-OF-CHARACTER:   
This probably misses (nat 1) but the creature should be at -4 ac (against melee atks) for being prone
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Re: The Hacking Cough

Postby Duniagdra » Thu Aug 13, 2009 8:50 am

tdsprouse wrote:
 OUT-OF-CHARACTER:   
This probably misses (nat 1) but the creature should be at -4 ac (against melee atks) for being prone
 OUT-OF-CHARACTER:   
In combat a natural 1 is always a miss. Sorry.
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Re: The Hacking Cough

Postby apwhite » Thu Aug 13, 2009 11:31 am

 OUT-OF-CHARACTER:   
If the creature is still moving, then Ryker is still in attack mode.
Ryker bares his great 2" fangs and reaches to bite the prone reptile again. With all the people surrounding the creature Ryker goes for a limb closest to him.
Ryker's Attack; Damage vs reptile. (1d20+3=12, 1d6+1=4)

Locutus will visually search the tree for more of these creatures. Perception.(not sure what the skill bonus is) (1d20=10) (missing my TOS on this machine, looks like I need to add a +2 to my roll.)
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Re: The Hacking Cough

Postby DrizztFan24 » Thu Aug 13, 2009 12:32 pm

Collin shall attempt to wrestle with the creature. He will try to pin the creature if he is successful at winning the grapple.

Win the Grapple this time! (1d20 4=21)
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Re: The Hacking Cough

Postby BusyCowboy » Thu Aug 13, 2009 12:47 pm

 OUT-OF-CHARACTER:   
For Rnd 6

Illixian walks up behind Ryker (BF16) as to keep out of a threatened range.

 OUT-OF-CHARACTER:   
For this round


Seeing Collin get hit, he steps up to BG18 and looks at him Your doing well, just don't let it get the best of you. I will be here to heal when needed!
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Re: The Hacking Cough

Postby apwhite » Fri Aug 14, 2009 12:45 pm

 OUT-OF-CHARACTER:   
BusyCowboy wrote:[ooc]
Seeing Collin get hit, he steps up to BG18 and looks at him Your doing well, just don't let it get the best of you. I will be here to heal when needed!


Translation into half-orc: "ahh it's just a fleshwound, cowboy up."
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Re: The Hacking Cough

Postby Duniagdra » Fri Aug 14, 2009 10:15 pm

Round 1 Concluding
Initiative:
  1. Illixian
BusyCowboy wrote:
 OUT-OF-CHARACTER:   
For Rnd 6

Illixian walks up behind Ryker (BF16) as to keep out of a threatened range.


Round 2
Initiative:
  1. Colin (Prone) (Grappling)
  2. Ryiad
  3. Reptilian (Grappled)
  4. Drini
  5. Locutus
  6. Delastian
  7. Illixian
DrizztFan24 wrote:Collin shall attempt to wrestle with the creature. He will try to pin the creature if he is successful at winning the grapple.

Win the Grapple this time! (1d20 4=21)
Collin manages to get a good hold on the reptilian creature though you all begin to wonder who has a hold of who as the creature begins go coil itself around Collin as well.
tdsprouse wrote:Ryaid moves around Collin and the Creature to BI-16 (flanking with Ryker)

Ryiad feebly tries to pierce the creature with his Rapier...


Atk w/ flank, Dam Snk Atk (1d20 6=7, 1d6 3 1d6=8)

 OUT-OF-CHARACTER:   
This probably misses (nat 1) but the creature should be at -4 ac (against melee atks) for being prone
It seems that trying to hit this creature while Collin has it grappled interfered in Ryiad's attack.

The creature, being grappled by Collin, turns it's head face him and belches this horrid gas from deep with a place no one may want to know of.Cilling is able to grab the creature's head in time and force it in another direction before belching the gas his way.
Benji wrote:Drini moves up to BH,15 to flank the creature with Collin.

Attack(Flank);Damage (1d20+8=23, 1d6+4=7)
 OUT-OF-CHARACTER:   
I'm not sure if you can gian flanking on a creature that is grappled, but, even without the +2, it wouldn't matter much.
Drini delivers a swift strike to the creature's torso area cause a nice wound. (Creature -7hp)
apwhite wrote:
 OUT-OF-CHARACTER:   
If the creature is still moving, then Ryker is still in attack mode.
Ryker bares his great 2" fangs and reaches to bite the prone reptile again. With all the people surrounding the creature Ryker goes for a limb closest to him.
Ryker's Attack; Damage vs reptile. (1d20+3=12, 1d6+1=4)

