CoT: Bastards of Erebus - The Sewers
- The Hunter
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Re: CoT: Bastards of Erebus - The Sewers
Chuckles at the interaction between Anna and Keider and says to him after Anna has walked a little ways down, “Keep it up and you might actually have a chance with her.” Then follows Anna out a ways.
Re: CoT: Bastards of Erebus - The Sewers
Olo continues to look about, every once in a while stopping for a listen.
OUT OF CHARACTER |
Perception check (1d20+6=25) |
- marine7312000
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Re: CoT: Bastards of Erebus - The Sewers
Realizing that the group is moving on without him, Keider sheathes his sword and readies another dart. He keeps his eyes open as he moves with the group.
OUT OF CHARACTER |
Perception (1d20+4=9) |
OUT OF CHARACTER |
Just FYI I'm going to be unavailible until Thursday the 12th. If someone would like to play Keider in the mean time, by all means do so. |
- shai-hulud
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Re: CoT: Bastards of Erebus - The Sewers
Harman is too nervous to pay much attention to his surroundings. He is paying more attention to his companions. Specifically, Janiven.
THINKING: Why am I so afraid? So what if I lose an arrow or two. That's what they are there for.
THINKING: Why am I so afraid? So what if I lose an arrow or two. That's what they are there for.
- Duniagdra
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Re: CoT: Bastards of Erebus - The Sewers
- Round 6
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Harman Lazar <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
Through the noise of the canals and pipes spilling into the gather, he manages to hear something in the darkness beyond. When he looks, he sees some figures moving toward him and his group. Five more zombies shamble into view.kabkal wrote:Olo continues to look about, every once in a while stopping for a listen.
OUT OF CHARACTER Perception check (1d20+6=25)
- Conditions/Effects:
- Anna Conda, 18/24
- Karadlon, 14/18
- Keider, 21/23
- Olo, 26/33
- Run, 12/19
- Janiven, 18/24
- Zombie 1, Dead
- Zombie 2, Dead
- Zombie 3, Dead
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Re: CoT: Bastards of Erebus - The Sewers
Olo will yell and point to the zombies. He will then charge towards Zombie 4 with full barbarian rage attacking with his MW Greatsword.
OUT OF CHARACTER |
Enraged charge attack against zombie (1d20+10=20, 2d6+7=14) |
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Re: CoT: Bastards of Erebus - The Sewers
Eli curses as Olo dashes off into the fight and charges along to catch up with him, stopping in AK18 and attacking zombie 5 with her sword.
1d20+4=14
1d8+2=7
THINKING: I hope there aren't any more of these revolting things waiting in the shadows.
1d20+4=14
1d8+2=7
THINKING: I hope there aren't any more of these revolting things waiting in the shadows.
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- The Hunter
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Re: CoT: Bastards of Erebus - The Sewers
Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.
Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)
Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)
OUT OF CHARACTER |
-4 for firing into melee factored in. |
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Re: CoT: Bastards of Erebus - The Sewers
The Hunter wrote:Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.
Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)
OUT OF CHARACTER -4 for firing into melee factored in.
OUT OF CHARACTER |
You're able to move before me, i won't be in combat when you cast. |
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- gondolin1
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Re: CoT: Bastards of Erebus - The Sewers
OUT OF CHARACTER |
Run takes a five foot sep, fires at zombie five |
“These things are slow, concentrate your attacks on the same target,”
BBCode
Using deadly aim (1d20+4=16, 1d6+2=4)
Smash the Barbarian says : Save our trees, eat beavers...!
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Re: CoT: Bastards of Erebus - The Sewers
- Round 6
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Harman Lazar <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
The Hunter wrote:Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.
Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)
OUT OF CHARACTER -4 for firing into melee factored in.
OUT OF CHARACTER |
You guys really must pay attention to your Initiative order. Fortunately for you, you still hit, but had your modified roll missed, I would have left it as a miss. |
A dripping undulating orb of liquid forms before Karadlon and when he pushes the palms of his hands forward, the orb suddenly erupts in the direction of his targeted Zombie. While not a great hit, the spray does make contact, but does no damage.
