Ptolus Campaign V2.0 [FULL]

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Phoenix512
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Ptolus Campaign V2.0 [FULL]

Post by Phoenix512 » Tue Dec 02, 2008 10:10 pm

Here is the intro from Monte cook.

A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, itself an enigma and a reminder of evil long past. Ptolus is a place where the supernatural is expected, and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, Ptolus is a city of danger, magic, intrigue, and above all: adventure.
This campaign will be mostly in the city of Ptolus with some outside exploration later on. I love this campaign setting when I was a player and hope that the people will join will do as well.

Starting level would be at first with a 30 point buy system with most classes and races are available to use. Also I'm going to use a new skill set for this.

Skills: Profession is a free skill for everyone but any additional profession will cost a skill point. Skills have either combined together to form a new one or put into another skill. Here is the skill list:

Acrobatics: Balance, Tumble, Jump
Appraise
Bluff: Includes Disguise
Climb
Craft
Diplomacy: Includes Gather Information
Handle Animal
Heal
Intimidate
Knowledge Arcana:
Knowledge Dungeoneering: Includes Knowledge Arch/Eng for dungeons
Knowledge History: Includes Knowledge Nobility and Royalty for past history and Knowledge Arch/Eng for old architecture
Knowledge Local: Includes Knowledge Nobility and Royalty for current and Knowledge Arch/Eng for current buildings
Knowledge Nature: Includes Knowledge Geography
Knowledge Religion
Knowledge Planes
Linguistics: Decipher Script and Forgery
Legerdemain: Escape Artist, Sleight of Hand
Mechanics: Disable Device and Open Lock
Perform
Perception: Listen, Spot, Sense Motive, Search
Profession
Ride
Spellcraft: Includes Concentration and Use Magic Device
Stealth: Hide and Move Silently
Survival
Swim

For things that improve skills like the Acrobatic feat where it improves both Jump and Tumble, you only get the bonus once. So you don’t get +4 but +2 instead. Same thing with synergies, but some synergies don’t exist anymore.

I'm thinking 5-6 players for this and priority goes to the players in the fewest number of games. Everyone must have an active subscription to TOS+.

Richard, please send a message to the Mailing List for the Sheet for this.

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Re: Ptolus Campaign V2.0

Post by harneloot » Wed Dec 03, 2008 5:31 am

I'm interested, and am currently playing in zero other pbm games :D

I'm thinking of playing a Dwarf who is a member of the Stonemason's Guild.....? (Rogue would be the class)

Let me know if I'm in and I'll start making up my character

Thanks!
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Re: Ptolus Campaign V2.0

Post by admin » Wed Dec 03, 2008 8:02 am

Phoenix512 wrote:Richard, please send a message to the Mailing List for the Sheet for this.
Done. Please PM me the name of the forum you wish to use, with the description so I can create the section. thanks!

Richard

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Re: Ptolus Campaign V2.0

Post by Duniagdra » Wed Dec 03, 2008 11:07 am

I'm confused as to which system this is using.
On the sheet (TOS+) under 3.5 I do not find Acrobatics, Linguistics, Legerdemain, Mechanics, Perception, and Stealth.
On the sheet (TOS+) under PF I do not find Legerdemain, and Mechanics.

What rule set are we following to utilize these skills as you've defined them? While I am interested in playing Ptolus, I'd first like to know where these skills are from before I commit and which rules are in effect. These are skills I'm not familiar with to either system.
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Re: Ptolus Campaign V2.0

Post by Ceroill » Wed Dec 03, 2008 11:28 am

Count me as interested
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Re: Ptolus Campaign V2.0

Post by Duniagdra » Wed Dec 03, 2008 1:04 pm

Disregard my above post. I think I figured out what is needed after talking with the R. Will gestalt be acceptable or do you consider it "too off-balanced"?
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Re: Ptolus Campaign V2.0

Post by Ceroill » Wed Dec 03, 2008 1:11 pm

I think I'll make a rogue....(pondering, pondering)
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Re: Ptolus Campaign V2.0

Post by Benji » Wed Dec 03, 2008 4:03 pm

I'm always interested in new PbPs. Of course I'm already in a load so will happily back out if you get others.

Will it be pathfinder or 3.5?
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Re: Ptolus Campaign V2.0

Post by Phoenix512 » Wed Dec 03, 2008 6:22 pm

It's 3.5. It's a custom list of skills that I came up with. You can remove skills that won't be a part of the game and add the new ones pretty easily. I'll explain more about that once the forum for the game is setup.

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Re: Ptolus Campaign V2.0

Post by Ceroill » Wed Dec 03, 2008 6:25 pm

Cool. I'll work on a character tonight. Are you planning on using the chat room at all? It has a die roller you know. :20:
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Re: Ptolus Campaign V2.0

Post by larenee » Sun Dec 07, 2008 7:20 pm

I am still interested. If possible, I would like to retain the character I already created. I will, of course, make whatever adjustments are necessary based on your new skillset.

Thanks.
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Re: Ptolus Campaign V2.0

Post by Phoenix512 » Sun Dec 07, 2008 8:25 pm

It's fine, larenee. Adjust your character to the new skillset and if necessary, I'll do any corrections to it.

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