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marine7312000 wrote:Delastian will move to E 13 and detect evil in the area before opening the door.
OUT-OF-CHARACTER:
Thanks Dun.
Del focuses his attention on the door, but feels no presence of anything evil on the other side. He looks to Drini covering his back and sees he's ready. Del opens the door carefully and find they are in a small study that looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air. You see in the room, just stirring from their sleep at hearing you enter, two gray wolves.Benji wrote:Drini will move up to E12 behind Del.
Ryiad separates from the group to check the rooms to the south, possibly not comfortable with leaving something unexplored behind him. When he tries the door, he finds it to be locked. He examines the lock and feels that being so ancient, it should be fairly easy to pick. It proves a bit trickier than he thought, as it took a second try to hear the lock click. He pulls the door carefully open, and, before stepping in, enough light leaks into the room that he's just able to notice, under his foot about to step down, a rope across the floor at the door. He steps back and looks around. That's when he spots the net overhead holding stones and debris, and an anvil? With a second look, yep, it's an anvil. He steps into the room this small chamber appears to be some sort of sitting room, complete with a single table and a pair of chairs, both in relatively good condition. Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug. In the south wall, east end is another door, which is closed. Ryiad is too far to know what Drini and Del are into.tdsprouse wrote:Ryiad will go to M-11 and listen at the door, followed by checking for traps.
“I'll check this door down here, yell if you need me”
Listen, then Search for Traps (1d20+9=26, 1d20+9=12)
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Drini moves in as the wolf is lifting it's head and then delivers a massive blow with his hand axe to the center of it's shoulders, just at the base of the neck. The wolf is Staggered from the blow and Prone.Benji wrote:Not wanting to waste an oppurtunity, Drini moves forward to C13 and hacks at the wolf.
Attack;Damage (1d20+7=25, 1d6+4=10)
Del moves in on W2 and bears down on it with all his might. His bastard sword sail through air, then fur and flesh, cleaving it's head nearly off.marine7312000 wrote:Delastian will move to C11 and attack the wolf with his sword held in one hand.
OUT-OF-CHARACTER:
1d20+5=8, 1d10+4=14 Using an action point to add to the to hit roll: Action point roll. (1d6=6) Modified to hit: 14

Duniagdra wrote:Drini and Del have taken their action for Round 1, though they do still have a move action remaining..

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marine7312000 wrote:Delastian will move to B11.
OUT-OF-CHARACTER:
I realize this is a 5ft step but I can't think of anything else for him to do at the moment.
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apwhite wrote:Locutus moves into the hallway towards room 15.
LinusMundane wrote:Collin will move to E11 on guard in case there are more around.
BusyCowboy wrote:Looking around Illixian follows with the same haste. “Hmm...something must be going on...”
tdsprouse wrote:Ryiad pokes his head back out into the hallway, “"hey guys, I found anoth... Guys?"” Seeing Locutus and Collin moving with purpose down the hallway, He moves to catch up with Collin and Draws his rapier...
“Collin, What's going on?”
OUT-OF-CHARACTER:
move to G-11
Everyone seems to react to the commotion in room 15, or reacts to the others reacting, and is not close enough to know that there is some sort of fighting going on.LinusMundane wrote:“I am not sure, stay alert there may be things about that threaten our lives”


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apwhite wrote:
OUT-OF-CHARACTER:
Just waiting to see what the Worg does before I post.





Drini puts his target down with a clean blow.Benji wrote:Drini will attack the wolf he's facing Attack;Damage (1d20+7=14, 1d6+4=5)
If that knocks it down, he will then move to D11. If not, he will stay where he is.
Del turns his attention to the worg in front of him and gets the clear sense it has foul intent toward him. He tries to atttack, but it's hard reaching it from his position.marine7312000 wrote:Delastian attacks the wolf in front of him if it's still standing. If not he attacks the worg after detecting evil.
OUT-OF-CHARACTER:
1d20+5=8, 1d10+4=11
Locutus enters the room and casts guidance on Drini with a small prayer to his god.apwhite wrote:Locutus will move to D12 and cast Guidance on Drini. “May the blessings of Erastil guide your hand.”
Collin sees Del and Drini fighting a much larger than normal wolf and Locutus is behind Drini.LinusMundane wrote:Collin will move to E13 and stop there, looking in to see what is going on.
Ryiad reaches E12 but is unable to know what's going on as Collin takes up too much space.tdsprouse wrote:Ryaid moves forward as allowed, trying to get in a position to help.


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