Gods

Believe in Shar, the goddess of those who have lost everything and who wish revenge. The League of Ultimate Evil will rule the land in the future. Evil is not defined as killing one, but to rule them all. This is the gift of Shar ....
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Gods

Post by Dink » Tue Sep 15, 2009 5:27 am

Within this topic you find all about the gods in this world.

Here is a short overview:

Shar
Many seek out her servants in times of grief or bereavement.
There is a pervasive belief that her clergy aids those who have been wronged or who have suffered a great loss.
Instead of offering release from the pangs of grief, though, Shar's clerics reinforce supplicants' regrets and feelings of betrayal turning their focus to bitterness or revenge.

Clerics of Shar pray for their spells at night.
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Shar

Post by Dink » Tue Sep 15, 2009 5:46 am

The Church Of Shar

SHAR
Lady of Loss, Dark Goddess
Image
Symbol: Black disk with deep purple border
Alignment: Neutral Evil
Portfolio: Loss, forgetfulness, dark, night, unrevealed secrets
Domains: Knowledge, Cavern, Darkness, Evil
Favored Weapon: "The Disk of Night" (chakram)

After Lord Ao created the universe, the swirling chaos coalesced to form twin deities: Selune, a being of light and jointly, and Shar (shahr), a power of darkness and loss.
Shar's existence, paradoxically, is tied to the shrouded nothingness that existed prior to Ao's act of creation. Shar reflects the primal dark, the flawless void erased at the beginning of time by a distant, unconcerned overdeity. Her heart longs for a return to the calm of nonexistence, and she schemes from the shadows to tear down the establishments, destroy order, and undermine all creation. Religious art depicts Shar as a black sphere outlined in magical purple flames or a beautiful human woman with long, raven-black hair dressed in swirling dark garb. In this guise, her haunting purple eyes have coal black pupils that reflect the primeval void.

Since her earliest battles with Selune (which continue to this day), Shar has gained dominion over pain hidden but not forgotten, carefully nurtured bitterness, and quiet revenge for old slights. She can see every being, object, and act performed within darkness. Deeply twisted, the Lady of Loss favors secrets, underhanded dealings, and subterfuge. She uses her mortal worshipers as pawns in a game against everything that has been, is , and will be. Matron of the Shadow Weave, a corrupting magical force based upon nothingness and mad secrets, the Mistress of Night bolsters her impressive power with temptation and guile.

Shar's love of secrecy serves her clergy well, and most residents of Faerun know very little about her mysterious cult. All regard her as a dark and vengeful deity, but many seek out her servants in times of grief or bereavement. There is a pervasive belief that her clergy aids those who have been wronged or who have suffered a great loss. Instead of offering release from the pangs of grief, though, Shar's clerics reinforce supplicants' regrets and feelings of betrayal turning their focus to bitterness or revenge. Good clerics (particularly those of Mystra, Lathander, and of course, Selune) warn of the dangers of seeking such solace, but desperation often gets in the way of better judgement, and the ranks of Shar's clergy swell with each passing year. Clerics of Shar pray for their spells at night. Because most of her followers keep their devotion a secret, the religion has but one fixed holiday. During the Festival of the Moon, Sharrans celebrate the Rising of the Dark, when the directors of local cults outline the dark plots of the coming year over the quivering body of a live sacrifice. Once a tenday, followers must engage in an act of wickedness, ideally after a nocturnal dancing feasting ritual known as a Nightfall. Shar's clerics often multiclass as rogues, with her most debased and accomplished servitors becoming nightcloaks. Those clerics associated with the Cult of the Dragon often multiclass as wearers of purple, necromancers, or dragon shamans. The Dark Moon monks are multiclassed sorcerer-monks and the Shadowhand monks (another Sharran sect) are multiclassed sword sage-monks. Shar allows these devoted monastic orders to gain levels freely in these classes without the usual penalties. They have not been known to work together.

The church of Shar is made up of independent cells that have strong, authoritarian leaders. All cells in a particular region are under the purview of a superior priest. Clergy members revel in secrets, using them to tie each other together in loyalty and community. They pursue practical goals of advancing the power of the priesthood and of Shar's worshipers while avoiding direct opposition of other faiths (except that of Selune). The clergy of Shar work to overthrow governments, promote Shar's patronage of avengers, organize secret cabals, and create false cults to further their ends.

History/Relationships: Shar is the dark twin of Selune. She has battled her sister since shortly after their creation. Their primordial feud has resulted in the creation of many other deities. Rather than overtly confronting other deities, Shar seeks to gain power by subverting mortal worshipers to her faith.

Dogma: Never follow hope or turn to promises of success. Reveal secrets only to fellow members of the faithful. Quench the light of the moon (agents and items of Selune) wherever you find it, and hide from it when you cannot prevail. The dark is a time to act, not wait. It is forbidden to strive to better your lot in life or to plan ahead save when directly overseen by the faithful of the Dark Deity. Consorting with the faithful of good deities is a sin except on business dealings or to corrupt them from their beliefs. Obey ranking clergy unless it would result in your own death.
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Selune

Post by Dink » Tue Sep 15, 2009 5:59 am

The Church Of Selune

SELUNE
Lady of Silver, the Moonmaiden
Image
Symbol: Pair of female eyes surrounded by seven silver stars
Alignment: Chaotic Good
Portfolio: Moon, stars, navigation, navigators, wanderers, questers, good and neutral lycanthropes
Domains: Chaos, Good, Moon, Protection, Travel
Favored Weapon: "Wand of Four Moons" (heavy mace)

Selune (Seh-loon) is a caring but quietly mystical deity. She is calm and placid, often seeming saddened by ancient events. In contrast to her typical demeanor are the fierce battles she has with her arch-nemesis, Shar, which range across the sky and onto other planes. Selune takes many forms, reflecting the changing face of the moon itself. She is accepting of most beings.

Churches of Selune are made up of a diverse bunch of worshipers, including sailors, nonevil lycanthropes, mystics, and female spellcasters. Despite the differences between various worshipers and between different churches, all are friendly and accommodating toward each other. The appearance of Selune's temples varies as much as their constituents, from small shrines in the wilderness to open-air or skylighted buildings as large as great mansions. The temples perform fortune-telling, fight evil lycanthropes, give healing generously, and practice self-reliance and humility.

Clerics of Selune pray at night for their spells in the direction of the moon. While most rituals of the church are performed personally and usually involve dancing and offerings of wine or milk, all clerics observe the Conjuring of the Second Moon and the Mystery of the Night. The Conjuring of the Second Moon is performed by a group during Shieldmeet. It calls the Shards, who are blue-haired female planetar servants of the goddess, to do the bidding of the clergy (usually to battle minions of Shar), after which one of the clerics joins the ranks of the Shards. The Mystery of the Night is performed annually. During it, clerics are flown high into the air to commune with the deity while in a trance. Selune's worshipers often multiclass as bards or sorcerers.

History/Relationships: From the primordial essence of the world and heavens coalesced twin goddesses that complemented each other as light and dark. Together they created the world (bringing the goddess The Earthmother into existence) and other heavenly bodies and infused them with life. The twin goddesses battled over the fates of these things, and from their struggles were created the original deities of magic, disease, murder, death, and others. Eventually a balance was reached, but Selune, the goddess of light, still tries to thwart the plans of her evil sister, Shar. The Moonmaiden's other enemies are Umberlee and Mask, but she counts among her allies many deities of fortune, light, magic, beauty, weather, and joy.

Dogma: Let all on whom Selune's light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selune's radiance, and know that all love alive under her light shall know her blessing. Turn to the moon and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selunites as if they were your dearest friends.
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