OOC Comments/Questions/Rule Clarifications (A)

Group A
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OOC Comments/Questions/Rule Clarifications (A)

Post by cave_lion » Thu Sep 24, 2009 1:56 pm

Acronyms: PC=Perception Check;

Action Points: This campaign will use Action points as described here. They will be rolled over as players advance in levels, unless a player chooses to not allow this for his character (essentially you have the ability to reject your chance for "luck" as a player.) If you choose to do this you will have to log them on your own (possibly under notes) as TOS+ does not support this feature.

XP: This campaign is an XP intensive experience. The writers of TWLD offer several recommendations of how to balance this out. Pathfinder offers it's own take on Experience Points--allowing for the required experience points per level to vary based on a "slow", "medium" or "fast" game. I've considered the various options and am opting for a method that is simple and fair while still maintaining balance: I will award Levels rather than individual Experience Points. So to put it simply, everyone will level up together at specific places throughout the campaign. I will reward exceptional play/unusual risk in other ways.

Magic: This campaign will be high magic (both for players and creatures). For the sake of game play I am removing the "material" component aspect of spells. For players and all other creatures. This will be for normal casting purposes only--the manufacture of potions and other magical items that "store" a spell will still require the proper material components.

Purpose: This campaign is meant to provide many hours of comradeship, jokes (some good--some bad), and the spell binding weaving of all of our many stories (some sad, some happy and everything in between.) It is our combined responsibility to make this happen. I for one, will do everything I can to have fun with this. But--I expect you to have fun too--so if you are not, I need to know about it. Otherwise we can't fix the problem...

Upkeep: Fun means not having to worry about logging that Pig you killed and how much salt you have left. Or going to the bathroom. Or sharpening your dagger. I will assume, as long as regular breaks are taken, that there is a "between game time" when everyone takes care of all the mundane aspects of staying alive. You found that hidden cache of salt the goblins left behind...You skinned the pig and had a fine meal with a few of those weird mushrooms the cleric said he eats "all the time." etc., etc. We don't need to log this stuff--just assume it happens. I will be providing a few choice items for players to take care of many of these mundane processes. The exception to this is if the characters are in a situation where it can NOT be assumed this is easy to do. Like if you are a prisoner, for example. Or in a maze naked with nothing but cold stone and a shiver up your back. That's not to say these things can't be talked about at logical places. I just want you to know that I'm not logging belt notches to see when you pass out from exhaustion because you haven't mentioned eating in a few days.

The 2 campaigns: are separate. And should stay that way. I highly recommend you avoid reading the events in Campaign B if you are in Campaign A. And vice versus. I realize that most of us searched our parents room for presents before Christmas. Can we assume everyone has grown up now? All you will end up doing is ruining the surprise... There are many other very interesting PbP's here--go read them if you have extra time on your hands. The 2 campaigns will evolve differently anyway over time--so you will just end up wondering why you didn't get that +5 Flame Blade...

wiki: There can be two separate wiki's for the two separate Campaigns. If players do choose to use them, Richard can set this up. I would again strongly suggest you stay in your specific Campaign and avoid looking at the other one.

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Re: Action Points

Post by cave_lion » Thu Sep 24, 2009 4:10 pm

In addition to the uses described here, there will be additional uses of Action Points available such as...

Die Rolls other than d20: You can choose to spend one action point, before you roll, to add 1/2 of the die points to the roll (to the maximum allowed). So, for example, after first level (which is maxed) hit points will be rolled normally: so a wizard using an action point this way would be guaranteed to receive at least 4 points on their roll up to the maximum of 6 points for any roll over 3. Action Points can also be used this way for damage rolls (physical and magical attacks), healing, etc. If, for example, the damage would normally be 3d6+3: the use of an Action Point would guarantee a minimum of 12+3 points of damage.

Severe Consequences: If an action taken by a PC results in severe consequences to self or others, and the player realizes this is the case, the use of two action points can be used to modify the action in a way that changes the results, at the discretion of the GM, but in the favor of the PC's. This essentially emulates a form of Limited Wish spell. This use of Action Points is related to the storyline in this Campaign, which will be detailed in other posts.

