The Hacking Cough

In the small town of Falcon's Hollow life is hard enough struggling under the oppressive thumb of the Lumber Consortium; a corrupt logging company muscling out any chance of competition and opposition. Even as a sickness strikes and begins to spread, the Consortium does nothing to help. When an herbalist learns the source and nature of the sickness, it takes a small group of trouble makers to find the cure.

Re: The Hacking Cough

Postby tdsprouse » Wed Aug 19, 2009 6:47 pm

What was that?? You alright in there?

Ryiad walks to I-14 to see what all the noise was.
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Re: The Hacking Cough

Postby Benji » Wed Aug 19, 2009 7:17 pm

Drini will move to I11 and attack the cauldron. This is... Surreal...

EDITTED for rolls :P Attack;Damage (1d20+6=14, 1d6+4=7)
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Re: The Hacking Cough

Postby DrizztFan24 » Wed Aug 19, 2009 10:38 pm

I may be tough, but that things has fists of steel! Collin will move to I16 this turn and observe how the battle progresses. He would really rather prefer NOT to have to punch a cast iron pot.
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Re: The Hacking Cough

Postby apwhite » Thu Aug 20, 2009 1:24 pm

Locutus recovers from his evasive maneuver and surveys the animated pot. THINKING: Cast iron animated construct. I must protect this Rat Tail Root. Someone cover me. With a tuck and a roll, he tumbles back to I15. Drini, a blessing for you. Reaching out, Locutus casts Guidance on Drini. Knowing that teeth are no match for iron, Locutus calls Ryker to retreat. Ryker, Come!
Spoiler: show
Acrobatic Tumble DC15 (1d20+6=26) Whahoo natural 20 baby! Locutus is doing back handsprings like Mary Lou Retton!



 OUT-OF-CHARACTER:   
Drini, Guidance will grant you a one time +1 to hit or +1 skill check or +1 save.
Iron has a hardness of 10. I can hit it, but I know my daggers will not overcome the hardness. We can't really outrun it. I have an alchemist fire, but it is useless against this construct. It is immune to critical hits. We would need to beat it with a greataxe or bind it some how. Anyone have a tanglefoot bag? This thing probably have a region of animation. It may not chasing us outside this camp.
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Re: The Hacking Cough

Postby marine7312000 » Fri Aug 21, 2009 2:07 am

Delastian moves towards the cottage, drawing his sword on the way.Why do I hear the sounds of fighting if the hut is empty Drini?
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Re: The Hacking Cough

Postby Duniagdra » Fri Aug 21, 2009 8:11 pm

Round 1
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Drini Polson
    7. Delastian
  • Current Effects:
  • None
BusyCowboy wrote:Illixian slowly moves forward with the rest of the group, unaware of what is going on, but allowing the others to have the potential to be smacked around a bit or something (afterall, better them than him). He then looks at the group and shouts What is going on up there?
Moved Illixian to J15 as discussed with BC in Chat.
DrizztFan24 wrote:I may be tough, but that things has fists of steel! Collin will move to I16 this turn and observe how the battle progresses. He would really rather prefer NOT to have to punch a cast iron pot.
apwhite wrote:Locutus recovers from his evasive maneuver and surveys the animated pot. THINKING: Cast iron animated construct. I must protect this Rat Tail Root. Someone cover me. With a tuck and a roll, he tumbles back to I15. Drini, a blessing for you. Reaching out, Locutus casts Guidance on Drini. Knowing that teeth are no match for iron, Locutus calls Ryker to retreat. Ryker, Come!
Spoiler: show
Acrobatic Tumble DC15 (1d20+6=26) Whahoo natural 20 baby! Locutus is doing back handsprings like Mary Lou Retton!
With amazing agility, Locutus suddenly springs from his feet into back flip after back flip to find himself now standing in front of Collin. Hi, he says with a smile. Ryker withdraws from the hut looking at Locutus as if to say, "You crazy humans and your wacky things."
tdsprouse wrote:What was that?? You alright in there?

Ryiad walks to I-14 to see what all the noise was.
Ryiad sees a hut in complete detestation and when he sees the cauldron lumbering through what ever is in it's way, he understands how it got this way.

The Cauldren charges at and attacks Ryiad.The cauldron comes at him, throwing debris everywhere as it charges, slamming into his hard. It seems to try and reach at him and get a hold of him, but Ryiad is able to squirm free. (Ryiad -11hp)
Benji wrote:Drini will move to I11 and attack the cauldron. This is... Surreal...