Run advances slightly suggesting to everyone to focus their attacks on the same target declaring them as slow. He then let's loose an arrow from his bow, hitting the zombie in the chest. His arrow sinks deeply into the zombie, but does not seem to effect it much.gondolin1 wrote:
OUT OF CHARACTER Run takes a five foot sep, fires at zombie five “These things are slow, concentrate your attacks on the same target,”
BBCode
Using deadly aim (1d20+4=16, 1d6+2=4)
OUT OF CHARACTER |
No Action from Keider. |
Olo explodes in a blood-thirsty battle cry as he charges forward at a zombie. He brings his greatsword down in a mighty swing that cuts deeply into the zombie, but doesn't kill it. It's amazing though that the thing is even standing still. (Z4, 9 Damage)kabkal wrote:Olo will yell and point to the zombies. He will then charge towards Zombie 4 with full barbarian rage attacking with his MW Greatsword.
OUT OF CHARACTER Enraged charge attack against zombie (1d20+10=20, 2d6+7=14)
OUT OF CHARACTER |
No Action from Harman. |
As surprising as it may be, you did just hear Anna Curse at Olo charging into the fray. More surprisingly, she charges in after him with her mace poised for attack. She brings it down on the zombie, but she must have hit bone as it bounces off with little effect. (Z5, 2 Damage)
Jan pulls Morosino with her north firing an arrow as she goes at Z7, Ranged Attack/Damage vs Z7 (1d20+7=11, 1d8=6), but pulling Morosino with her throws off her aim and misses the zombie. “I need to get Morosino out of here. You know the markers to look for, find them and they'll lead you to the safe house.” Jan is preparing Morosino to continue north with her.
Zombies 4, 5, and 6 each attack with 4 attacking Olo and 5 and 6 attacking Anna. Zombie 7 charges Karadlon and Zombie 8 advances trying to get at Olo from behind Zombie 4.
Slam Attack/Damage Z4 vs Olo, Z5 & 6 vs Anna, Z7 vs Karadlon Charging (1d20+7=25, 1d8=5, 1d20+7=25, 1d8=2, 1d20+7=18, 1d8=8, 1d20+7=15, 1d8=2)
Olo suffers from a forearm to the chest, while Anna takes an elbow and loose fist to the body. Karadlon takes a glancing blow to the side of his face as he tries to duct the attack. (Olo, 5 Damage; Anna, 10 Damage; Karadlon, 2 Damage)
- Round 7
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Harman Lazar <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
- Conditions/Effects:
- Anna Conda, 8/24
- Karadlon, 12/18
- Keider, 21/23
- Olo, 21/33
- Run, 12/19
- Janiven, 18/24
- Zombie 1, Dead
- Zombie 2, Dead
- Zombie 3, Dead
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Re: CoT: Bastards of Erebus - The Sewers
On his turn, Olo will attack Zombie 4 (unless someone in into kills him first, then 6. If both 4 & 6 dead take a 5' step and go after 8) again will full rage. He will also use a Power Attack, and if it will stack a Powerful blow.
OUT OF CHARACTER |
attack zombie 4 with power attack and powerful blow (1d20+9=16, 2d6+11=18) If Power Attack and Powerful Blow do not stack, and if it is a hit then the damage is 17. |
- gondolin1
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Re: CoT: Bastards of Erebus - The Sewers
OUT OF CHARACTER |
Rundorig takes out his simitar and moves up to help Kara at AJ-23. |
Smash the Barbarian says : Save our trees, eat beavers...!
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Re: CoT: Bastards of Erebus - The Sewers
Anna gasps in pain as the hits to her body blast the air from her lungs. For a moment she considers falling back. THINKING: Can't leave Olo fighting here alone.
Instead she gathers herself to her feet and concentrates on her hatred of the undead. Focussing that strength of emotion she channels it into a seething ball of power within her and launches it in her mind at the head of her mace.
Immediately a radient light full of the love for life bathes the area around her, the mace taking on a golden sheen as the power washes over the undead like a wave.
Instead she gathers herself to her feet and concentrates on her hatred of the undead. Focussing that strength of emotion she channels it into a seething ball of power within her and launches it in her mind at the head of her mace.
Immediately a radient light full of the love for life bathes the area around her, the mace taking on a golden sheen as the power washes over the undead like a wave.
OUT OF CHARACTER |
Channel positive energy into damage undead in a 30' radius. 1d6 damage plus 1 due to the sun domain.1d6+1=4 |
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- The Hunter
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Re: CoT: Bastards of Erebus - The Sewers
Karadlon growls angrily at the zombie that struck him and takes a 5 ft. step back and pulls out a potion and drinks it, letting is healing power wash over him.
