CoT: Bastards of Erebus - The Sewers

You and your fellow adventurers help restore the crumbling honor of Westcrown, fight against a decades-old curse, and do battle with an enemy far more deadly than any simple fiend, all in the hopes of returning a measure of splendor to this long-beset metropolis.

Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Mon Aug 30, 2010 12:26 am

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I looked, but didn't find the type of action a trip is, but I'm believing this to be an attack action. You cannot do both, so I assume the trip is your action for the next round?


 OUT-OF-CHARACTER:   
yes i'll attempt the trip attack. I wasn't aware of the whole spell description as i was going purely from the description on TOS+ so didn't know that it would be cancelled out by the attack.

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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Mon Aug 30, 2010 9:46 am

Karadlon takes a 5 ft. step up to the zombie in front of him and takes a swing at it with his longsword.

Melee attack vs. Zombie 7 (1d20+2=6, 1d8+2=5)
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Mon Aug 30, 2010 12:05 pm


    Round 9:
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat
  6. Jan <--- At Bat
  7. Zombie <--- At Bat
The battle of the rotting flesh continues as Karadlon advances on zombie 7 to attack. He must have stepped on something though as his swing goes left missing the zombie. Run seeks to bring an end to the conflict, but he missed only just barely as he attacks the zombie. He's shocked be his apparent lack of success. For some reason, Keider tries, unsuccessfully, throwing a dart at the zombie that's been attacking Anna, but when he does, zombie 7 gets in a forearm smack to Keider's shoulder, knocking him and causing his dart to fly past the intended target. Olo, on the other hand, has much better success when in his rage he sends zombie parts flying everywhere. At the same moment, an aura of energy seems to envelope Anna, but nothing seems to change. However, once the energy fades from her, zombie 6's attention turns from her to Olo. Olo blocks the attack of the zombie with ease. Zombie 7 seeks to bash in Karadlon's cheek, but Kara ducks just in time for the blow to fly wildly past.
(Keider, 9 Damage)


    Round 10:
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat
  6. Zombie <--- At Bat

    Conditions/Effects:
    • Anna Conda, 3/24
    • Karadlon, 12/18
    • Keider, 12/23
    • Olo, 16/33
    • Run, 3/19
    • Janiven, 18/24
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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Mon Aug 30, 2010 1:02 pm

Karadlon yells out, Get around and flank the rotten thing, Keider! As he swings at the zombie again.

Melee attack vs. Zombie 7 (1d20+2=14, 1d8+2=9)
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Mon Aug 30, 2010 8:42 pm

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Rundorig, hoping Couporeille doesn't fail......



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1d20+5=8, 1d6+4=5

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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Mon Aug 30, 2010 11:01 pm

Anna changes her mind about tripping her opponent apparently and instead uses her newfound invisibility to move to AJ16, making the most of the distracted monster she attacks it from behind if Olo hasn't already killed it.

1d20+4=20
1d6+2=5

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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Wed Sep 01, 2010 12:32 am

Olo will rage power attack and powerful blow zombie number 5.

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Attack on #5 (1d20+7=8, 2d6+11=21)


And misses badly.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Wed Sep 01, 2010 10:46 am

UnknownDobo wrote:Anna changes her mind about tripping her opponent apparently and instead uses her newfound invisibility to move to AJ16, making the most of the distracted monster she attacks it from behind if Olo hasn't already killed it.

1d20+4=20
1d6+2=5

 OUT-OF-CHARACTER:   
If you're referring to my validation not including your trip attempt, it's because you cannot preform the same action type in the same round. Your spell is a standard action to cast and the trip is an attack action, both of which being the same type of action.
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Wed Sep 01, 2010 5:34 pm

Duniagdra wrote:
UnknownDobo wrote:Anna changes her mind about tripping her opponent apparently and instead uses her newfound invisibility to move to AJ16, making the most of the distracted monster she attacks it from behind if Olo hasn't already killed it.

1d20+4=20
1d6+2=5

 OUT-OF-CHARACTER:   
If you're referring to my validation not including your trip attempt, it's because you cannot preform the same action type in the same round. Your spell is a standard action to cast and the trip is an attack action, both of which being the same type of action.


 OUT-OF-CHARACTER:   
And if you'd read my last comment i confirmed i would try to trip instead as i wasn't aware that the trip attempt would have cancelled my spell.


UnknownDobo wrote:
 OUT-OF-CHARACTER:   
I looked, but didn't find the type of action a trip is, but I'm believing this to be an attack action. You cannot do both, so I assume the trip is your action for the next round?


