OUT OF CHARACTER |
|Gotta apologize to kabkal for stealing your kill of the wolf--I confused the two campaigns and played Ken-den out of order--he was no where near his initiative to attack the wolf in this group--but Kev had already set up the kill successfully-so that is what would have happened...|
Summary: 1 goblin escaped into the Dungeon. 1 goblin is Fatigued and wounded on the ground. Dakar took 3 points of damage.
After Big and Sheen send the goblin sleepers off to goblin heaven everyone regroups and discusses their options. A search of the dead produces some primitive gear--mostly leather armor pieces and short swords for weapons. 75cp 42sp 18gp. If anyone is looking for something specific let me know and I will roll for it...
OUT OF CHARACTER |
|Treasure: some primitive gear--mostly leather armor pieces and short swords for weapons. 75cp 42sp 18gp. If anyone is looking for something specific let me know and I will roll for it... Will assume things like this are left behind unless specifically grabbed by someone. The coin I will assume is going to be automatically claimed and carried by Skara in the backpack once inside the dungeon (devil girl may share if you are nice to her)...|
In response to Skara's persuasive introduction, the goblin whimpers a bit more and grunts a few words in goblin (the only language it speaks.)
The room you are in has a worked stone floor and the walls are also completely hewn in stone. There are two standard doors [see wiki for description]. One in the NW corner on the N face and one in the SE corner on the E face.
An inspection of the doors reveals that they are absolutely featureless, devoid of markings, symbols, or even any sign of use. If you push on either of the doors they will gently glide inward, remaining open for a bit and then gliding back closed. As you push the door, the edge disappears into a blackness that lies just beyond. As the door opens completely more and more of it is swallowed up in the barrier until only its hinges are visible. Peering cautiously into the darkness for signs of movement, you see nothing. Even your ears can only detect the breathing of your fellow adventurers. The dark space reveals nothing of what lies beyond.
The larger tunnel to the West goes about 150 feet and closes down into a collapsed area where a smaller tunnel is dug out to daylight. It would be difficult for a medium size humanoid to exit this way (though it could be done in a pinch.)
It is around Noon, Moonday, 1st of Rova, 4708.