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Happy with his result, Taedyn scans the battle field for his next "safe" victim and focuses on Goblin #3 (AY-23). |
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8 more rounds of the Shield spell remain. |
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Happy with his result, Taedyn scans the battle field for his next "safe" victim and focuses on Goblin #3 (AY-23). |
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8 more rounds of the Shield spell remain. |
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Just a note for people: Because of our unfortunate luck with the light, many are in complete darkness and therefore suffer half movement and basically are blind. Unless of course you have darkvision. a quick repost about light rules so people don't have to go hunting: [spoiler]"In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch. In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks. Areas of darkness include an unlit dungeon chamber, most caverns, and outside on a cloudy, moonless night."[/spoiler] |
That is a good reminder - I am going off the fact that Goblin 3 is lit up and in total darkness I could take the shot and have a good possibility of hitting him because he is illumated. But I should check anyway, Gordon how good of shot is goblin 3?scarymike23 wrote:
OUT OF CHARACTER Just a note for people: Because of our unfortunate luck with the light, many are in complete darkness and therefore suffer half movement and basically are blind. Unless of course you have darkvision.
scarymike23 wrote:
OUT OF CHARACTER Just a note for people: Because of our unfortunate luck with the light, many are in complete darkness and therefore suffer half movement and basically are blind. Unless of course you have darkvision.
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This is partially true, but there is light in the room, so those who are in complete darkness are able to fire into the lighted areas normally as long as they already had their weapon ready and don't move... The normal issue of firing through an occupied square applies--but Taedyn is fine with his shot right now as long as someone doesn't move into a square to block the shot (which would then be -4 I am pretty sure...) Also Treye is able to see the horse in the low light--just not very well--so again, as long as she doesn't move too much or do something to break concentration she should be fine doing what she is doing. There is nothing on the floor area between the south entrance and the goblins, by the way--which everyone would have seen when Birag moved with the continual flame axe--so I am not too concerned with hampering movement for anyone... |
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Well I hope no one steps into my field of fire squares - I am anticipating certain movement and just remember you probably hear the arrows whizzing by you and maybe seeing\hearing impacts. My targets would be different if I had precise shot. |
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I know what one of my 2nd level spells will be ... ![]() |
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Concentrating on a spell is a standard action. You can't attack and concentrate. Concentrating to Maintain a Spell: Some spells require continued concentration to keep them going. Concentrating to maintain a spell is a standard action that doesn't provoke an attack of opportunity. Anything that could break your concentration when casting a spell can keep you from concentrating to maintain a spell. If your concentration breaks, the spell ends. |
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Dordolio keeps performing the horse sounds until he is sure it wont matter anymore... (ie. no more scare effect for goblins) he should be able to sing (like a horse ![]() as i can read in the following post i don't move and use the ranged attack. - and i rolled for the 20% miss chance (and almost missed the wolf.) |
Arpat wrote:Then he sees the wolf and remembers he is holding the sling he could not fire before, so he uses his sling to hurl a bullet (1d20+6=22, 1d3+3=4) at the wolf... (BD20)
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You can continue making the horse sounds as a free action as long as you don't move and attack in the same round. Don't forget that the wolf is in low light so in addition to the normal attack role you need to roll a 20% chance for missing due to lighting effects... |
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Move to BB25 and attack: 1d20+6=12, 1d8+4=7 |
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No time to see who is attacking which targets, so I'll post when I am back in town. |
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This is a bit out of order, but I'm going to be away from my computer pretty much all day tomorrow, if you need to adjust to keep the game going, feel free. |
With a loud yell FOR TORAG!!!!!!, Zanice breaks into a sprint (well, as must as a dwarf can sprint, and I can tell you many would find it comical if they were so brave to admit it) towards the mangy wolf! Swinging his warhamer high above his head, he attempts to bring it crashing down on the wolfs head.
