[PbP] Legacy of Fire; Pathfinder Adventure Path [FULL]

The wishes unleashed over the ages by two genies have warped the Pale Mountain region to keep alive both a terrible beast and a heroic protector. These wishes have subtly warped the weave of the world to put a handful of adventurers on a trail to Kelmarane. It is these adventurers who will tread the path of fate at its most treacherous juncture, and it is they who will ultimately chart the course of history.

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[PbP] Legacy of Fire; Pathfinder Adventure Path [FULL]

Postby Duniagdra » Wed Jul 01, 2009 7:05 pm

PbP FORM

Title: Legacy of Fire

Brief description: Active Subscription to TOS+ Forums & TOS+ v3.410 or newer required.
Prologue
In the beginning, when Rovagug perfected the way of destruction, the lands were littered with the dead. Crows, maggots, beetles, worms, and the other crawling things of the earth complained to Rovagug.
You destroy and maim too quickly! they cried. We cannot devour all the meat you give us! Please, destroy the people of the earth more slowly.
What? shouted Rovagug, in a voice that toppled pillars. My glorious destruction shall never cease nor slow!
Yet in the dark, delighting in the destruction god’s slaughter, watched Lamashtu, the Mother of Monsters, and she heard the base things cry. In those black days when all the land was covered with death and all the air stank, she watched as a few tribes of men, her followers and devout worshipers, ate the flesh of corpses as the crows did, plucking out eyes, savoring the bloodiest cuts. To these cannibals she led packs of hyenas, and their ways became as one. Of those louse-ridden beastmen rose the first gnolls, half-hyenas who love the stench of carrion and praise each corpse as an offering to their dark mother. And the demon queen delighted in her own perversion and reveled in these monsters’ terrible howling songs.
Born of devastation, and insanity, and the corrupt of soul, the man-beasts spread upon the world, and where they prowled they indulged in their hunger for murdered flesh. Surely, they are to be despised by any sane god, and so we make ceaseless war on those who seek to feed on the bodies of heroes and innocents. And somewhere in the madness between the stars, the Mother of Perversion and the Mistress of Insanity still laughs her wicked laugh, as her ravening spawn, the bone gnawers and carrion eaters, grow fat off our flesh.
Gnolls are among the first abominations, and their death is a blessing. Remember this when their laughter haunts your steps.

Adventure Background
The wishes unleashed over the ages by two genies in particular, the efreeti Jhavhul and the djinni Nefeshti, have warped the Pale Mountain region, twisting fate and contorting coincidence to keep alive both a terrible beast and a heroic protector. Not far from Jhavhul’s old temple, these tangled strands have ensnared a young merchant princess named Almah, who seeks a new future for the ruined battle market village of Kelmarane at the foot of the Brazen Peaks. Most importantly, the wishes have subtly warped the weave of the world to put a handful of adventurers on a trail to Kelmarane. It is these adventurers—not any genie—who will tread the path of fate at its most treacherous juncture, and it is they who will ultimately chart the course of history.
The mysterious Pactmasters of Katapesh, masked rulers of this mercantile desert kingdom, desire to bring the abandoned battle market village of Kelmarane back into the economic fold. To this end, they recently assigned Almah the task of scouting out the village, clearing it of malign influence, and getting it working again. The PCs are to serve as Almah’s agents in this affair.
In the years since Kelmarane was left to ruin, the little town has become a haven for gnoll slavers, human bandits, and disreputable brigands from the rough-and-tumble northlands. The gnolls pose a particular problem, as all of the local packs cower under the claws of the Carrion King, a legendary gnoll sovereign who rules from a stronghold on Pale Mountain—the ruins of Jhavhul’s ancient House of the Beast. This unity of purpose poses a significant threat to the Pactmasters, who rely upon open trade from the neighboring nation of Osirion to thrive.

Adventure Summary
As the campaign begins, the player characters are mercenaries heading out into the northern scrublands of Katapesh on the camels of a patron named Garavel, the major domo of a merchant princess named Almah. Perhaps the characters are runaway slaves seeking a better tomorrow and the freedom a woman of Almah’s station can grant. Other characters might be traveling merchants looking to make a powerful ally, criminals forced into a service to Garavel as punishment, or simple desert scum in search of adventure. The Legacy of Fire Player’s Guide presents several possible options for PCs to join Garavel’s caravan, but in the end it doesn’t matter who they are or where they come from—events have conspired to mire them here, on the edge of nowhere, at the border between cracked-dirt scrubland and the treacherous Brazen Peaks.