EDITTED for rolls :P Attack;Damage (1d20+6=14, 1d6+4=7)
With the cauldron having come to him, Drini attacks the thing, but he doesn't do as much damage as he thought he should have. (Cauldron -5hp)
marine7312000 wrote:Delastian moves towards the cottage, drawing his sword on the way.Why do I hear the sounds of fighting if the hut is empty Drini?


Round 1
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -2
  • Current Effects:
  • None
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Re: The Hacking Cough

Postby BusyCowboy » Fri Aug 21, 2009 8:56 pm

Illixian slowly moves forward with the rest of the group, unaware of what is going on, but allowing the others to have the potential to be smacked around a bit or something (afterall, better them than him). He then looks at the group and shouts What is going on up there?

-----Part 2-----

Illixian looks at the group to make sure that they are okay I do hope things are going okay. as he keeps just out of the entrance way.
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Re: The Hacking Cough

Postby Benji » Sat Aug 22, 2009 9:37 am

Assuming the cauldron stays where it is, Drini will move to J13 and attack with both weapons.

Attack;Damage (x2) (1d20+4=5, 1d6+4=9, 1d20+4=7, 1d6+4=5)

Looks pretty bad :P
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Re: The Hacking Cough

Postby tdsprouse » Sat Aug 22, 2009 11:09 pm

Argh! that thing hits really hard! Ryiad doesnt look good...

Acrobatics (tumble) (1d20+8=19) to J13, I12, and ending at H12, setting up a flank with Drini.

Slashing away at the cauldron... Attack (w/ Flank), Damage (1d20+4+2=22, 1d6+3=5) + Sneak Attack? (1d6=5)
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Re: The Hacking Cough

Postby DrizztFan24 » Sat Aug 22, 2009 11:52 pm

Guys, we have the root! Lets get out of here. Something like this I would imagine has a range of operation. Even if it didn't it can't follow us through the woods. Collin sees the power behind this junk of metal and decides he would rather not lose his friends.
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Re: The Hacking Cough

Postby BusyCowboy » Sun Aug 23, 2009 12:34 pm

Illixian looks at the cauldron Why are you attacking this thing? Is there reason for it? as he looks at Ryiad and Drini.
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Re: The Hacking Cough

Postby tdsprouse » Mon Aug 24, 2009 8:26 am

What, it attacked us first. Says Ryiad with a grin, he gets ready to tumble away at the next opportunity.
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Re: The Hacking Cough

Postby apwhite » Mon Aug 24, 2009 2:32 pm

Locutus knows the importance of his booty (the Rat Tail Root of course) and retreats 30' towards the edge of the woods. He commands Ryker to withdraw and follow him. He will ready a Summon Nature Ally I spell contingent upon the cauldron chasing either him or Ryker. The summoned animal will be a wolf and will be placed immediately infront of the cauldron's path. It will be commanded to attack the cauldron.
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Re: The Hacking Cough

Postby Duniagdra » Mon Aug 24, 2009 3:50 pm

Round 1
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -2
  • Current Effects:
  • None
BusyCowboy wrote:Illixian looks at the group to make sure that they are okay I do hope things are going okay. as he keeps just out of the entrance way.
DrizztFan24 wrote:Guys, we have the root! Lets get out of here. Something like this I would imagine has a range of operation. Even if it didn't it can't follow us through the woods. Collin sees the power behind this junk of metal and decides he would rather not lose his friends.
apwhite wrote:Locutus knows the importance of his booty (the Rat Tail Root of course) and retreats 30' towards the edge of the woods. He commands Ryker to withdraw and follow him. He will ready a Summon Nature Ally I spell contingent upon the cauldron chasing either him or Ryker. The summoned animal will be a wolf and will be placed immediately infront of the cauldron's path. It will be commanded to attack the cauldron.
tdsprouse wrote: Argh! that thing hits really hard! Ryiad doesnt look good...

Acrobatics (tumble) (1d20+8=19) to J13, I12, and ending at H12, setting up a flank with Drini.

Slashing away at the cauldron... Attack (w/ Flank), Damage (1d20+4+2=22, 1d6+3=5) + Sneak Attack? (1d6=5)
Ryiad, as near death as he is, throws caution and the fact that he could die, to the wind and tumbles around the cauldron. He springs up to his feet and attacks with a great strike, but finds the cauldron unharmed.

