Burnt Offerings: Trouble at the Sandpoint Glassworks

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Burnt Offerings: Trouble at the Sandpoint Glassworks

Post by Duniagdra » Sat Feb 21, 2009 11:17 pm

Everyone agrees that it could be worth while to at least see what's going on at the Glassworks. People have come to be use to seeing the seven of you walk the streets, though not always all together. When you get to the Glassworks your facing the building from the east.
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I tried recreating the setting, but was unsuccessful. I had to copy the map from the Module and mask the interior. The double grid you're seeing is a grid that came with the image. Sorry.

 

From where you stand you see a door to your right at the north end of the building. Straight ahead of you at the south end of the building is the main entrance to the glassworks.
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Re: Praise The Heros

Post by admin » Sun Feb 22, 2009 9:15 am

From our position, is there any outward signs that anything is amiss? (things like like smoke coming out a window, or a broken door?)

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Re: Praise The Heros

Post by Duniagdra » Sun Feb 22, 2009 10:29 am

Nothing seems out of the norm. From the outside, you see a steady flow of smoke from the stacks, which should be expected considering the work done at the glassworks involves melting materials into glass. None of the windows appear to damaged. When any of you ask about the glassworks, no one can report anything unusual. Although one person does report that usually there would be at the very least one outbound delivery, not having one yet doesn't necessarily mean anything. The day is still early.
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Re: Trouble at the Sandpoint Glassworks

Post by Phoenix512 » Sun Feb 22, 2009 12:04 pm

Didn't the letter say the meeting was taking place at midnight?

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Re: Trouble at the Sandpoint Glassworks

Post by admin » Mon Feb 23, 2009 4:24 pm

Let's do a quick run around the perimeter to see if anything is amiss...

With these words, Mak starts running to do a single lap around the structure, checking for any anomaly. He won't wait for those who do not wish to do so.
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Re: Trouble at the Sandpoint Glassworks

Post by klakxor » Mon Feb 23, 2009 4:34 pm

Tuckerby will follow along behind Mak, his short legs carrying him not nearly as quickly as Mak's well trained sprint.

Wait up Mak, I can't move quite as fast as you

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Re: Trouble at the Sandpoint Glassworks

Post by admin » Mon Feb 23, 2009 5:47 pm

Oh .. right Mak slows down to accommodate the slower speed of the halfling

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Mon Feb 23, 2009 6:20 pm

Vi doesn't feel like sprinting, so she'll stay and keep an eye on the doors while Mak and Tuckerby do their lap.
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Re: Trouble at the Sandpoint Glassworks

Post by Phoenix512 » Mon Feb 23, 2009 6:40 pm

It's a waste of time to be here now. We should come back tonight as the Glassworks will be closed and wait for the meeting to happen.

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Re: Trouble at the Sandpoint Glassworks

Post by marine7312000 » Mon Feb 23, 2009 8:34 pm

Durmisht will follow Mak and Tuckerby on their exploration of the exterior, keeping his hand on his greatsword.

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Mon Feb 23, 2009 11:18 pm

Violasha shakes her head at Devion, No, no. It seems like the meeting was last night and Ameiko never returned. That's why it became an investigation in the first place.
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Re: Trouble at the Sandpoint Glassworks

Post by Duniagdra » Tue Feb 24, 2009 12:53 am

It takes almost one minute for the three of you to make a full lap around the building. All your able to see while running around the building is that many of the windows are shuttered around the back. Since your running, between a run and a fast jog, you haven't taken the time to try and look in any of the windows or check any of the doors. You are able to report to the others on your return that it did not seem like any windows were broken and you saw no glass on the ground beneath each window shuttered. All four doors were closed. One thing that was noticed was some boxes near the stairs leading to the beach behind the building. You realize that to know better the situation, someone will need to either try climbing to the roof and peer through the skylight your able to see on top the section of the main entrance (the door directly in front of your position, 0515), or take a slower closer walk around the building and try looking through the windows or checking for open doors.
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Re: Trouble at the Sandpoint Glassworks

Post by marine7312000 » Tue Feb 24, 2009 11:36 am

Durmisht will move to the building and begin climbing to the roof.
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Climb check: 1d20 6=9

 


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Re: Trouble at the Sandpoint Glassworks

Post by admin » Tue Feb 24, 2009 11:44 am

Ah .. Durmisht ... Why not try the doors first? Mak walks to the closest door to check if it is locked. If it is locked, he'll continue to the next door, turning clockwise.
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Re: Trouble at the Sandpoint Glassworks

Post by marine7312000 » Tue Feb 24, 2009 12:36 pm

When Durmisht stands back up from slipping off the wall, he looks at Mak and says It's called attacking from an unexpected direction.