Locutus will visually search the tree for more of these creatures. Perception.(not sure what the skill bonus is) (1d20=10) (missing my TOS on this machine, looks like I need to add a +2 to my roll.)
Ryker is able to tear into the tail of the creature. Locutus sees nothing in the tree. (Creature -4hp)
marine7312000 wrote:Del draws his bastard sword as he moves closer
 OUT-OF-CHARACTER:   
BH 17
to the creature. He attempts to hit it and...
 OUT-OF-CHARACTER:   
Could you roll for me on this one Jim?
 OUT-OF-CHARACTER:   
Del actually moves to BG17 as Ox is at BH17. Delastian Attacks Creature (1d20+5=11, 1d10+4=6) Sorry about that. :)
Del bears down on the creature giving Collin a bit of a frieght as he swings a bit wild. (Creature Dead)
BusyCowboy wrote:
 OUT-OF-CHARACTER:   
For this round


Seeing Collin get hit, he steps up to BG18 and looks at him Your doing well, just don't let it get the best of you. I will be here to heal when needed!


 OUT-OF-CHARACTER:   
Current Damage:
  • Collin -8 (Prone)
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Re: The Hacking Cough

Postby Benji » Sat Aug 15, 2009 11:50 am

Phew! Drini says, wiping his brow. You all right, Collin? Does anyone know what that thing was?
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Re: The Hacking Cough

Postby DrizztFan24 » Sat Aug 15, 2009 1:37 pm

Benji wrote:Does anyone know what that thing was?


Alive or Disgusting. Take your pick. Collin will leave critter identification to those that aren't bleeding.
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Re: The Hacking Cough

Postby tdsprouse » Sat Aug 15, 2009 9:49 pm

I have no idea. Ugly thing though. Keep your eyes sharp, there could be more.

Ryiad goes back to the moss, begins to collect some.

How much do you think we need? Anyone hav something to put it in?
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Re: The Hacking Cough

Postby apwhite » Sat Aug 15, 2009 10:05 pm

tdsprouse wrote:Ryiad goes back to the moss, begins to collect some.

How much do you think we need? Anyone hav something to put it in?


Locutus reaches for a small pouch hanging from his belt. Sure. I have this pouch for my sling bullets. I will transfer the bullets to my pack. Fill the pouch. Ryiad and Locutus gather as much as can be stuffed into the pouch. The pouch is then safely secured inside Locutus' backpack.
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Re: The Hacking Cough

Postby marine7312000 » Tue Aug 18, 2009 1:35 am

Delastian keeps and eye out for more lizards.
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Re: The Hacking Cough

Postby Duniagdra » Tue Aug 18, 2009 9:20 pm

ImageWhile Kholuk has sustained a bitter wound, he seems rather well. After looking the creature over, one of you recall the ranger, Milon Rhoddam, talking about something like this. Ryiad snaps his finger in recollection. Tatzlwyrm! This is what he was talking about. His words were, "Slithering like a large snake, this creature has the head of a dragon and a pair of clawed arms to help it move along and grasp prey. A sickly green mist wafts from its open maw." He couldn't have been any more precise.
ImageTogether, Ryiad and Locutus gather up more than what is needed of the Elderwood and Locutus secures the pouch to his hip again, cargo more precious than gold.
ImageOnce the moss is gathered, you all spread out and search about. Nothing interesting is found on the ground, but Ryiad sees something further up in the tree. Look there! Up a third from the top! There's three figures up there.
ImageYou all try looking at where Ryiad is pointing and soon you all can see them. Any motion you can see you soon realize is just from the swaying of the treetop in the breeze. Locutus and Collin begin the long climb up. After some near slips they finally make it to the three objects. Three dead hunters. They clearly became the prey instead of remaining the predator. You recall some of the stories told in town about men entering the woods and never being seen again. After all that you have seen today, you now know why. Although the bodies have been stripped of nearly all their flesh, the woodsmen’s equipment still dangles from their half-devoured carcasses. Together Collin and Locutus search the bodies and find two crossbows, two short swords, a suit of hide armor, a masterwork shortbow, a signet ring with the image of a flaming hawk , 9 gp, 12 sp, and eight days’ worth of rations.
ImageYou both cut the bodies free and work your way down with their gear that was still usable. On the way down, Locutus looks out clear over the top of the entire forest. When he looks to the west, he spies a clearing further out. Best judgment based on what was seen of the map, that must be the witch's place. He can just barely make out the tiny hut in the center. Further still, the great peaks of the mountains and where must be the Crucible.
ImageFinally back on solid earth, Collin and Locutus show off what was found on the three bodies. The three bodies lie on the ground. You know that if you stop to bury them, you'll loose precious time. As it is now, if you make haste, you could reach the witch's hut before sun fall. Taking the time to bury the last man you found took more time than you could have afforded and now could very well cost lives of people back home. Ultimately you decide to leave the bodies, or at least what remains of the bodies, as is. What came from nature shall return to nature.
ImageYou divvy up the finding as best as able and press on. The sounds of the forest become suddenly distant as the trees part, opening into a small, almost perfectly circular glade. The nearest stands of pine, eyln, and darkwood—all typically sturdy woods—twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade’s center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes—each shaped like a tiny man, imp, or rearing serpent—stand propped in the yard, keeping guard before a rickety plank door.
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Re: The Hacking Cough