With this sudden activity, the cauldron attacks Ryiad.By the seat of his pants, Ryiad is able to avoid what would have clearly been a lethal blow. Perhaps this may get him thinking that as wounded as he is, continuing to fight this thing may not be wise.

Benji wrote:Assuming the cauldron stays where it is, Drini will move to J13 and attack with both weapons.

Attack;Damage (x2) (1d20+4=5, 1d6+4=9, 1d20+4=7, 1d6+4=5)

Looks pretty bad :P
With Ryiad giving flank, Drini opts to remain where he is, but still, he's unable to hit his target.

Round 1
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian <---- At Bat to finish Round 1
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -2
  • Current Effects:
  • None

Round 2
  • Initiative:
    1. Illixian
    2. Collin <---- At Bat for Round 2 Mid
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -2
  • Current Effects:
  • None

BusyCowboy wrote:Illixian looks at the cauldron Why are you attacking this thing? Is there reason for it? as he looks at Ryiad and Drini.
tdsprouse wrote:What, it attacked us first. Says Ryiad with a grin, he gets ready to tumble away at the next opportunity.
 OUT-OF-CHARACTER:   
As you see above, I am needing an action from Del for Round 1 and will need one for Round two also, but not until after the mid-round validation. I have actions for Illixian and Ryiad, though they still have a move and standard action available to them yet. At Bat for round 2 is indicated.
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Re: The Hacking Cough

Postby Benji » Mon Aug 24, 2009 4:32 pm

You lot get going then! Drini says. I can probably hold it off long enough for you to get a clean getaway, then I'll follow.

For this round, Drini will attack it again.

If his flank is still there by his turn, both attacks gain +2.

Attack;Damage x2 (1d20+4=13, 1d6+4=5, 1d20+4=12, 1d6+4=8)

After those attacks, if Ryiad is out of the cabin and there is nobody still in that place, Drini will move back to J15
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Re: The Hacking Cough

Postby tdsprouse » Mon Aug 24, 2009 4:42 pm

THINKING: yeah, what's that saying about the better part of valor?

 OUT-OF-CHARACTER:   
here's my plan... Using a double move action tumble around the cauldron, and get as far out of the hut as possible. Or if using a full withdraw action to get out of the hut work without provoking would work, Ryaid will do that


Ryaid realizing, almost too late, that this is not a good place to be, does everything he can to get out of the corner that he's backed himself into.
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Re: The Hacking Cough

Postby Duniagdra » Mon Aug 24, 2009 4:58 pm

tdsprouse wrote:THINKING: yeah, what's that saying about the better part of valor?

 OUT-OF-CHARACTER:   
here's my plan... Using a double move action tumble around the cauldron, and get as far out of the hut as possible. Or if using a full withdraw action to get out of the hut work without provoking would work, Ryaid will do that


Ryaid realizing, almost too late, that this is not a good place to be, does everything he can to get out of the corner that he's backed himself into.

 OUT-OF-CHARACTER:   
Withdrawal allows you to leave a threatened square without provoking an Opp Attack. You have 4 threatened squares to get through. You could withdraw into the hut to keep you out of attack range, or you could try another tumble to get you out.
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Re: The Hacking Cough

Postby tdsprouse » Mon Aug 24, 2009 5:13 pm

Here's a tumble check to get around the cauldron, and then Ryaid will bolt for Locutus.

Tumble (1d20 8=17)
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Re: The Hacking Cough

Postby marine7312000 » Wed Aug 26, 2009 10:35 am

Delastian will move to I 14 and attack the cauldron with his sword held in both hands.
 OUT-OF-CHARACTER:   
Two-handed Bastard, Attack/Damage Round 1/Round 2 (1d20+5=8, 1d10+6=13, 1d20+5=21, 1d10+6=15)
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Re: The Hacking Cough

Postby apwhite » Wed Aug 26, 2009 1:59 pm

Seeing that Delastian is moving into combat. Locutus will amend his readied action and cast the Summon Nature's Ally I (wolf) and have that animal appear in a flanking position to the cauldron. The wolf will be commanded to attack the cauldron.
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Re: The Hacking Cough

