Karadlon advances to AI17 swinging his longsword with intent, but his timing is off or something because his blade passes before reaching the zombie. Rundorrig follows Karadlon, but has much better success as his scimitar slices into, and through the zombie's chest, inflicting serious damage felling the walking rot mongrel. Keider stops his action after seeing that there are no further threats. Looking about the area, you see Jan and Morosino still making their way around the gather. It's clear that she knows of another way, or that just in case one way is not safe, there's an alternate. She does not seem to be waiting on you, or even checking up on you. Her instructions were clear though, get to the safe house and head across this crossing and north along the west wall. With the zombies taken care of, and no further threats apparent, it's time for you to choose your route.
You also evaluate your own health and recall that if Anna has no more healing to her, that you do have potions available.
- Conditions/Effects:
- Anna Conda, 3/17
- Karadlon, 4/12
- Keider, 12/23
- Olo, 9/20
- Run, 2/18
- Janiven, 18/24
Sewers.jpg
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