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Re: PF Character Traits

Post by cave_lion » Sun Sep 27, 2009 11:38 am

For those who wish to incorporate the Golarion Character Traits (which should be all of you given they are essentially free bonuses), here is a complete list of Traits available at this time. You may choose up to 4 of these for your character--no two from the same Type (as listed on the spreadsheet). You can also create your own within the spirit of how they work if you can't find what you are looking for...
PF Character Traits.xls
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Re: Rule for Reading Individual Character Posts

Post by cave_lion » Tue Sep 29, 2009 11:06 am

Individual character postings (those with each Characters name in the Post) are fair game for others to read/think about/use in the game (this will not be considered metagaming). Any info that I feel should not be shared due to the circumstances of the main campaign (a combat setting for instance) will be shared via PM and then later posted to the Character's public post when it can again be assumed this kind of information would be shared between party members. Any info that a character chooses to not share will be removed as soon as I am aware of this decision. See here for more info.

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Re: Start Up Money and Craft/Profession backgrounds

Post by cave_lion » Wed Sep 30, 2009 9:29 pm

I assume that start-up cash is the money you have to become an adventurer at 1st level. If you develop your character as having had a Craft or Profession prior to becoming an adventurer, I do not include the items from the Craft or Profession in your start-up costs. A good example of this--if you are a blacksmith--you would have made yourself a weapon while being a blacksmith. And it would likely have been a masterwork item (or depending on your circumstances possibly made of Cold Iron or Mithral.) Unless you were a bad blacksmith and that is why you became an adventurer. In which case you would need to buy your weapon (unless your dad is a good blacksmith, in which case, he will make you one...)

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Re: Campaign Specific Rules and Concepts

Post by greg_BSCIS » Fri Oct 02, 2009 11:16 pm

Can I use action points on my "Destined" rolls? I mean it only makes sense that it would.
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Re: Campaign Specific Rules and Concepts

Post by cave_lion » Fri Oct 02, 2009 11:42 pm

Do you mean on the bloodline powers like It Was Meant To Be? So for instance at 9th level you roll an attack and decide you want to reroll an attack roll a second time because you feel it is not good enough (as per this power)--but you are asking if you can add the Action Point d6 to this roll? That would be a yes--there is no conflict with the stacking rules that I can see--or any other issue. Anyone else know of anything that would deny this as a possibility?

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Re: Campaign Post Naming Guideline

Post by cave_lion » Tue Oct 06, 2009 4:42 pm

Due to multiple threads being open at one time and also a desire on my part to make it easy to go back and read Posts in a chronological order, I am setting up a numbering system for the campaign posts.

Campaign A begins with an A and Campaign B begins with a B. Each primary post will be numbered in sequence and any secondary posts that are related to this primary post will use the same number followed by a letter in alphabetical order. Meaning Post A1) (or B1)) will be a primary post; and post A1A), A1B), A1C), etc., will be secondary posts following the same timeline as A1).

Once we get past the intro there won't be nearly as many these secondary posts--but I will still maintain this numbering setup for consistency.

An exception: The first primary post, 1), is actually a kind of summary recap ending to Post 1). This post is meant to be a "get ready to step into the dungeon" piece; after all the introductions and gathering of the two parties. Not going to hurt anything if read early--just wanted you all to be aware of how it fits into the current series of posts.

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Re: Die Rolls by DM and Initiative

Post by cave_lion » Wed Oct 07, 2009 10:39 am

During the course of play there will be situations were it is easier for me to roll dice as a DM for a player. In certain cases, at my discretion, I would allow you to use an Action Point to re-roll this result (like, for instance, if it is what I would possibly have done as a PC playing your character). If this is the case, I would PM you with this and you could then decide what you want to do. In most cases these rolls (by me for you) will be for checks needed that would damage the flow of the story if I continually had to wait for die rolls before posting. If you have a particular kind of roll that you would prefer to always roll for yourself (that would be a quirk :)), just send me a PM and we can figure out an alternate plan.

On a similar note: based on what seems to work well with other PbP games on the TOS Forum, I will be rolling initiatives for players and posting those at the start of any combat based encounters. Depending on the initiative of any NPCs or Creatures, there may be a partial PC turn, followed by a partial validation combined with the Creature's turn, and then another PC turn and validation afterwords for the players left. For this method to work, it is VERY important that players follow the initiative roll and take turns based on their die roll. This prevents posts that do not make sense or that need to be changed, due to posts not factoring in the actions of the people whose initiative should have happened first. If your action will not interfere with the flow of other events, and you are confident that nothing anyone else does will change your post, then feel free to NOT follow the initiative posting order, when it is more convenient to post sooner. In most situations where there are multiple Creatures in a combat based encounter, they will all get one initiative and move in concert when attacking or whatever...