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Zanice charges to BE21 and attacks the wolf at BD20. +3 to hit and +2 for charge (total+5). No miss chance thanks to darkvision (1d20+5, 1d8+3=[8, 5], [5, 3]) (I think I messed that up by using a comma instead of a semi colon. Still learning invisible castle. So I think its a 13 to hit and 8 damage. Can someone look at that for me?) Edit: If its not to late, I'd like to use an action point to add to that roll: Action point to add to hit roll (1d6=2) Total to hit: 15, total damage: 8. Note: Technically, Dordolio is in the way of my charge. If he is still there when my init comes up, I will overrun him, assuming he will allow me to pass. "As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square." He can simply choose to allow me past: "When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack." Source: http://paizo.com/pathfinderRPG/prd/combat.html#overrun |
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Given that he's so small, I'm assuming I can occupy the same square as Kenken? |
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Bhen will move to BB27 and attack Goblin 8. Oops, I typed in +1 to hit, should've been +2. This should be 10 and 5: 1d20+1=9, 1d6+2=5. |
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[ Brackets ] = ooc since we know that there wouldn't be any goblin numbers or grids... lol |
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Target Goblin #3 (AY23) (1d20+3=8, 1d8+3=7) |
THINKING: Hmm, that shot did not feel right. Zanice is making too much noise. May Desna guide the arrow to a suitable target.
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Taedyn notches another arrow. 58 arrows remaining. Shield spell active |
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Yep Zanice - that equals 13 or you hit AC 13 and did 8 points of damage. Most likely you hit the wolf then again you never know. |
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all i will do is making horse sounds and use my sling, if i should not be able to use my sling because i made a step aside. well then i guess i have to wait a little before i send of the next bullet ![]() |
cave_lion wrote:Esselmonster wrote:
OUT OF CHARACTER Given that he's so small, I'm assuming I can occupy the same square as Kenken? You can move through or occupy a square with Kenken as long as there is no melee going on (which there is right now.) But you can just move to BB28 and still do the same attack... (I'll assume that is what you want to do unless you modify your post before I validate.)
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Been thinking about this situation--knew something was not quite right--finally tracked down the rules. Kenken is a Tiny creature, so his reach is the equivalent of 0. To attack he has to move into the square of an opponent (which may provoke an AoO). Once there--he can stay and attack repeatedly. So what I replied to you, EM, is only partially true--The first part is true--but for a different reason (if Kenken is in melee he is in the same square as another creature). The second part is unnecessary as a result--you can move to either square (since Kenken is actually in square BA27 with the opponent.) His style, by the way, is to fight low to the ground and use his Trip talent with a successful hit--so I am assuming he will not be in anyone's way who may choose to attack the same creature as long as these methods are what he is using (no penalties to attack if he is in the same square as your opponent.) |
Esselmonster wrote:
OUT OF CHARACTER Given that he's so small, I'm assuming I can occupy the same square as Kenken?
OUT OF CHARACTER Bhen will move to BB27 and attack Goblin 8. Oops, I typed in +1 to hit, should've been +2. This should be 10 and 5: 1d20+1=9, 1d6+2=5.
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EM--what is Bhen using to attack here? If one of the weapons, there should be a double attack right? Or are you using your hands? |
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ROUND 2: Bring it on! Initiative Harpsent: attack Kenken: move and attack Birag Stoneshatter: turn over dead goblin and kill one more Treye Hirther: maintains Silent Image of a Horse Dordolio: Sings like a horse! + sling attack Bhen the Proper: move and attack Taedyn Firisol: ranged attack Zanice Songsteel: charge and attacks wolf Nekki & Kheldon: reserved to cover wolf until Zanice steps up--then Kheldon attacks goblin (Kheldon move and Nekki action reserved to end of round) Goblins: mass confusion Wolf: attacks Zanice |
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The wolf did not make crit confirmation. Zanice--you do take 3 points of damage. Goblins 6/7 and 11 are running to the West tunnel. All the other goblins appear to be retreating to the NE corner except goblin 8 who is engaged in melee with Bhen and Kenken. There were no AoO with the retreat since none were engaged/next to anyone. shai-based on how things panned out I figured you wouldn't mind me attacking for Kheldon (the role was good so not much to complain about ![]() |
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Yeah, I know it's an illusion. I'm just adapting it a bit to make it look much more terrifying to the other goblins. G11 would get a will save at this point to disbelieve it. |
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forgot to mention--if anyone who speaks goblin would like to try and decipher what they are all shouting about role a PerC... |
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Seeing that Treye is now in the line of fire of goblin #4 and seeing goblin #11 attempting to flee up the tunnel the wolf came from, Taedyn aims for goblin #11 |
THINKING: Where do you think you are going goblin [#11]? Surely not to alert your friends.
