
Are there different rules for APs than normal? Don't they only refresh on Level up?
They don't refresh. You simply add your new total of APs to whatever you have left when you level up. So, if at 1st level, you use 3 APs, leaving 2, then when you get to 2nd level, you gain 6 APs for a total of 8.scarymike23 wrote:"Since you are not doing the AP refresh, I'd think you would be recommending their usage all the time."
Are there different rules for APs than normal? Don't they only refresh on Level up?
You know, I should create or have Rich create two separate Treasure, Monster and Journal areas for the two teams and everything else can remain 1 pagers.cave_lion wrote: The 2 campaigns: are separate. And should stay that way. I highly recommend you avoid reading the events in Campaign B if you are in Campaign A. And vice versus. I realize that most of us searched our parents room for presents before Christmas. Can we assume everyone has grown up now? All you will end up doing is ruining the surprise... There are many other very interesting PbP's here--go read them if you have extra time on your hands. The 2 campaigns will evolve differently anyway over time--so you will just end up wondering why you didn't get that +5 Flame Blade...
wiki: There can be two separate wiki's for the two separate Campaigns. If players do choose to use them, Richard can set this up. I would again strongly suggest you stay in your specific Campaign and avoid looking at the other one.
I just wanted to give everyone a heads up regarding a bit of my style as a DM. There will almost always be opportunities to interact with any creature--even the evil ones--and communicate in some way or other. Battle is always an option, of course, but it is one option among many others. You do not have to assume that every creature you meet is going to be a battle to the death--there will always be opportunity to strike up conversations, form alliances, and possibly even make friends along the way. I'm not suggesting that could have happened with these 3 orcs, by the way, but just keep in mind that many of the denizens of the dungeon are just living their lives like others are anywhere else--they just happen to be in the dungeon. Every creature starts out at a certain state--from friendly to hostile--and based on the PC's actions, this state can move up or down, depending on the creature and the situation. I just don't want you to feel like you have to attack every single thing you run across--if I have given that impression it is incorrect.greg_BSCIS wrote:
OUT OF CHARACTER After I talk to Kenken and see the shadows up ahead, Taedyn casts a shield spell thinking most things in here are not friendly.
One aspect of metagaming is looking at rules a character does not have access to (in which case you would have known that orcs commonly speak common). Another is using the knowledge a player has gained from their play in prior campaigns, as if that knowledge is their character's knowledge. Here is a link that details many of the ways metagaming can happen for those interested in all the possible traps. Not a big deal--happens to all of us. This has actually been helpful since it has gotten me thinking about how to handle these kinds of knowledge checks.If I was metagaming then I would have known they spoke common too...cave_lion wrote: I think you are metagaming a bit here (making assumptions based on how orcs have been in other games you've played). On Golarion (Pathfinder Bestiary) orcs actually have "common" as a second language in their description.Besides wouldn't a sorcerer have knowledge of Orcs which seem to be one of the most plentiful monster in DnD and PF? But to be safe, sure I can roll for Knowledge. Although, it will be a human's perception of Orcs and not a scientific one since I only have knowledge in history. History is a combination of true events and perceptions. Or it could be Taedyn's perception of Orcs too?
This doesn't apply to weapons use, since they have their own system set up for that. As a PC though if you are trying to determine something specific regarding the difference between a catapult/scorpion/trebuchet then yes--I would expect a knowledge check to determine that. This is the only way to place things in terms of the character (and somewhat eliminate the metagaming thing.) But in this example--would anyone really need to tell the difference between these three things? Most common people would not differentiate between types of catapults or swords--they would just say sword or catapult. This falls under very common items which do not require any checks to know. Now if you want to use one of these things--again there is already a system in place for that regarding weapons. Knowing the difference between three fairly similar items for some specific application would require a check depending on what you were trying to do. Walk out on the street and see how many people know what a scorpion or trebuchet are by name only. Not many will--though most will know the word catapult. And visually--many people would call all three of these things catapult if they saw one on the street (maybe not the scorpion--many people would call that a crossbow I would guess.) Granted these things are not common anymore--but they serve as an example. In many cases I may just gloss over (or allow a metagaming situation) and assume a character knows the difference between even unusual items if the person playing the character does--just to save time--especially if it is not a matter of life or death and if the character has the appropriate Knowledge skill to make a learned check if they needed to (or, as in the case of Taedyn a high intelligence).greg_BSCIS wrote:Does this extend to weapons and everything else? I don't want to be a pain, I want to do it correctly, but should we roll for everything to prevent metagaming?
I mean how would someone be able to tell between a catapult, a scorpion, and a trebuchet? Or the difference between a broadsword, or great sword, or a long sword?
I mean what does my character know especially since he was living with a sorcerer for a while?
OUT OF CHARACTER |
so... mister DM, how am i supposed to shave the hair of my tongue? |
Dordolio hears an evil voice echoing in his mind You went into a dungeon without a tongue razor? Wow. You are doomed little halfling. DOOMED I TELL YOU...Arpat wrote:i just roleplay into a situation and if i am required to do a roll then i will hear so.. or look utterly foolish when trying to do somethingwhen Dordolio tought he grasped the thingie.
I try to imagine if it is something Dordolio possibly could know... why else would he bother to bring a tent into the dungeons. he doesn't know if there are areas in dungeons that are cold, windy and damp. (hell eve i don't know. All i know is that it can be very cold...) and well he had a tent since he was traveling.
So i assume he knows what a tent is, how to use it and what to do with it.
Its fun to roleplay things this way and the PbP makes it even possible... maybe not as possible as on a real table, since you can't see any gestures i could make of funny faces that accompany a certain state my hero would be in (like pulling a weird face when smelling troglodyte poo).
However an ooc can fix that... haha...
OUT OF CHARACTER so... mister DM, how am i supposed to shave the hair of my tongue?
OUT OF CHARACTER |
what do i need to roll to recognise it? |
which is not roleplaying at all.
Yepper--I get it nowArpat wrote:ah.. i believe i sometimes forget to stick to the point...but i guess its clear what i am talking about??
Nope, I do not have this cantrip and I will keep it in mind when we make a level.shai-hulud wrote:Tip for sorcerers: If you have Prestidigitation, use it to clean a one foot cube of air. Keep that one foot cube of air hovering around your nose. Since it takes a round to clean it, you must spend a round each time you move to clean the air around you. You can now move through areas of intensely bad smells without issues. This does not negate poison, unfortunately. All it would do is make fresh-smelling poison, but it should work well to negate the smell of fecal matter. If someone else gets shit all over them, they can be cleaned off in a relatively short period of time. It would look and smell as though they never jumped into piles of fecal matter.
yes--that was a traditional Okinawan bo kata (spelled Suuji no Kun on the video I mentioned.) It is probably quite different on the video compared to what you are doing--but if you want to see it in a more traditional form and can find the video it is definitely worth your time.greg_BSCIS wrote:The kata is Shushi No Kon and I heard it did originate from Okinawa, however it has been modified for Kyokushin.