PowerRongeur - Order of Valor School

A list of Player-owned schools for the arena
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Duniagdra
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PowerRongeur - Order of Valor School

Post by Duniagdra » Mon Sep 28, 2009 2:15 pm

The Black Knight - Male Human Fighter - D-Private (Level 1)
Image Marcus Tilsworth - Human Sorcerer
Image Ulyuk Bok - Elan Gestalt
Image Tryzscatzmel Ry - Gnome Alchemist
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PowerRongeur
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Re: PowerRongeur - Order of Valor School

Post by PowerRongeur » Tue Oct 06, 2009 8:57 am

The Black Night History
The Black Night Statistics
  • Total Matches: 4
    • 3 x in Normal Arena (Stadium)
    • 1 x in Underground Cavern
  • Total Victory Points: +7
    • Wins: 3 x +2 vp
    • Losses: 1 x +1 vp
  • Total Gold Earned: 850 gp
    • From Winning: 3 x 200gp = +600gp
    • From Losses: 1 x 50gp = +50gp
    • Other:
    • For Level 2: +200 gp
    • For Judging this match: +000gp
blackknight1.png
Leveling History
Level 1:
  • The Black Knight.tos
Level 2:
  • The Black Knight (level 2).tos
Alterations
  • Level 1 Changes: Oct. 6th - Equipment purchase (out: shortbow, in: mighty composite longbow, tower shield)
  • Level 2 Changes: Nov 9th - Level 2, added flaws, feats, traits, purchases (masterwork guisarme, longsword)
  • Level 2 Changes: Nov. 10th - Cosmetic changes in the laptop sheet, edited to english. Nothing changed.
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Last edited by PowerRongeur on Tue Nov 10, 2009 10:20 am, edited 2 times in total.
Famous Last Words: "No more healing? Let's go in anyways!"

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PowerRongeur
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Re: PowerRongeur - Order of Valor School

Post by PowerRongeur » Tue Nov 10, 2009 9:12 am

For ease of reference, here are the rules for tripping:

Trip - http://www.d20srd.org/srd/combat/specia ... s.htm#trip
Trip is a touch attack.
If you hit, there is an opposed str roll (for the one who trips) vs str or dex (for the one who is tripped)

Opposed Rolls - http://www.d20srd.org/srd/skills/usingS ... osedChecks
The important thing to remember is that the highest modifier wins in case of a tie.

The Improved trip feat - http://www.d20srd.org/srd/feats.htm#improvedTrip
The feat gives a +4 on the trip attempt but more importantly, it gives a free attack if you manage to trip.

Prone - http://www.d20srd.org/srd/conditionSummary.htm#prone
A character who is tripped end up prone.
A prone character gets -4 to his melee attack while prone. He also get -4 to his AC against melee attack.
Getting up provokes an attack of opportunity.

Note that a trip attempt usually provokes an attack of opportunity. The Improved trip feat removes that attack of opportunity. Using a melee weapon also removes that attack of opportunity.
Famous Last Words: "No more healing? Let's go in anyways!"

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