 OUT-OF-CHARACTER:   
yes i'll attempt the trip attack. I wasn't aware of the whole spell description as i was going purely from the description on TOS+ so didn't know that it would be cancelled out by the attack.


not that it makes much diffrence i'm pretty sure the trip rolled to low so at least i'm invisible for now.

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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Thu Sep 02, 2010 6:48 pm

Keider moves to AI21 and attacks Zombie 7.
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1d20+3=19, 1d6+3=6
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Fri Sep 03, 2010 1:10 am

UnknownDobo wrote:
UnknownDobo wrote:
 OUT-OF-CHARACTER:   
yes i'll attempt the trip attack. I wasn't aware of the whole spell description as i was going purely from the description on TOS+ so didn't know that it would be cancelled out by the attack.


not that it makes much diffrence i'm pretty sure the trip rolled to low so at least i'm invisible for now.

 OUT-OF-CHARACTER:   
Just to clarify, your post was not clear to me that you intended to just trip instead of cast. Your quote shows how it could be misinterpreted. In any event.



    Round 10:
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat
  6. Zombie <--- At Bat

Karadlon expresses to Keider the idea of teamwork as he swings his longsword about. Still his focus remains true to his intent and connects fully with the zombie, sending its head tumbling to the stone floor and into the water. Run seeks equal success, but finds his attack is too late after Karadlon's killing blow. With zombie 7 put down, Keider instead heads for zombie 6 and attempts to stab it, but finds hard bone preventing him getting in deep. The damage he does is not as much as it could have been. In a fit of rage, Olo swings at the zombie, but his focus is wild and out of control. He misses the creature, but manages to remain balanced. Anna swings her light mace at the zombie, but finds her bludgeoning weapon not as effective as the slashing weapons her comrades are using. Missing the creature, Anna still remains unknown to it.

The last remaining zombie tries slamming a fist into Keider's face, but the rogue is much to quick for that.


    Round 10:
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat (Invisible to undead)
  6. Zombie <--- At Bat

    Conditions/Effects:
    • Anna Conda, 3/24
    • Karadlon, 12/18
    • Keider, 12/23
    • Olo, 16/33
    • Run, 3/19
    • Janiven, 18/24
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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Fri Sep 03, 2010 1:34 am

Karadlon steps over zombie 7's body and heads straight for Zombie 6 (square AJ 17 to be exact) and takes a swing at the thing...

Melee Attack vs. Zombie 6 (1d20+2=5, 1d8+2=4)
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Fri Sep 03, 2010 12:20 pm

Keider tumbles through Zombie 6's legs
 OUT-OF-CHARACTER:   
Acrobatics (1d20+9=25)
and unleashes a backwards stab upon regaining his feet.
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1d20+3=13, 1d6+3=9
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Fri Sep 03, 2010 1:41 pm

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Just waiting on a post from Run to conclude this round.
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Fri Sep 03, 2010 3:44 pm

Duniagdra wrote:Anna swings her light mace at the zombie, but finds her bludgeoning weapon not as effective as the slashing weapons her comrades are using.


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well would you look at that, zombies have damage reduction against bludgeoning. Serves me right for running 3rd ed monsters in my campaigns.



A lightbulb finally sparks above Anna's head as she see's the horrible wounds the other party members are inflicting with their swords and she spends her next turn putting her mace away and switching to her longsword.

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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Fri Sep 03, 2010 9:48 pm

Olo once again rages, power attacks and powerful blows the last standing zombie.

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attack on last zombie (1d20+7=9, 2d6+11=22)


And again misses badly.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sat Sep 04, 2010 1:22 am

 OUT-OF-CHARACTER:   
I just became aware of a serious mistake on my part. It seems that when we rebooted, I never downloaded your 1st level submissions, which means I never updated your character tokens in maptool. If I update them now, then that means a few of you would likely be dead. Being as your actions were based on my status of HP, this would not be fair to do. I could try and balance it all out percentage-wise, but I'll have to look at it tomorrow, in the morning, before I have to leave for work. I'll have a correction posted before this weekend is over.

Sorry about this. :oops:
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Sat Sep 04, 2010 11:05 am

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heck we can always start over. No bigee where I am concerned. Do as you ust to get back on the right track.....
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sat Sep 04, 2010 11:54 am

gondolin1 wrote:
 OUT-OF-CHARACTER:   
heck we can always start over. No bigee where I am concerned. Do as you ust to get back on the right track.....