Rule System: The backdrop will be Pathfinder RPG (D&D 3.75 Ed) and will follow the Pathfinder Core Rule Set.

Validation Frequency: Tuesday and Friday, or more if player activity allows.

Min/Max Number of Players: 4-6 I may even take players to be NPCs. Still toying there.

Start Date: In Progress.

Source Books Allowed: All Pathfinder RPG content, PF CRB, Advanced Player's Guide (soon to be released), and any PF RPG source material still to be released 9pending approval).

Classes and Races Allowed: All classes, Races available through PF, DM approval required. Prestige packages MAY be permitted later on in game.

Starting Level of PCs: 1, currently 3rd. Level Progression will be Fast.

Stats Generation: Use Invisible Castle (create use account if needed, it's free.) with the following filled in:
  1. Character Name: Enter your character's name
  2. Campaign Name: Duni's LoF
  3. Number of rolls: 6
  4. Dice: 4d6.minroll(2).takeHighest(3)
  5. Notes: Anything you wish.
Each character is to include:
    From LoF Player's Guide
  • 1 Region Trait
  • 1 Race Trait
  • 1 Campaign Trait
    From the Web Enhancement Character Traits
  • 1 of any of the four available categories: Combat, Faith, Magic, Social.
The WECTs are mostly build into TOS+ v3.4xx and can be found at the bottom of the ALL FEATS list on the BACK Sheet.
Pick your traits and put them into TOS+, or let me know and I'll write them into your sheet.
HP will be using MAX Die + CON + 6.


Starting Equipment/Wealth: Starting Wealth will be average and is found HERE. All equipment is available with The Adventurers Armory pending approval by selection.

Background Information: Your background is to include all the Traits you've selected as stipulated above and anything else you care to elaborate on. Following your background will be your character's appearance, and then personality.

End Conditions: TPK of campaign completion.

About ME: I'm dedicated. I keep my games running and try to keep them going at a quick and steady pace.

Notes: If something comes up, and you are unable to post for your character, please be respectful and let me know if you wish a player to cover your character in your absence or if you have to drop out.

Leveling HP rolls will use the following system:
  • 1d4...1d2+2
  • 1d6...1d3+3
  • 1d8...1d4+4
  • 1d10...1d5+5
  • 1d12...1d6+6
This means that if your character rolls a 1d8 each level, you now roll 1d4+4 instead.

New update regarding the Four Traits required.

If you find that one of the four traits you have to have does not mesh with your character concept, you may drop it in trade for ONE feat from any of the complete books. This change must be noted on the Notes W/S in your character TOS+ file.

NOTE: This is NOT gaining you an extra feat! This is allowing you the privilege to select your normally allowed feat from a source outside that I have specified. AND ONLY THIS ONCE! Your are still required to have a campaign trait regardless.

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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Benji » Wed Jul 01, 2009 7:18 pm

I'm always up for a new game.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby admin » Wed Jul 01, 2009 10:20 pm

I'm up for this new PbP!
Will most likely be a Fighter...


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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby BusyCowboy » Wed Jul 01, 2009 11:10 pm

Argh, so many level 1 games, but I am in this one. Could be fun and interesting! I'll go monk on this one though. :)
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Thu Jul 02, 2009 12:16 am

There's a trait in the web enhancement, Social i think, that allows 900gp at startup. this trait is restricted from play.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby tdsprouse » Thu Jul 02, 2009 8:42 am

I'd like to play, but am in 3 active games at teh moment. would step aside for a newcomer.

maybe a ranger, or

Simi - Paladin 1.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Thu Jul 02, 2009 9:26 am

That's 4 applications. Start building characters and post them here
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby admin » Thu Jul 02, 2009 11:14 am

Query: Will there be possibilities of enchanting masterwork weapons at some point (well, before it ends!) [and assuming we can $$ for it]? This will impact some of my choices...

