“Just what are you up to here?” inquires the dottari guardsman.
Startled, Olo turns to face the voice and sees he's got some fast talking to do. “Goblin. I saw the bastard run off with something of mine, and I chased it here. Seems I lost the bugger and am still trying to find it.”
“Ah, yes. This area is infested with them. What did it steel from you?”
“Um... It stole... My...” Olo's eyes light up as an idea flashes to mind. “Something I was making. Just a carving, and only crudely shaped at best. Was going to bring it to show a carpenter for pointers on refining. I spent many hours on the thing and was very angered it managed to pilfer the dammed thing. I still don't know how it managed to get it from me.”
“Yes, crafty little bastards. But they usually never travel alone. Be wary of hunting a goblin as they are cowards when alone. In a group, they can be very dangerous. You best well consider it lost and start over. Be more careful in the future.”
Run finds talking to people as not his finest qualities as he questions one person who backs away as if was about to be mugged. When he makes his way over to where Jan indicated, he sees Equalis and Olo who both impart their own bit of information. He begins looking about and does find a broken blade, crudely made and having holes worked through it to lighten it, he recall this to match a description he's heard tell as a dogslicer common to goblins. It's just a few feet into an alley. the only thing in this alley though is a drainage grate in the stone paving. He manages to quietly lift it away and finds a number of iron rungs to allow climbing down possible.
The three of them, now equipped with better clues, look out for the others, expecting them to eventually arrive. They see Keider only when he appears behind them. He was tipped off to the grate that now lies uncovered. Soon you see Karadlon creeping around a corner opposite your position. When he sees you, he moves to approach and trips on debris in the street, but regains his balance. He's looking about the area as if recalling something familiar. When he reaches you, he notes, “I recall that there was once a warehouse in this area. It took up a hole block it was so big. It had a lower basement. If the goblins are here, it could be that they took residence in this lower basement, provided they didn't fill it in after tearing down the building.”
The group of you make your way down the eighteen rungs and are now again in the sewers. after searching about for a time, Keider locates a well hidden panel in the wall and works it open. It reveals a five-by-five foot space with a rough ladder the descends down, into complete darkness. You all take your turn climbing down. Feeling around in the dark, you find you're in a fifteen-by-fifteen foot room with a five foot wide exit in the south wall.
OUT OF CHARACTER |
|The only person I'm missing is Tyr, but I'm not concerned about it. There was more than enough time to post. Crap! I just looked back and he's played by rednick90, who's been MIA for more than a month. If anyone wishes to cover this character, please download the file and update the class to the current level. As with Your own, please post the levels character in the Rescuing Arael thread. Thanks.[attachment=0]Tyr (level 2).tos[/attachment]|
Your current setting is Darkness. Those with normal or low-light vision cannot see your hand in front of your face. Those with Darkvision or special sensory abilities are okay up their ranges. Any further perception checks reveal hi pitched chatter from beyond the hall. You suspect this is going to be goblins. You also hear, without perception checks, rapid cut-off barking and whining chatter like a dog might do if interacting with others.
Here's what I want. First, I need to know if someone will cover Tyr. The first person to post gets him. I don't need to read, "if no one else will cover him..." If you're posting interest, you get him. Done and done. Second, you can't see. I did this purposely so you can still have some element of remaining unknown yet. You can light a lantern if you have one, but doing so has a chance of giving yourselves away. Without it though, anyone with low-light or normal vision will be fighting blind.
Common knowledge of goblins is that they are crazy and wickedly crafty. They like making traps. Remember your skills.
Yes, there's no map yet. Only Olo has Darkvision, so I'm sending him what he sees in PM. I've not yet approved the characters you've uploaded. Once I have Tyr, I'll then look them over and we'll get going.