Postby DrizztFan24 » Wed Aug 26, 2009 7:26 pm

Collin will back off 30 feet. But he is also ready to rush back and grab anyone that should fall victim to the vicious cookware. Man, if this is the witch's cauldron, think about how bad the actual FOOD must be!
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Re: The Hacking Cough

Postby BusyCowboy » Wed Aug 26, 2009 9:11 pm

Looking at the Cauldron, Illixian thinks to himself THINKING: I wonder if this thing is based of command words, and if so, where is the owner of this cauldron? as he backs off with the others.
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Re: The Hacking Cough

Postby Duniagdra » Wed Aug 26, 2009 10:32 pm

Round 2
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -2
  • Current Effects:
  • None

BusyCowboy wrote:Illixian looks at the cauldron Why are you attacking this thing? Is there reason for it? as he looks at Ryiad and Drini.
DrizztFan24 wrote:Collin will back off 30 feet. But he is also ready to rush back and grab anyone that should fall victim to the vicious cookware. Man, if this is the witch's cauldron, think about how bad the actual FOOD must be!
apwhite wrote:Seeing that Delastian is moving into combat. Locutus will amend his readied action and cast the Summon Nature's Ally I (wolf) and have that animal appear in a flanking position to the cauldron. The wolf will be commanded to attack the cauldron.
After a few words from Locutus, a gray wolf appears behind the cauldron and attacks.It tries biting at the cauldron, but seriously, can an animal bite iron and expect to damage it?
tdsprouse wrote:What, it attacked us first. Says Ryiad with a grin, he gets ready to tumble away at the next opportunity.
Ryiad tries to tumble out of the situation he's put himself in, but the cauldron was quick to pick up on the sudden action.Again, Ryiad escapes what could have certainly spelled the end for him.

The Cauldron, having been attacked by the wolf, attacks the wolf back.The animal is just to nimble for the clumsy cauldron and skirts to a side before the cauldron can get a hold on it.

Benji wrote:You lot get going then! Drini says. I can probably hold it off long enough for you to get a clean getaway, then I'll follow.

For this round, Drini will attack it again.

If his flank is still there by his turn, both attacks gain +2.

Attack;Damage x2 (1d20+4=13, 1d6+4=5, 1d20+4=12, 1d6+4=8)

After those attacks, if Ryiad is out of the cabin and there is nobody still in that place, Drini will move back to J15
Drini misses the cauldron with both blows and step to the side 5'.
marine7312000 wrote:Delastian will move to I 14 and attack the cauldron with his sword held in both hands.
 OUT-OF-CHARACTER:   
Two-handed Bastard, Attack/Damage Round 1/Round 2 (1d20+5=8, 1d10+6=13, 1d20+5=21, 1d10+6=15)
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Delastian powers in with his bastard sword, gripping tightly with both hands,

Round 3
  • Initiative:
    1. Illixian
    2. Collin <---- At Bat for Round 3 Mid
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -12
  • Current Effects:
  • None
BusyCowboy wrote:Looking at the Cauldron, Illixian thinks to himself THINKING: I wonder if this thing is based of command words, and if so, where is the owner of this cauldron? as he backs off with the others.
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Re: The Hacking Cough

Postby BusyCowboy » Wed Aug 26, 2009 10:54 pm

(Amendment to previous post)

Illixian turns around and looks at the cauldron and suddenly shouts out Cauldron, Stop Attack! as he, for some odd reason, grew a set.
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Re: The Hacking Cough

Postby apwhite » Thu Aug 27, 2009 10:31 am

BusyCowboy wrote:(Amendment to previous post)

Illixian turns around and looks at the cauldron and suddenly shouts out Cauldron, Stop Attack! as he, for some odd reason, grew a set.


Upon hearing Illixian attempt to command the cauldron in Common, Locutus understands what he is attempting to do. Fearing that the cauldron may be animated to a different language, he will shout in the Druidic language, Cauldron, Stop. Then THINKING: I hope that wolf will serve as a meat-shield for the others while they escape.
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Re: The Hacking Cough

Postby tdsprouse » Thu Aug 27, 2009 12:12 pm

YEah, ok, that is one upset Cauldron.

Ryiad says as he's checking his fingers and toes.


I think you're right, we should go now...

Ryiad limps backs to J23
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Re: The Hacking Cough

Postby Benji » Fri Aug 28, 2009 7:56 am

Drini will move up to J14 and attack the cauldron again.