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Tue Feb 24, 2009 4:48 pm

Violasha stifles a laugh at Durmisht's failed climbing attempt, but otherwise contributes nothing helpful, waiting for the "boys" to decide on a course of action.
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Re: Trouble at the Sandpoint Glassworks

Post by Benji » Tue Feb 24, 2009 5:25 pm

Dregs simply stands back and waits for the others to find a safe way inside.
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Re: Trouble at the Sandpoint Glassworks

Post by marine7312000 » Tue Feb 24, 2009 6:30 pm

Durmisht will move back to the wall and attempt to climb it again.
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Climb Check: 1d20 6=9

 

When he falls again, his face turns a bright red and he rounds on the group before they say anything. Don't say a word... Not one word. We'll do this you way Mak.

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Tue Feb 24, 2009 7:19 pm

Violasha just smiles charmingly at Durmisht.
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Re: Trouble at the Sandpoint Glassworks

Post by klakxor » Tue Feb 24, 2009 7:30 pm

Tuckerby snickers a little at Durmisht's attemots to climb the walls. It's okay. We have all had those days

He follows along with Mak to check the doors

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Re: Trouble at the Sandpoint Glassworks

Post by Phoenix512 » Tue Feb 24, 2009 8:25 pm

Devion will follow the others as they check the doors.

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Re: Trouble at the Sandpoint Glassworks

Post by Duniagdra » Thu Feb 26, 2009 1:34 am

As you go door to door, you start at the door entering the Glassworks Showroom. Mak tries the door and it's locked. Following his plan, the rest of you follow him clockwise around the south end of the building to the rear beach side of the building. Rounding the building past the stairs leading to the beach you reach the rear door. Crates and wear of the ground gives you reason to believe this to be the loading dock. Reaching the door up close, it comes apparent getting in could be easy. The door is ajar. You continue your way around and check the remaining two doors and find they are locked. You recall from the letter that Ameiko was asked to come to the loading dock.

A quick take back on your progress around the back of the Glassworks. As you walked quietly down the rear of the building, you walk under the windows that are shuttered or covered. You can just make out the high-pitched sounds of laughter and shrills as well as the sound of shattering glass. After the goblin raid, you're quite certain that the sounds are coming from goblins, but have no clue how many.

After checking the last two doors you return to the group and update them on your findings.
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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Thu Feb 26, 2009 9:09 am

Hearing the others report, Vi says, More goblins? We should really ask the Sheriff why his guardsmen are so ineffective at keeping the goblins out of this town. She casts mage armor on herself and waits for the boys to decide how best to enter the building.
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Re: Trouble at the Sandpoint Glassworks

Post by admin » Thu Feb 26, 2009 9:30 am

patransom wrote:Hearing the others report, Vi says, More goblins? We should really ask the Sheriff why his guardsmen are so ineffective at keeping the goblins out of this town. She casts mage armor on herself and waits for the boys to decide how best to enter the building.
Mak notices vi casting a spell and asks What did you just do?!
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Re: Trouble at the Sandpoint Glassworks

Post by Phoenix512 » Thu Feb 26, 2009 5:56 pm

I think we should take a door and try to surprise the goblins all at once with a coordinated surprise attack.

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Thu Feb 26, 2009 6:33 pm

admin wrote:Mak notices vi casting a spell and asks What did you just do?!
Just a little something to keep the goblins from messing up my outfit.
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Re: Trouble at the Sandpoint Glassworks

Post by admin » Thu Feb 26, 2009 7:59 pm

Vi wrote:Just a little something to keep the goblins from messing up my outfit.
Ah... I see Mak lies.
Then if everyone is prepared, let's attack those goblin dogs! Mak smoothed his clothing, wondering if he would have to wash more goblin blood or his own from them. Mak then waits for everyone to be ready.
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Re: Trouble at the Sandpoint Glassworks

Post by marine7312000 » Thu Feb 26, 2009 8:09 pm

Durmisht will draw his greatsword and grin.

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Re: Trouble at the Sandpoint Glassworks

Post by klakxor » Thu Feb 26, 2009 9:55 pm

My favorite part of the day.... Tuckerby smiles and draws his bow and knocks an arrow.

If anyone else thinks it is a good idea, perhaps a split manuever. Sounds like they are closer to this open door. if someone was willing to try and get another door open, I should be able to plug a couple from afar. I happen to be much more dangerous at a distance.

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Re: Trouble at the Sandpoint Glassworks

Post by patransom » Fri Feb 27, 2009 12:50 am

In response to Tuck, Violasha interjects, I hate to tell a gentlemen of your stature your business, but we don't know the layout of the inside of the building. What if the two doors lead to completely separate rooms?
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