Potion of Cure Light Wounds (1d8+1=4)
Potion of Cure Light Wounds (1d8+1=4)
- marine7312000
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Re: CoT: Bastards of Erebus - The Sewers
Keider lets out a shout and draws a dart that he then throws at Zombie 6.
OUT OF CHARACTER |
Attack VS Zombie 6 -4 penalty for range added (1d20+1=18, 1d4+3=4) |
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Re: CoT: Bastards of Erebus - The Sewers
- Round 7
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Harman Lazar <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
Karadlon backs away from the zombie and quaffs a healing potion and feels a little better.The Hunter wrote:Karadlon growls angrily at the zombie that struck him and takes a 5 ft. step back and pulls out a potion and drinks it, letting is healing power wash over him.
Potion of Cure Light Wounds (1d8+1=4)
Run draws his scimitar as he advances on the zombie that attacked Kara.gondolin1 wrote:
OUT OF CHARACTER Rundorig takes out his simitar and moves up to help Kara at AJ-23.
Keider throws his dart the distance at the zombie engaging Anna and still hits the beast, but the dart catches onto its tattered clothing and does no harm.marine7312000 wrote:Keider lets out a shout and draws a dart that he then throws at Zombie 6.
OUT OF CHARACTER Attack VS Zombie 6 -4 penalty for range added (1d20+1=18, 1d4+3=4)
Olo decimates the wounded zombie before him and it drops into the sewer waters and floats away.kabkal wrote:On his turn, Olo will attack Zombie 4 (unless someone in into kills him first, then 6. If both 4 & 6 dead take a 5' step and go after 8) again will full rage. He will also use a Power Attack, and if it will stack a Powerful blow.
OUT OF CHARACTER attack zombie 4 with power attack and powerful blow (1d20+9=16, 2d6+11=18) If Power Attack and Powerful Blow do not stack, and if it is a hit then the damage is 17.
OUT OF CHARACTER |
No Action from Harman. |
Anna focuses her faith and a burst of energy radiates from her, hitting into each of the zombies who react painfully to it. (Zombie 5, 6, 7, 8, 4 Damage each)UnknownDobo wrote:Anna gasps in pain as the hits to her body blast the air from her lungs. For a moment she considers falling back. THINKING: Can't leave Olo fighting here alone.
Instead she gathers herself to her feet and concentrates on her hatred of the undead. Focussing that strength of emotion she channels it into a seething ball of power within her and launches it in her mind at the head of her mace.
Immediately a radient light full of the love for life bathes the area around her, the mace taking on a golden sheen as the power washes over the undead like a wave.
OUT OF CHARACTER Channel positive energy into damage undead in a 30' radius. 1d6 damage plus 1 due to the sun domain.1d6+1=4
Jan and Morosino continue north. She takes another shot from her new position at zombie 5. Crossing the distance, her arrow embeds itself deep into the zombie causing some damage, but not nearly what it should have. (Zombie 5, 3 Damage)
The Zombies attack with Z5&6 attacking Anna, Z7 attacking Run, and Z8 advancing in and attacking Olo.
Z5&6 vs Anna, Z7 vs Run, Z8 vs Olo, Attack/Damage (1d20+4=18, 1d6+4=5, 1d20+4=8, 1d6+4=8, 1d20+4=19, 1d6+4=9, 1d20+4=21, 1d6+4=5)
Anna takes a slam to the chest again as do Olo and Run. Anna and Run are looking pretty beat up now. (Anna, 5 Damage; Run, 9 Damage; Olo, 5 Damage)
- Round 8
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Harman Lazar <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
- Conditions/Effects:
- Anna Conda, 3/24
- Karadlon, 12/18
- Keider, 21/23
- Olo, 16/33
- Run, 3/19
- Janiven, 18/24
- Zombie 1, Dead
- Zombie 2, Dead
- Zombie 3, Dead
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- The Hunter
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Re: CoT: Bastards of Erebus - The Sewers
Karadlon casts Mage Armor on himself then draws his longsword then growls at Run, “Fall back, Run!”
Re: CoT: Bastards of Erebus - The Sewers
Olo will attack # 8 (or 6 if 8 is dead).
OUT OF CHARACTER |
Power attack while raged using powerful blow (1d20+7=25, 2d6+11=19) |
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Re: CoT: Bastards of Erebus - The Sewers
Keider grimaces at seeing Anna in such pain and moves forward to attack Zombie 7 with a dagger released from his wrist sheath.
