The remainder of the day grows boring, so you all return to your abodes, collecting supplies or things of need. Anna runs into a friend who seems relieved to have found her.
“Anna, this letter was delivered today and I've been trying to find you.” The urgency in the mans voice causes alarm within Anna.
“What is it? You read my letter? You know that's impolite, and we've spoke on this Justin,” Anna says with some compassion.
Shaking his head, the man responds as he hands the letter to her, “I only read what's written on the cover. Look!”
Anna looks at the letter. It reads, URGENT! Anna, return home now! Befuddled by the alarming nature of the cover, she opens and reads it. A tear runs down her cheek, “I have to go. I don't know if I'll return. Be well and behave.”
Eventually, back at the temple, you all gather and Jan realizes, “Where's Harman? I left him with you. I do know that much. Did he fall to the zombies?” Looking to each other, you realize that you never notice him missing. “Well, we can't go back looking for him. The Hellknights are likely all over the sewers still and we took enough of a beating today. He knows how to find his way here, I think. Does he?” She looks to you all and you each shrug. “Damn. Well, if you need, I do have two others that I found hwo might make a good fit to your team. Meet Equalis and Tyr. I had already recruited these two some days ago and have proven to be quite useful. When Anna returns, I'll begin working on the next project, Rescuing Arael.”
You're shown to some cots and spend the night at the temple. In the morning, you find mead, egg dumplings, some pork, and bread. Jan is there eating already. “It's not much, but it's satisfying.” You all fill your plates and eat. Jan questions Anna's disappearance and again you're all clueless. Jen decides to go investigate. It's not long after her leaving that Equalis and Tyr join you at the table for the morning meal.
OUT OF CHARACTER |
|Attached is the temple you're in. This is the safe house. I'm looking for a good map to use for a basement, which is were more rooms are, and where you pent the night, and also where the kitchen and mess hall are. The room with the reflecting pool as a stair that leads to an upper floor with just a few rooms. There is also a flight of stairs that descend into the basement too, under the same stairs you see there. The rest should be obvious.|
This is a good time to get acquainted with our new players and there characters and for them to become acquainted with you. Jan is currently not hear, but she will be back. You can also open dialog with the other people here. They are:
[*]Amaya (female Tian human): [list]Amaya is a well-mannered glassblower and an incredibly beautiful woman who’s somewhat self-conscious about the effect her appearance has on others—she dresses plainly as a result. She hopes someday to visit her distant kin who still live in Magnimar and Sandpoint.[/list]
[*]Ermolos (male Chelish human): [list]Ermolos is incredibly muscular, a physique the result of a long apprenticeship as a blacksmith. He walks with a slight limp—a lingering effect of a childhood illness. His father, Ermolos the Elder, was a relatively well-known adventurer who vanished on an ill-fated journey to Thuvia several years ago—Ermolos still clings to the hope to some day travel across the Inner Sea to find his missing parent.[/list]
[*]Fiosa (female halfling): [list]Fiosa is a house servant who is friends with many halfling slaves; she takes advantage of her freedom to help her kin as best she can. She has a very real respect for Janiven and Arael after they helped her smuggle several halfing slaves out of Westcrown (and out of a particularly heinous merchant’s home), and her newfound faith in Iomedae is quite strong.[/list]
[*]Gorvio (male Chelish human): [list]Gorvio works for his uncle Jacovo, a horse trader, but has increasingly grown curious about his ancestry—his vibrant amber eyes (among hints he’s overheard from his uncle during the man’s frequent drunken bouts) make him suspect that somewhere in his past lurks the blood of a tiefling or two.[/list]
[*]Larko (male Garundi human): [list]Larko lives a simple life as a dock worker, but daydreams of his childhood in the hills east of Westcrown and hopes some day to be able to afford to move out of the city and live a hunter’s life. He’s the strong, silent type, rarely speaking unless he has to.[/list]
[*]Mathalen (female Chelish human): [list]Mathalen is a thin and wiry woman who worked as a porter but found the job dreadfully dull. She got through her days by making sure to take frequent breaks to meditate and purge her mind of “the poisons of menial labor.” This attitude struck her employer as lazy, and she was recently fired from her job and thinks of the Children of Westcrown as her new calling.[/list]
[*]Rizzardo (male Varisian human): [list]After stowing away on a Chelish ship, Rizzardo found himself more or less stuck in Westcrown years ago. He earns his keep working at odd jobs as an unskilled laborer, but has to switch jobs frequently as a result of his temper and impatience at following orders from one person for too long. He only joined the Children of Westcrown because of a powerful attraction to Janiven, but has since grown to enjoy the company of the others, particularly Ermolos, who he insists sounds like his little brother.[/list]
[*]Sclavo (male Garundi human): [list]A soft-spoken yet intractable (if secret) worshiper of Iomedae, Sclavo has long worked as a scribe for one of Westcrown’s courts. He longs for a day when the laws of Cheliax can be reformed, and sees this group as a tool that, eventually, can be used to do just that.[/list]
[*]Tarvi (female Chelish human): [list]Tarvi’s parents own a prosperous jewelry store in Westcrown—the “Glitter Palace.” She’s worked there for years, but is far too witty and intelligent to do the job well. In those years she has engineered the failure of no less than a dozen attempts by her parents to get her married into nobility. Her true passion is studying magic—she has little time for romance, and hopes some day to be able to create and sell magical jewelry.[/list]
[*]Vitti (male Chelish human): [list]Vitti is a strange, eccentric man who dyes his hair green and refuses to eat any food he doesn’t grow or catch himself. A talented woodcarver whose works earn him a modest income, he prides himself on the fact that he only carves wood that’s been harvested from deadfalls and other trees that died of natural causes.[/list]
[*]Yakopulio (female gnome): [list]Of all the Children of Westcrown, noisy and irreverent Yakopulio is the least religious—she wears her atheism proudly, and her eagerness to contradict often sparks arguments among the others in the group. She works as a bartender (and moonlights as a pimp) at a tavern called the Bruised Eel, and many of the others in the Children of Westcrown don’t understand what Arael sees in the offensive gnome.[/list][/list]These little tidbits of each person is common knowledge revealed as you each met the other.