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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Benji » Thu Jul 02, 2009 1:37 pm

Attached is Laron. I think I've done everything I need to apart from his Bio. That will have to come later as I can't think of anything right now :P
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby klakxor » Thu Jul 02, 2009 2:09 pm

Benji wrote:Attached is Laron. I think I've done everything I need to apart from his Bio. That will have to come later as I can't think of anything right now :P


Attached where??
"Remember this. 15 will get you 20, but 18 will get you a +4"

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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Benji » Thu Jul 02, 2009 3:50 pm

Ugh! I always forget the actual attachments >_<

Background:
Laron was born into a small band of travelling nomads. As a whole, they didn't have much dealings with outside people and because of this there numbers had been slowly dwindling for decades before Laron was born. The band that he was part of spent all of their time travelling around the savannah in central Katapesh, not for trade but more for the excitement of travel and the joy of sighting new wonders. They were all self-sufficient, having been trained at an early age in the arts of survival, and rarely fell prey to any dangerous encounters. However rare they were, they still happened though. Whether it was the occasional group of Gnoll slavers or a simple scorpion sting, lives were lost over time and each one hurt no less than the last. Laron's own mother fell to a particular group of slavers when the boy was a mere three years old and his father passed away soon after, so his upkeeping was left mostly to a kindly woman named Haleen. Along with a couple of other orphans, Laron would spend hours learning from Haleen's example and emulating her in most ways. For a time, Laron was comfortable with his lot in life. He had never really known his parents, so he was spared from the sense of loss, and Haleen showed no signs of going anywhere. Not until lately however...

It was on a particularly hot morning that Laron noticed his keeper was gone. All that was left of her was a short note that explained nothing. Some people would take this as abandonment, but Laron was wise enough to know that something else was up. Shortly thereafter he left the band and began his own travels to find the woman who had taken care of him. Years passed by, but the only clue he found was hints towards a place known as Kelmarane. Not knowing the area exceptionally well, Laron decided to join with someone named Garavel as a mercenary.

Appearance:

Laron generally wears loose flowing clothes most of the time. If he is in a dangerous area, then he will forgo the clothes to wear his leather armour instead. His black hair is kept short and his face is relatively unassuming.

Personality:

Because of his upbringing, Laron is quite possessive of people that are close to him. If he makes a friend, then that is a friend for life whom he would never hurt in any way. The only thing he values more than his friends is his hawk companion, Katja, a loyal follower who helped to soothe the absence of Haleen.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Thu Jul 02, 2009 5:35 pm

admin wrote:Query: Will there be possibilities of enchanting masterwork weapons at some point (well, before it ends!) [and assuming we can $$ for it]? This will impact some of my choices...

R

If you can afford to pay for it, then it may be available. Depends on where you are at the time, and the time allowed.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby tdsprouse » Thu Jul 02, 2009 9:10 pm

Duni, i tried downloading the Players Guide for the campaign again (im at home now) andthe link is just going to piazos site rather than the pdf download.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Thu Jul 02, 2009 9:22 pm

tdsprouse wrote:Duni, i tried downloading the Players Guide for the campaign again (im at home now) andthe link is just going to piazos site rather than the pdf download.

Try it again. It did the same to me, I pasted the link again and it works now.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby tdsprouse » Thu Jul 02, 2009 9:45 pm

Got it, thanks!
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Thu Jul 02, 2009 11:44 pm

New update regarding the Four Traits required.

If you find that one of the four traits you have to have does not mesh with your character concept, you may drop it in trade for ONE feat from any of the complete books. This change must be noted on the Notes W/S in your character TOS+ file.

NOTE: This is NOT gaining you an extra feat! This is allowing you the privilege to select your normally allowed feat from a source outside that I have specified. AND ONLY THIS ONCE! Your are still required to have a campaign trait regardless.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby larenee » Fri Jul 03, 2009 5:54 pm

This is the one I've been waiting for! Hope I'm not too late to join.

I'm trying to create a pseudo-archeologist -- like a fantasy version of Indiana Jones. I'm thinging rogue is the most likely class that can do this. Still digesting the rules right now, so this could change.

It will be a few days before I post my character; I have family in town for the weekend.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby Duniagdra » Fri Jul 03, 2009 6:16 pm

larenee wrote:This is the one I've been waiting for! Hope I'm not too late to join.

I'm trying to create a pseudo-archeologist -- like a fantasy version of Indiana Jones. I'm thinging rogue is the most likely class that can do this. Still digesting the rules right now, so this could change.

It will be a few days before I post my character; I have family in town for the weekend.