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Re: Posting of Items and Levels in OOC boxes

Post by cave_lion » Wed Oct 07, 2009 11:22 pm

Just a heads up, I will always post any items of interest (Treasure, Magic Items, Level up, etc) in an OOC box to make it easier to go back and find things in the posts--so if you ever need to refer back to something, you can focus on looking for this kind of info in the yellow boxes, which should be a big time saver...

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Re: Campaign Specific Rules and Concepts

Post by greg_BSCIS » Thu Oct 08, 2009 9:53 am

It may be too late for us but check this out ...

http://paizo.com/store/byCompany/r/real ... 48btpy8a57
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Re: Campaign Specific Rules and Concepts

Post by cave_lion » Thu Oct 08, 2009 9:59 am

Actually until the two campaigns are named and the game officially starts, character editing is still an option to everyone. You all have a few days left for any changes to be made...

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Re: Campaign Specific Rules and Concepts

Post by klakxor » Thu Oct 08, 2009 12:36 pm

Its a shame I don't have the money for that, I think that the nature bloodline would fit perfectly for my character

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Re: Campaign Specific Rules and Concepts

Post by scarymike23 » Fri Oct 09, 2009 9:50 am

klakxor wrote:Its a shame I don't have the money for that, I think that the nature bloodline would fit perfectly for my character

Someone scrape 2 dollars together for klakxor!
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Re: Campaign Specific Rules and Concepts

Post by cave_lion » Fri Oct 09, 2009 9:58 am

I got him what he needed :)

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Re: Campaign Specific Rules and Concepts

Post by LinusMundane » Fri Oct 09, 2009 10:21 am

lol so did I, I guess I should have posted that in here yesterday when i did it.
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Re: Campaign Specific Rules and Concepts

Post by greg_BSCIS » Fri Oct 09, 2009 1:17 pm

Is it worth the 2 bucks or is that a blasphemous question since after all it is Paizo? ... lol
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Re: Campaign Specific Rules and Concepts

Post by cave_lion » Fri Oct 09, 2009 10:22 pm

Well $2 ain't much--so it is worth that... Some interesting bloodlines for NPC's in my opinion, more than PCs.

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Re: Campaign Specific Rules and Concepts

Post by klakxor » Sat Oct 10, 2009 1:08 am

Thanks guys for getting me that info.

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Re: Catch me in a story flaw?

Post by cave_lion » Sat Oct 10, 2009 5:17 pm

You may have noticed I like complex interweaving story lines :D I also don't like making mistakes. SO I would like all of you to keep an eye on me and let me know if you catch any story flaws, goofs, bloopers, or whatever. If you catch me in a mistake and I agree that it is a mistake, you'll get an extra Action Point to use in the game for your character.

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Re: Campaign Specific Rules and Concepts

Post by cave_lion » Mon Oct 12, 2009 5:45 pm

Working on someone's character sheet I noticed that they had armor in the equipment section. This is in error--armor and shields are already calculated in the total weight when they are "geared up" in the Armor and Shield boxes on the Back workpage. So if you didn't realize this go back and check--you may gain yourself a bunch more #'s by getting those items out of your equipment area...weapons do need to be added as they are not automatically calculated when entered in the Front workpage.

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Re: OOC Comments/Questions/Rule Clarifications

Post by Arpat » Mon Oct 12, 2009 7:40 pm

Soooo... if i understand correct then i was wearing armor AND carrying it around? (twice the weight at the end)
why didnt i see that ... LOL....
gonna check my other tosfile also... probably i made the same kind of mistake(s) there.

and Klakxor, thank you for your effort in helping with my character sheet! :thumb1:
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Re: OOC Comments/Questions/Rule Clarifications

Post by klakxor » Mon Oct 12, 2009 9:30 pm

I helped with your sheet?? Well, your welcome I suppose. I do all sorts of things without knowing it, lol

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Re: OOC Comments/Questions/Rule Clarifications

Post by cave_lion » Tue Oct 13, 2009 12:42 pm

Me and Jennaver are leaving today for Hot Springs AK till Sunday-ish (my parents 60th wedding anniversary!). I am pretty sure the condo we are going to will have internet access, but if not I will have sporadic (possibly no) connection to the forum. Either way chances are good I'm gonna get dragged around shopping and sightseeing some. Just wanted to give everyone a heads up just in case I am totally out of touch--If that happens I'll be back Sunday night at the latest.

