House Rules

Believe in Shar, the goddess of those who have lost everything and who wish revenge. The League of Ultimate Evil will rule the land in the future. Evil is not defined as killing one, but to rule them all. This is the gift of Shar ....
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Dink
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House Rules

Post by Dink » Fri Sep 18, 2009 6:45 pm

Here are house rules, which are different from the 3.5 book.
If you do not like them, please PM me.
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Re: House Rules

Post by Dink » Fri Sep 18, 2009 6:48 pm

Critical Hit
If you roll a critical you do not need to verify it.

Org rule
Roll a critical and reroll and see if you hit again. If you hit again, you have a critical.
Changed rule
Roll a critical and you scored a critical.

Threat range stays as it is. If your weapon supports 19-20 than you still have a critical at 19, but you do not necessary hit.
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Re: House Rules

Post by Dink » Tue Sep 22, 2009 6:37 pm

Death
This is about death and healing dead players.

Healing death
If you heal a dead body up to complete HP, the body will be at 1 HP.
Restrictions
The body must not be below minus {the max HPs plus 10}.
For calculation of healing a dead body, you will continue bleeding after -10. This bleeding cannot be stopped.
The healing has to be delivered in action without pause otherwise the healing which has been spend before is lost.
If more HP are cured by the last spell, the additional HP will not heal anything.
-10 Rule
Usually you are dead once you hit -10 HP. This stays true for NPCs.

Example
Ronania is a Thief; level 3 with 17 HP.
She will drop unconscious at 0 HP and die at -10.
From the last blow (a critical hit delivering 16 damage) she is at -15.
The fight continues another 8 rounds and the cleric is with her two more round later.
Ronania is now at -25 (-15 -8 -2).
To bring her back to 1 HP the cleric has to heal these 25 HP plus her max. 17 HP.
If the fight would have taken 2 more rounds there would have been no way to revive her (by using this rule).
She would have been dead at (17 + 10) -27 HP.
So the cleric uses two Cure Moderate Wounds and two Cure Light Wounds to heal the 42 HPs. Because of good rolls he cures 44 HP, but still Ronania is at 1 HP.
After that he spends one more Cure Light Wounds and she is at 8 HP.
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Re: House Rules

Post by Dink » Tue Sep 22, 2009 6:47 pm

Unconscious
This is about using Cure Minor Wounds to a player character who is between 0 and -10 HP.

Healing unconscious
If a player is between 0 and -10 HP it does not matter how many HP you heal by magical means, the player will be always at 1 HP.
Additions and Restrictions
This can only be performed by Player Healers.
This can be applied to an NPC by a Player Healer.
This cannot be performed by NPC Healers.
This rule is not meant to heal someone for a last questioning. The DM has the right to object.

Example
Ronania is a Thief; level 3 with 17 HP.
She will drop unconscious at 0 HP and die at -10.
From the first and last blow (a critical hit delivering 18 damage) she is at -1.
The fight continues another 3 rounds and the cleric is with her two more round later.
Ronania is now at -6.
To bring her back to 1 HP the cleric uses a Cure Minor Wounds.
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Re: House Rules

Post by Duniagdra » Tue Sep 22, 2009 6:50 pm

You've made very heard to survive. One dead person can very well expend a cleric's ability to heal anyone else, which seems harsh. I'm talking about your Death post.
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Re: House Rules

Post by Dink » Tue Sep 22, 2009 6:58 pm

Duniagdra wrote:You've made very heard to survive. One dead person can very well expend a cleric's ability to heal anyone else, which seems harsh. I'm talking about your Death post.
I know exactly what you are talking about.
And this is double as hard, because there is not cleric in the party yet.

But I am posting this now, so that everyone can get familiar with the rule.
Once there is a cleric and a paladin, there is a chance to make use of it.
Plus I dont think that a dead one will be very often below -15 and then its worth thinking about it.
Plus there will be an additonal feature I will present later.

So for now its up to you to make use of the rule or not.
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