You're number 5 for the team.

I'm expecting nothing to happen this weekend. I'll give it till next weekend, there's still one slot open, not that it needs to be filled, but can be, if someone else wishes to join.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [Recruiting]

Postby larenee » Sat Jul 04, 2009 11:22 am

Duniagdra wrote:You're number 5 for the team.


Excellent.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby tdsprouse » Sun Jul 05, 2009 5:38 pm

Simi, a 19 year old human, recently lost his mother. He has begun to evaluate his path in life, and the path of his future.

When Simi was 3 years his father was killed by a fire that destroyed his village. Or so he thought. He and his mother, Almanda, traveled to Katapesh to start anew. She was able to find work in a general strore. She started with stocking shelves, and eventually helping with the books.

When he was old enough, he started working with the Duskwalkers, helping run errands for them gradually moving up to keeping watch in the Nightstalls. He showed that he was able to keep a level head even in times of conflict, and was sometimes able to avoid any bloodshed at all. It was during this time that he met a merchant, Jamil who had devoted his life to Abadar. Whenever the patrol would pause for a time, Jamil would talk to Simi about Abadar’s ideals and what it means to follow his path. Not long ago, during time off from the Duskwalkers, Simi made his way to the temple and began studying and serving. After about year of this, he detected my life to Abadar as a Paladin of Honor.

It was about this time that Simi’s mother became very ill. She was sick for more than a week, it was becoming clear that she was unlikely to recover. She asked h Simi to her beside, and told him the truth of what happened to his father.

We lived in a village called Kelmarane. One day the village was attacked by Gnolls and the towns Militia gathered to defend the town. It was soon clear that there were too many and the town was overrun. A small group of 5 militiamen stayedcover the escape of the rest of the town, one of these men was Simi’s father , Deral. It was a retreating fight, the men just buying time for the rest of the village to get out. Deral turned to look behind him to see if there were any stragglers, and in that brief moment a Gnoll killed Deral. The other militiamen fought the gnolls away from the body and carried him away, leaving the town to wilds.

His mother told Simi to open the chest at the end of the bed. It was an old chest, I hadn’t seen it before. Inside was a dress, a lot of letters, and a bundle of cloth. I lifted the bundle, and uncover a very beautiful longsword with intricate engraving surrounding my Family Name on the Hilt. Mother said that it was his father’s sword, and that it was past time that Simi claimed it as his own.

Almanda explained that she kept the truth from Simi for all these years because she didn’t want him to go running off doing something he wasn’t ready for. She was so proud of him for dedicating his life to Abadar, she knew he was ready and prepared to know the truth.

Two days later, Almanda died in her bed. Simi vowed to go back to Kelmarane and reclaim it in the name of its final defenders.

Some time went by before Simi heard of a caravan heading for Kelmarane, he knew that this might be his only chance to get there, and signed up as soon as he could. He conferred with the Clerics at the temple, and went with their blessings.
Simi knows that no matter the outcome, he is doing right by his family, knows that he is now on the right path.


 OUT-OF-CHARACTER:   
how's that sound?
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby admin » Wed Jul 08, 2009 5:16 pm

Ox was born and raised in Southern Katapesh, the result of the mating of two half-orcs. Young, he was exposed to the harsh conditions of the desert heat. Early, he started swinging his father's weapons, even though they were too large for him. Very strong for his age, his grip was astounding and he could, even if awkwardly, hit a dummy target with strong blows.

Yet, his childhood with his parents was abruptly interrupted when slavers came to capture them. Separated from his parent, he was sold on the market and was destined to a life of slavery, until one day, a young human woman crossed his path. When she looked into his eyes, compassion seemed to flood her, and the next day, she had purchased him from his Master.

Surprised, he was taken to her small dwelling, where other teenagers were living. Once there, Ox bowed deep to her and asked her how he could serve her... Yet she shook her head "You misunderstand" she said. "You're not here to serve anyone, you are now free".

With these words, Ox had a future again. Thanking the woman named Haleen, he decided to live here with her and the other orphaned children, and to help out as best he could. Being one of the strongest child, he would not mis-use his strength, and was bullied more then once by other children of the city. Always, he would attempt to avoid blows and disengage from the situation, enduring this as not to cause any grief to his savior. Except for Laron. Whenever his best friend would get into trouble, Ox would not hesitate to help out, even if he would end up with another broken nose.