 OUT-OF-CHARACTER:   
Seeing as how IC is down and we don't have chat... I don't know what to do for rolling :P. Drini is +4/+4 to attack and both attacks do 1d6+4 damage.


So we ARE fighting this thing then? Drini will say to nobody in particular. I wish you'd all make your minds up...
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Re: The Hacking Cough

Postby Duniagdra » Fri Aug 28, 2009 9:44 am

 OUT-OF-CHARACTER:   
I'll wait for an action from Colin, and if IC is still down, I'll roll my dice. For now, if you take an action that requires a roll, give me your bonuses, and I'll roll them. If, by the time Colin has posted, Del has not taken his action, I will post an action for him. Marine is having trouble getting reliable service where he is.
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Re: The Hacking Cough

Postby marine7312000 » Sun Aug 30, 2009 3:58 am

Delastian will continue to attack the cauldron with his bastard sword held two-handed. If the rest of the party withdraws from the fight , then Delastian will do his best to keep the cauldron from the rest of the party.
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Re: The Hacking Cough

Postby Duniagdra » Sun Aug 30, 2009 9:31 am

Round 3
  • Initiative:
    1. Illixian
    2. Collin
    3. Locutus
    4. Ryiad
    5. Cauldron
    6. Mid-round Validation
    7. Drini Polson
    8. Delastian
    9. End-round Validation
  • Current Damage:
    • Ryiad -11
    • Collin -8
    • Cauldron -12
  • Current Effects:
  • None
BusyCowboy wrote:Looking at the Cauldron, Illixian thinks to himself THINKING: I wonder if this thing is based of command words, and if so, where is the owner of this cauldron? as he backs off with the others.
BusyCowboy wrote:(Amendment to previous post)

Illixian turns around and looks at the cauldron and suddenly shouts out Cauldron, Stop Attack! as he, for some odd reason, grew a set.
Illixian looks on hopeful to see that the cauldron might actually stop attacking, It doesn't seem to respond to his command.
Collin, startled by the unexpected burst from Illixian, wonders what he's trying to do.
apwhite wrote:
BusyCowboy wrote:(Amendment to previous post)

Illixian turns around and looks at the cauldron and suddenly shouts out Cauldron, Stop Attack! as he, for some odd reason, grew a set.


Upon hearing Illixian attempt to command the cauldron in Common, Locutus understands what he is attempting to do. Fearing that the cauldron may be animated to a different language, he will shout in the Druidic language, Cauldron, Stop. Then THINKING: I hope that wolf will serve as a meat-shield for the others while they escape.
Before the wolf summoned by the spell can attack, it winks out, returning to wherever it came from. Locutus, hearing Illixian, gets the idea of what he tried to do and shouts out to the cauldron. Still, this has not effect either.
tdsprouse wrote:YEah, ok, that is one upset Cauldron.

Ryiad says as he's checking his fingers and toes.


I think you're right, we should go now...

Ryiad limps backs to J23
Ryiad manages to get himself, bloodied and all, away and near Collin.

The cauldron attacks Delastian.The cauldron seems unable to hit anymore, though it continues to try. Either that, or you guys are just very lucky.
Benji wrote:Drini will move up to J14 and attack the cauldron again.

 OUT-OF-CHARACTER:   
Seeing as how IC is down and we don't have chat... I don't know what to do for rolling :P. Drini is +4/+4 to attack and both attacks do 1d6+4 damage.


So we ARE fighting this thing then? Drini will say to nobody in particular. I wish you'd all make your minds up...
Drini powers in with both his hand axes drawn and gives the cauldron the 'ol one-two strike. He notices that he did leave two new marks on its surface. (Cauldron -5hp)
marine7312000 wrote:Delastian will continue to attack the cauldron with his bastard sword held two-handed. If the rest of the party withdraws from the fight , then Delastian will do his best to keep the cauldron from the rest of the party.
Spoiler: show
Attack/Damage (1d20+5=24, 1d10+6=13)
Started using a crit roll I made for that 24, but realized that this thing has construct traits. Good thing too, because that confirm crit I rolled was a 25 with max damage. This encounter was almost over. Good catch on my part, since now I have another round to hurt you guys. >:)
Delastian bears down on the cauldron with all his might and slams the thing in a fantastic blow. (Cauldron -8hp)
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