OUT OF CHARACTER |
Move to AJ 22 and then attack 1d20+3=13, 1d4+3=4 |
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Re: CoT: Bastards of Erebus - The Sewers
Anna grimaces and looks across at Olo.
THINKING: Why doesn't he fall back?
She growls and swings her mace at zombie 5.
1d20+2=16
1d6+2=8
THINKING: Why doesn't he fall back?
She growls and swings her mace at zombie 5.
1d20+2=16
1d6+2=8
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Re: CoT: Bastards of Erebus - The Sewers
- Round 8
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
Jan continues to move north with Morosino and turns back to take another shot at zombie 7.
Ranged Attack/Damage into melee vs Z7 (1d20+7-4=14, 1d8=2)
Though she hits, her attack seems to have no effect other than turning him into a pin cushion.
Zombie 5 adjusts it's position and attacks Anna again, but before he can attack, the exertion of his efforts, and his current state, prove too much for what's left of his rotting remains. He falls in a heap to the floor, no longer a threat to any of you. Zombie 6, 7, and 8 each attack with clenched fists.
Slam Attack/Damage Z6 vs Anna, Z7 vs Keider, Z8 vs Olo (1d20+4=8, 1d6+4=6, 1d20+4=8, 1d6+4=9, 1d20+4=16, 1d6+4=8)
Zombie 6 tries pummeling Anna, but she's able to avoid what could have been a seriously punishing blow for her. Zombie 7 attacks Keider and also misses with Keider being grateful of his speed to duck in time. Zombie 8 throws a heavy fist at Olo, but Olo backs his face away just in time to only feel the breeze as the fist flies past.
- Round 9:
- Karadlon Daladar <--- At Bat
- Rundorrig Lartzen <--- At Bat
- Keider Paol <--- At Bat
- Olomorn <--- At Bat
- Anna Conda <--- At Bat
- Jan <--- At Bat
- Zombie <--- At Bat
- Conditions/Effects:
- Anna Conda, 3/24
- Karadlon, 12/18
- Keider, 21/23
- Olo, 16/33
- Run, 3/19
- Janiven, 18/24
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- gondolin1
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Re: CoT: Bastards of Erebus - The Sewers
OUT OF CHARACTER |
Sorry about that. First week back from vacation and now regretting it. Seem like 4 weeks of work piled up. Oh well, enough bitching. |
BBCode
Attacking Z7 with Couporeille (me trustee scimitar). (1d20+5=11, 1d6+4=9)

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Re: CoT: Bastards of Erebus - The Sewers
Keider turns around briefly, drawing a dart and tossing it at Zombie 6 before turning back to face Zombie 8.
OUT OF CHARACTER |
1d20+5=10, 1d4+3=5 |
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Re: CoT: Bastards of Erebus - The Sewers
Anna decides enough is enough and casts hide from undead on herself. Visiabley upset by the amount of pain these hideous, badly dressed corpse warriors are inflicting she tries a new tactic and attempts to trip zombie 6 to the ground with her mace to its knee, hoping that her invisibility will save her from taking too much damage.
1d20+2=8
1d20+2=8
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Re: CoT: Bastards of Erebus - The Sewers
UnknownDobo wrote:Anna decides enough is enough and casts hide from undead on herself. Visiabley upset by the amount of pain these hideous, badly dressed corpse warriors are inflicting she tries a new tactic and attempts to trip zombie 6 to the ground with her mace to its knee, hoping that her invisibility will save her from taking too much damage.
1d20+2=8
Re: CoT: Bastards of Erebus - The Sewers
OUT OF CHARACTER |
[quote="Duniagdra"]I looked, but didn't find the type of action a trip is, but I'm believing this to be an attack action. You cannot do both, so I assume the trip is your action for the next round?[/quote] Indeed, Trip is a Combat Maneuver in Pathfinder:[quote="PRD"]Trip You can attempt to trip your opponent in place of a melee attack. [/quote] |
Re: CoT: Bastards of Erebus - The Sewers
Olo attacks Zombie 8 (if still standing, 6 if down).
OUT OF CHARACTER |
Olo attacks zombie 8 with rage, power attack and Powerful Blow (1d20+7=27, 2d6+11=16) Confirm on crit (1d20+7=15, 2d6+11=18) |