As of today, everyone has gotten me everything I need to start the Campaign (well I have kinda cheated and started it already with Marakast and Nekki :) I should have time before leaving hopefully, to post the Thread #1 finale (A Gathering of Heroes) for Group B. Beyond that not sure what I will be able to get done till next week...

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Re: OOC Comments/Questions/Rule Clarifications

Post by cave_lion » Tue Oct 13, 2009 4:50 pm

Looks like not enough time to get "A Gathering of Heroes" posted (trying to coordinate it with Nekki's post so everything lines up properly). Hopefully I can get to it in AK. If not have a great week everyone...

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Re: Spell Range question/Killer Trait question

Post by cave_lion » Thu Oct 15, 2009 5:19 pm

Well--got a connection here in Arkansas, but it is touch and go...
One more thing on the Killer trait - it states to add the critical modifier to damage on a successful critical hit. So if I understand it correctly, that means a +2 additional damage with a long sword and +3 with a bow, correct? In other words with the long sword only, normally 1d8+3. On successful crits, the damage becomes 1d8+5?
That would be my interpretation as well...
One other question on the Destined Bloodline - touched creature has an extra score in to hit and etc - does that include me or excluding me? This is the Touch of Destiny power.
Range in all cases will be inclusive of the lessor ranges preceding it: Personal, Touch, Close, Medium, Long, Unlimited. So the short answer is yes it does include you (there is, however, a 20% chance you will go blind from touching yourself :lol:

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Re: Spell Range question/Killer Trait question

Post by shai-hulud » Thu Oct 15, 2009 5:54 pm

cave_lion wrote:
One more thing on the Killer trait - it states to add the critical modifier to damage on a successful critical hit. So if I understand it correctly, that means a +2 additional damage with a long sword and +3 with a bow, correct? In other words with the long sword only, normally 1d8+3. On successful crits, the damage becomes 1d8+5?
That would be my interpretation as well...
Umm, usually a longsword deals 2d8+(Strx2) on a crit hit, so in your case, instead of 2d8+6, it would be 2d8+8, if I'm reading it correctly. And a composite longbow that deals 1d8+2 would normally deal 3d8+6 on a successful crit, but in your case, it would be 3d8+9, again if I am reading it correctly.
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Re: OOC Comments/Questions/Rule Clarifications

Post by cave_lion » Thu Oct 15, 2009 6:00 pm

shai-hulud wrote:Umm, usually a longsword deals 2d8+(Strx2) on a crit hit, so in your case, instead of 2d8+6, it would be 2d8+8, if I'm reading it correctly. And a composite longbow that deals 1d8+2 would normally deal 3d8+6 on a successful crit, but in your case, it would be 3d8+9, again if I am reading it correctly.
Oh right :-) I didn't look at the damage amounts--just the bonus modifier. This Trait only effects critical hits so shai is right there with damage amounts...

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Re: OOC Comments/Questions/Rule Clarifications

Post by cave_lion » Thu Oct 15, 2009 9:39 pm

I would like to clarify the cleave feat. Once I get multiple attacks per round, can I only take 1 swing to get a cleave or is it cleave only on the first swing and then get a second swing on the first guy. I read it as 1 swing no matter what, but I want to be sure that is what it means.
This feat is based on an attack actually hitting before it can come into play--so yes you can only do it one time, but it could happen on any hit that is made in a round... (if you miss it can't happen).

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Re: Bard Skill Points

Post by cave_lion » Fri Oct 16, 2009 9:24 am

For the two Bards: check out this thread for a probable error to the Bard skill points in TOS+. Richard has not responded yet, but if shai-hulud says it is so it most likely is... Might as well fix it now on your sheet, rather than wait for the next release and have it be wrong once game play has started full swing (meaning take away one of your skill points and leave the sheet saying you have one left to spend--since you really don't have that one to spend)

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