CoT: Bastards of Erebus - The Hunt for Whitechin
- The Hunter
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Karadlon gives the pit a cursory glance making sure there are no obvious threats such as spikes sticking out for him to fall on and attempts to judge the drop. If there are no spikes and it is no deeper than roughly 10 ft. he simply does a voluntary drop down into the pit. Otherwise he'll climb down the wall Climb down (1d20+6=13). Once down he makes his way to the other side of the pit at U9 and begins climbing that wall casually, knowing that there is an ally standing at the top he'll climb to the top and just kind of peer of the edge to watch and wait for the goblins. Climb up (1d20+6=25)
- Duniagdra
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
- Round 11.5:
- Equalis Rivermore <-- Full Action
- Rundorrig Lartzen <-- Full Action
- Olomorn <--- Full Action[/n]
(Party Healed 8)
- Round 12:
- Karadlon Daladar <--- Full Action
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin<-- Full Action
The sound of activity can be heard clearly now, while there are no new foes yet visible. It sounds like they are grouping. Run can hear activity from his side as well.
- Round 12.5:
- Equalis Rivermore <-- Full Action
- Rundorrig Lartzen <-- Full Action
- Olomorn <--- Full Action[/n]
- Round 13:
- Karadlon Daladar <--- Full Action
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin<-- Full Action
ACTIVE EFFECTS |
[list]Party:[list][*]Karadlon, 23/24, Staggered[*]Keider, 28/29[*]Tyr, 37/37[*]Olomorn, 46/44(50)[list]Rage[list][*]Rounds 4/9[*]Fatigued (Rounds 1/8)[/list][/list][*]Fenrir, 19/19[/list]Foe:[list][*]Commando 6, Dead[*]Goblin 6, 12 Damage, Unconscious, Dying[*]Goblin 7, Dead[*]Goblin 13, Dead[*]Goblin 14, 7 Damage, Unconscious, Dying[*]Goblin 15, 13 Damage, Unconscious, Dying[*]Goblin 16, Dead[*]Goblin 24, 11 Damage, Unconscious, Dying[*]Goblin 25, Dead[*]Goblin Dog 1, Dead[*]Goblin Dog 2, Dead[*]Goblin Dog 3, Dead[*]Goblin Dog 4, Dead[*]Goblin Dog 7, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus) 10/30 rounds.[/list][/list] |
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Run falls back to corridor entrance (Q9) and keeps watch on the room from there.
He calls quietly to the others to tell them there is activity on this side of the pit as well.
He calls quietly to the others to tell them there is activity on this side of the pit as well.

Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Olo will move to the doorway (staying out of sight) and prepare for the coming battle, hoping to surprise whoever walks into the room.
ACTIVE EFFECTS |
Fatigued 2 of 8 rounds |
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Equalis moves to w10 and readies for more combatants.
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- The Hunter
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Karadlon will clamber up from down below to where Equalis was standing and if possible he'll move to square AA6 with his sword drawn and prepared for combat.
Climb check (1d20+6=21)
[ooc]Also wanted to ask to see if you were still counting my Mage Armor being up, Duni. See here where I cast it, the round before the combat started it appears.[/ooc]
Climb check (1d20+6=21)
[ooc]Also wanted to ask to see if you were still counting my Mage Armor being up, Duni. See here where I cast it, the round before the combat started it appears.[/ooc]
- Duniagdra
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
[ooc]Mage armor lasts for hours per level. You being forth, or is it third, it would still be active.
I'm waiting on actions from Tyr and Kieder.
One more remark. I have finally returned to the working world, however, my job has me working long days. This means I'll have little time for updating, bit I'll make every effort to stick to my original commitment of validating as often as my players enable me to do so. I'm sorry for delaying the campaign as much as I have.[/ooc]
I'm waiting on actions from Tyr and Kieder.
One more remark. I have finally returned to the working world, however, my job has me working long days. This means I'll have little time for updating, bit I'll make every effort to stick to my original commitment of validating as often as my players enable me to do so. I'm sorry for delaying the campaign as much as I have.[/ooc]
- marine7312000
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Hearing no response to his request for a better ranged weapon, Keider glances at the nearby goblins and pick up a bow and a handful of arrows for now.
Last edited by marine7312000 on Wed Jul 06, 2011 8:10 pm, edited 1 time in total.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Tyr will stay on fenrir, and move to AE8 to look around the corner. he will put his lance away and draw his sword for this.
- Duniagdra
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
[ooc]I'm sorry. I'm having a hard time finding the time to post.I don't know what to do. If you wish to continue this, then I need time to get things in order on my end, which means putting this on hold a while. There are two other options. I step down as DM and someone else take over, or I put this to the cemetery permanently. I don't want to end this though, so the third option is a hard one to make.[/ooc]
- marine7312000
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin
[ooc]I'm fine with any of the options. I'd rather keep playing but I understand all too well just how much life can get in the way of gaming. My vote is to wait and see if you're able to continue. If you're not able and decide to pass DMing duties to someone else, then I will be withdrawing from the game.[/ooc]
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
[ooc]Happy to wait. Hope everything works out for you.[/ooc]