 OUT-OF-CHARACTER:   
I'm waiting on your action post. Why post this and not you action for Run? You're holding us up. :lol:


Corrections to conditions/effects
    Previous Conditions/Effects:
    • Anna Conda, 3/24
    • Karadlon, 12/18
    • Keider, 12/23
    • Olo, 16/33
    • Run, 3/19
    • Janiven, 18/24
    Corrected Conditions/Effects:
    • Anna Conda, 3/17
    • Karadlon, 4/12
    • Keider, 12/23
    • Olo, 9/20
    • Run, 2/18
    • Janiven, 18/24
If you feel there's a discrepancy, let me know only if you're posting something in character too.
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Sat Sep 04, 2010 1:48 pm

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because I thought the problem you mentioned put a stop to your last request for an action.... I thought we had to wait for a go.... so in that case I move to aj-18 and try to hit, IC willing....


BBCode
Using Couporeille on the last zombie (1d20+5=18, 1d6+4=7)

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My stars! I think I hit!
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sat Sep 04, 2010 11:27 pm

Karadlon advances to AI17 swinging his longsword with intent, but his timing is off or something because his blade passes before reaching the zombie. Rundorrig follows Karadlon, but has much better success as his scimitar slices into, and through the zombie's chest, inflicting serious damage felling the walking rot mongrel. Keider stops his action after seeing that there are no further threats. Looking about the area, you see Jan and Morosino still making their way around the gather. It's clear that she knows of another way, or that just in case one way is not safe, there's an alternate. She does not seem to be waiting on you, or even checking up on you. Her instructions were clear though, get to the safe house and head across this crossing and north along the west wall. With the zombies taken care of, and no further threats apparent, it's time for you to choose your route.

You also evaluate your own health and recall that if Anna has no more healing to her, that you do have potions available.
    Conditions/Effects:
    • Anna Conda, 3/17
    • Karadlon, 4/12
    • Keider, 12/23
    • Olo, 9/20
    • Run, 2/18
    • Janiven, 18/24
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Sun Sep 05, 2010 10:50 am

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Rundorig heads east then north to rejoin our msterious guide while looking for signs, which, IIRC were mentioned by her before this battle.


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perception check (1d20+5=16)
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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Sun Sep 05, 2010 11:39 am

Karadlon, battered and bruised, yells out, Run, he then takes a moment to breath before going on, She ordered us to go North up the West wall. I believe that is the way we should take.
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Sun Sep 05, 2010 3:48 pm

Keider digs for a potion and chugs it before moving towards the west wall.
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Keider's max hp should be 14 not 23.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sun Sep 05, 2010 10:17 pm

marine7312000 wrote:Keider digs for a potion and chugs it before moving towards the west wall.
 OUT-OF-CHARACTER:   
Keider's max hp should be 14 not 23.

 OUT-OF-CHARACTER:   
When I updated everyone, to the correct HP, it seems that I passed Keider, but I'm seeing him with 16, not 14 HP. Are you sure it's 14?
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Mon Sep 06, 2010 1:34 am

"Does anyone have any healing? I sure could use some."

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I still do not think you have my HP correct. I have 33 before damage. I must have missed how much damage I have taken as I only show 7, so I must not have save an updated sheet.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Mon Sep 06, 2010 1:55 am

kabkal wrote:"Does anyone have any healing? I sure could use some."

 OUT-OF-CHARACTER:   
I still do not think you have my HP correct. I have 33 before damage. I must have missed how much damage I have taken as I only show 7, so I must not have save an updated sheet.

 OUT-OF-CHARACTER:   
You're looking at your 2nd level character. No one is 2nd level. You should all be 1st level unless you can show me where I told you to level.

For healing, I did point out that when entering the sewers, Jan gave you each three potions of CLW. Please, I need you guys to keep better track of what goes on here. If you need, feel free to maintain a thread for notes if one does not exist already. There is a wiki, I need to remind, for this game. At least I believe there was one started.
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Mon Sep 06, 2010 8:39 am

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found wiki.
it is here http://theonlysheet.com/wiki/index.php?title=CoT
There is nothin in it for now. Can anyone add to this or is it just the CoT moderator?
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Mon Sep 06, 2010 9:51 am

Duniagdra wrote:
marine7312000 wrote:Keider digs for a potion and chugs it before moving towards the west wall.
 OUT-OF-CHARACTER:   
Keider's max hp should be 14 not 23.

 OUT-OF-CHARACTER:   
When I updated everyone, to the correct HP, it seems that I passed Keider, but I'm seeing him with 16, not 14 HP. Are you sure it's 14?
 OUT-OF-CHARACTER:   
No you are right.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Mon Sep 06, 2010 10:37 am

gondolin1 wrote:
 OUT-OF-CHARACTER:   
found wiki.
it is here http://theonlysheet.com/wiki/index.php?title=CoT
There is nothin in it for now. Can anyone add to this or is it just the CoT moderator?

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The Wiki is for anyone who wishes to add to it. All you have to do is have a login id and pass that on to admin.
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