But now, it has been several month since Haleen's note. Ox discussed this with Laron, and both of them agreed that something is just not right. Ox would not be who he is, if it was not for the guiding hand of Haleen... The few pieces of information known, seems to point to a ghost town called Kelmarane. As luck would have it, Garavel is hiring mercenaries to go to that region...
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby Duniagdra » Thu Jul 09, 2009 10:01 pm

Above are two applications checked and approved and one waiting on clarification. We're waiting on Larenee and BusyCowboy and possibly one more open slot to be filled. As of right now, this is a five member team. We have a Druid, Fighter and Paladin submitted. Once all characters are submitted here, I will move my approval posts to the LoF thread.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby admin » Thu Jul 09, 2009 11:48 pm

Duniagdra wrote:Why is there no favored class selected? Reply with your selection and I'll update my copy.

Because Ox is (a good looking!) an Half-Orc, and "fighter" is not one of the favored class available to Half-Orcs.

Duniagdra wrote:I thought we discussed in chat that the Monkey Grip feat would not be available to you yet. Your comment was a concern of unbalancing the game. Did this change somewhere? My recollection was that you'd gain it's use at a later time and your background would reflect having seen an amazing display of skill by someone using a weapon he/she should not be able to use and you are also seeking someone to teach you this skill.

I though that this was a suggestion you made, not a direct declaration on exactly how Ox came by that feat (which was taken into consideration in his background). I solved my own concerns by not using a large two-handed weapon (effectively having the same damage as someone using a greatsword). This is not acceptable?

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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby Duniagdra » Fri Jul 10, 2009 12:06 am

admin wrote:I though that this was a suggestion you made, not a direct declaration on exactly how Ox came by that feat (which was taken into consideration in his background). I solved my own concerns by not using a large two-handed weapon (effectively having the same damage as someone using a greatsword). This is not acceptable?

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Done and Done. Modifying my post above for your character - Approved. (forgot, half-orc has the barbarian as favored class)
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby tdsprouse » Fri Jul 10, 2009 12:34 am

Very Sorry about athat Duni. I was distracted this last week.

Where do you define the favored class for human? I'm gonna have it be paladin, and i'll take a skill point in Heal.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby Duniagdra » Fri Jul 10, 2009 12:38 am

tdsprouse wrote:Very Sorry about athat Duni. I was distracted this last week.

Where do you define the favored class for human? I'm gonna have it be paladin, and i'll take a skill point in Heal.

If you look under the TOS+ image on the FRONT W/S you'll see the Favored Class there. Then to the right you will see where you gain a point from your favored class and the ability to designate that point to HP or SP. I'll make the update on my copy.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby Arpat » Fri Jul 10, 2009 6:03 pm

Hello there...
i want to be da number 6 player...
i am totally new and will try to do my best.

i am mostly a D&D oriented player, but like to do things... and pathfinder will suit me as well..
so bring on the.... the...

the..... the...?
ahem.. well that i have to find out.
probably more monsters and treasure then i can carry...
more puzzles then i can solve and definetly more to live then life itself!
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [1 Slot Rem]

Postby Duniagdra » Fri Jul 10, 2009 6:18 pm

Arpat wrote:Hello there...
i want to be da number 6 player...
i am totally new and will try to do my best.

i am mostly a D&D oriented player, but like to do things... and pathfinder will suit me as well..
so bring on the.... the...

the..... the...?
ahem.. well that i have to find out.
probably more monsters and treasure then i can carry...
more puzzles then i can solve and definetly more to live then life itself!

Welcome aboard. Good to see the #6 slot taken. I'll be looking to get this started by this coming Monday or Tuesday, so the sooner I have characters the sooner I can get started.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [FULL]

Postby larenee » Fri Jul 10, 2009 10:04 pm

Hey Duni,

I'll have mine up by end of the day tomorrow.
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Re: [PbP] Legacy of Fire; Pathfinder Adventure Path [FULL]

Postby Duniagdra » Fri Jul 10, 2009 11:22 pm

I have once more interested player, new to PbP, so I may bump up the max to 7 players. That is of course assuming this new player submits a character this weekend and Larenee and BusyCowboy both get there characters to my this weekend also. Sunday is the deadline. If you snooze, no matter how much you have been anticipating this starting up, you loose.
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