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Taedyn notches an arrow (57 remaining); 7 rounds left on Shield spell. |
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still snorting like a horse // i know harpsent isn't able to decipher goblin language, but hey... Dordolio doesn't know... ![]() |
Benji wrote:Treye will move slightly to BI25, still concentrating on her illusion. In an effort to make it look more terrifying, she will cause it to rear up and land it's hooves down on G11's head, causing the poor creature to crumple in an explosion of blood!
OUT OF CHARACTER Yeah, I know it's an illusion. I'm just adapting it a bit to make it look much more terrifying to the other goblins. G11 would get a will save at this point to disbelieve it.
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I had to decide on how to rule on this illusion (since it was a combination of Treye and Dordolio creating the complete illusion.) Here's what I did: Dordolio rolled a DC check to see if the sound element was believable at all. He was successful with this roll, so the illusion had the possibility of incorporating vision and sound. I then allowed all of the goblins a modified individual save based on two factors. First, the wolf made his save (he was right there when it was created and the sound effects would not be believable from where he was positioned so no sound and no smell gave him the Will save chance.) This successful save allowed the wolf to ignore the horse--which affected those goblins with a line of sight to see this happen. Second, since the sound added the element (in my mind) of them interacting with the illusion (having to decipher the sound in relation to the horse) I modified the save based on how close they were to Dordolio and the horse. The goblins all believed there was a horse and there were horse sounds--but did they believe the two were connected properly? Had there been no sound, I still would have allowed a save on this illusion based on the horse moving and making no sound (which is a form of interaction in my mind.) Since Dordolio was successful in making the sounds believable this made the save harder. For this kind of illusion to not get an interactive will save--it would need to be something that would not obviously be making any sounds (had the horse been just standing there calmly for instance and only moved its head.) Part of these conditions could be modified in the future if Dordolio chose to take a Perform, Ventriloquist Skill. This would then replace the modified Will save with him rolling a skill check. IF the check was successful there would be no will save unless their was a different kind of interaction with the illusion. So--based on this setup, the two goblins running toward the horse are already of a mind that it is an illusion (they both rolled nat 20's). They may still reflexively attempt to avoid the horse (I would ![]() |
Taedyn could always mirror Treye's free 5' step to avoid conflict--actually I would think you would naturally do that if Treye started trying to squeeze past you-- (there is not a 5' space between you and the tunnel side for her to get to that spot.)greg_BSCIS wrote:THINKING: No... no ... don't move there Treye.
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Bhen was attacking with unarmed strike as I don't think he ever bothered to draw his weapons when we preparing for the fight. |
cave_lion wrote:greg_BSCIS wrote:THINKING: No... no ... don't move there Treye.
Taedyn could always mirror Treye's free 5' step to avoid conflict--actually I would think you would naturally do that if Treye started trying to squeeze past you-- (there is not a 5' space between you and the tunnel side for her to get to that spot.)
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I will make the 5 foot step adjustment to BI24 after my shot. |
Arpat wrote:He puts in another bullet and uses his sling (20% miss chance) (1d20+6=19, 1d3+3=5, 1d100=66) again against the wolf...
OUT OF CHARACTER still snorting like a horse // i know harpsent isn't able to decipher goblin language, but hey... Dordolio doesn't know...
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That's going to knock out the wolf for anyone else considering it as a target |
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i understand: knock out but not dead...? or was it a matter of speech? |
Arpat wrote:
OUT OF CHARACTER i understand: knock out but not dead...? or was it a matter of speech?
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knock out as in remove from the need to be targeted by anyone else--but yes--the wolf is unconscious and will bleed out shortly to that great gig in the sky...aka dead. |