Postby BusyCowboy » Tue Aug 18, 2009 9:35 pm

Illxian looks around and shakes his head Is it just me or is this place sitting uneasily with the rest of you? as he makes his way around, looking at everything in sight as he does a prayer of life and death to the two bodies before pressing forward with the rest of the group.
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Re: The Hacking Cough

Postby tdsprouse » Tue Aug 18, 2009 10:03 pm

Yeah, this is a little Creepy...


Ryaid takes a few hesitant steps forward (abotu 20') and calls out...

uh... Hello? Is there any one here? We mean no harm... We are looking for Ulizmila
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Re: The Hacking Cough

Postby Duniagdra » Tue Aug 18, 2009 11:31 pm

You get no response. It's very quite though. All too quiet.
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Re: The Hacking Cough

Postby Benji » Wed Aug 19, 2009 10:56 am

Drini shrugs and walks up to the entrance. Assuming he gets there, he will peek inside quickly. Hello?
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 19, 2009 11:22 am

Drini gets up to the door and pulls it open. The door breaks free from it's mounting and drops to the ground. Drini peeks inside and sees the cottage to be in complete ruin. Furniture has succumbed to weather and debris litters the floor. No one seems to be here, and no one seems to have been here in some time.
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Re: The Hacking Cough

Postby tdsprouse » Wed Aug 19, 2009 11:35 am

This is not good.

Ryiad slowly makes his way to D11 to scout the backside of the cottage.
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Re: The Hacking Cough

Postby apwhite » Wed Aug 19, 2009 12:46 pm

Locutus approaches the cottage respectfully, calling aloud and announcing his intention. Ryker stands close to his side. With no response from within the cottage, he will wait outside and look around. Perhaps the witch is gathering ingredients. I would prefer to wait outside and not invade her domicile. I'll wait outside. After carefully surveying the clearing, Locutus will pull up a soft spot of grass and play fetch with Ryker.



Edit after reading Duni-post about the decrepit status of the house.:
What? The house is falling apart? Do you think she was a sloppy housekeeper or the place is abandoned? Well, it is possible she found a new place to live. In that case, maybe we scout for the Rat's Tail Root and move on.

Locutus will examine the contents of the apothecary and see if he can find some Rat's Tail Root.
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 19, 2009 5:23 pm

tdsprouse wrote:This is not good.

Ryiad slowly makes his way to D11 to scout the backside of the cottage.
Ryiad sees that the cottage is in a state of near collapse.
apwhite wrote:Locutus approaches the cottage respectfully, calling aloud and announcing his intention. Ryker stands close to his side. With no response from within the cottage, he will wait outside and look around. Perhaps the witch is gathering ingredients. I would prefer to wait outside and not invade her domicile. I'll wait outside. After carefully surveying the clearing, Locutus will pull up a soft spot of grass and play fetch with Ryker.



Edit after reading Duni-post about the decrepit status of the house.:
What? The house is falling apart? Do you think she was a sloppy housekeeper or the place is abandoned? Well, it is possible she found a new place to live. In that case, maybe we scout for the Rat's Tail Root and move on.

Locutus will examine the contents of the apothecary and see if he can find some Rat's Tail Root.
Locutus enters the cottage and begins rummaging around. He finds something that catches his eye under some debris. It's a small stone box. He digs it out and opens it and finds inside the root that you all came looking for, more than what is needed, but he takes it anyhow.

All of a sudden he hears something crashing through the debris and looks up in time to avoid the attack of a cauldron. Yes, a cauldron is attacking.If it weren't for the clutter, the thing might have gotten to him faster, giving him no time to react.

  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Drini Polson
    7. Delastian
  • Current Effects:
  • None
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Duniagdra
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