ACTIVE EFFECTS |
Climb: 11 Climb out of pit (1d20+4=11) |
CoT: Bastards of Erebus - The Hunt for Whitechin
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Olo will try to climb out the side of the pit (towards K).
- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
kabkal wrote:Olo will try to climb out the side of the pit (towards K).
ACTIVE EFFECTS Climb: 11 Climb out of pit (1d20+4=11)
OUT OF CHARACTER |
You're currently at K. Do you mean L or were you meaning back into the room with your team, K meaning Karadlon? |
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Duniagdra wrote:kabkal wrote:Olo will try to climb out the side of the pit (towards K).
ACTIVE EFFECTS Climb: 11 Climb out of pit (1d20+4=11)
OUT OF CHARACTER You're currently at K. Do you mean L or were you meaning back into the room with your team, K meaning Karadlon?
OUT OF CHARACTER |
Sorry, I meant K4, not just K |
-
- VISCOUNT
- Posts: 364
- Joined: Mon Oct 29, 2007 12:26 pm
- Location: Madison, WI USA
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Equalis looks wearly at the pit and decides he has no business trying to leap across. “I believe I may be stuck on this side for a bit!”. As Olomon is climbing out of the pit, Equalis notices his bleeding wounds and begins to cast.
OUT OF CHARACTER |
Swaps out Remove Paralysis for Cure Moderate Wounds: Cure Mod wounds on olo (2d8+3=8) |
-SM
- marine7312000
- DUKE
- Posts: 1634
- Joined: Sun Apr 16, 2006 4:09 pm
- Location: Round Rock, TX
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Keider curses as he tries to get a clean shot at any of his opponents. Seeing that he has none he moves to J4 and gets a closer look at the pit before taking a few quick steps and jumping into the air.
OUT OF CHARACTER |
Acrobatics to jump the pit: (1d20+11=27) |
Upon landing, he draws his rapier.
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
Hello everyone. Duni has just approved me to take over Tyr's character. ![]() As postings have already been made for both Tyr and fenrir this round, I will wait for the validation post and then play on from the next round. Looks like you guys have been having some fun so far, hope it continues. |

- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
- Round 2:
- Goblin <-- Action Taken
- Karadlon Daladar <--- Full Action
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin Dog <-- Full Action
(Karadlon, 20 Damage; Fenrir, 4 Damage; Goblin Dog, 4)
- Round 2.5:
- Equalis Rivermore <-- Full Action
- Olomorn <--- Full Action, Climb Check Needed
- Rundorrig Lartzen <-- Full Action[/n]
- Round 3:
- Goblin <-- Full Action Pending
- Karadlon Daladar <--- Full Action Pending
- Tyr <--- Full Action Pending
- Keider Paol <--- Full Action Pending
- Goblin Dog <-- Full Action Pending
ACTIVE EFFECTS |
[list]Party:[list][*]Olomorn, 34/44, Bottom of Spiked Pit[*]Karadlon, 4/24[*]Fenrir, 15/19[/list]Foe:[list][*]GC6, Dead[*]Goblin Dog 5, 4[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus)[/list][/list] |
You do not have the required permissions to view the files attached to this post.
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
I take it the roll of 11 did not get me out of the pit? |
Olo tries to climb out of the pit a second time, going the same direction.
OUT OF CHARACTER |
Climbing out of pit, second try (1d20+4=13) |
- The Hunter
- VISCOUNT
- Posts: 534
- Joined: Sun Apr 25, 2010 3:15 pm
- Location: Butler, Missouri, USA
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Karadlon, nearly collapsing, attempts to drink a potion, taking the chance to be hit again but thinking the risk would be worth it to get back to a more stable condition.
CLW Potion (1d8+1=7)
CLW Potion (1d8+1=7)
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Fenrir snaps visciously at the Goblin Dog 5 ( Fenrir attack GD5 and damage (1d20+4=6, 1d6+2=7) ) and then hearing movement behind him, takes a 5' step to N6.
Tyr desperate to aid his friends with the battle will attempt to move past Equalis a jump the pit ( Tyr's jump attemp (1d20-1=5) ), on landing Tyr draws his Short Sword, waiting for Keider to move into battle
Tyr desperate to aid his friends with the battle will attempt to move past Equalis a jump the pit ( Tyr's jump attemp (1d20-1=5) ), on landing Tyr draws his Short Sword, waiting for Keider to move into battle

-
- VISCOUNT
- Posts: 364
- Joined: Mon Oct 29, 2007 12:26 pm
- Location: Madison, WI USA
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
No change to my action: http://theonlysheet.com/community/viewt ... 188#p71188 |
-SM
- marine7312000
- DUKE
- Posts: 1634
- Joined: Sun Apr 16, 2006 4:09 pm
- Location: Round Rock, TX
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Keider moves to P7 and attacks Goblin Dog5 with his rapier from a flanking position.
OUT OF CHARACTER |
Including bonus for flanking and sneak attack for the flank. (1d20+9=23, 1d6+3=5, 2d6=4)Acrobatics to avoid AoO for moving through squares: (1d20+11=31) |
Last edited by marine7312000 on Sun Dec 26, 2010 6:03 pm, edited 1 time in total.
- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
Just a quick note on the initiative order. I messed up in keeping the goblins in initiative. All 6 of you should be active this round. My bad, sorry about that. ![]() |
- gondolin1
- Divine Rank 2
- Posts: 398
- Joined: Sat Sep 10, 2005 3:53 pm
- Location: St Jean Sur Richelieu, Quebec, Canada
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
Rundorig will take 10 on a climb down into the pit and offer Tyr to help him down and accross. This would make the climb down as a 14 |
“Tyr, approach and I will help you cross.”
Smash the Barbarian says : Save our trees, eat beavers...!
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
As Run disappears into the pit, Tyr begins his run-up (from H5). As he nears the pit he hears Run call out to him, but with his little legs pumping, and a determined look on his face he leaps into the air across the pit. (Just realised that without his shield on, Tyr's jump should not have the -1 on it making the score a 6)gondolin1 wrote: “Tyr, approach and I will help you cross.”

-
- VISCOUNT
- Posts: 439
- Joined: Sun Apr 18, 2010 2:35 am
- Location: Grand Haven, MI/ Chicago, IL
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
sorry for the absence. i thought i posted the situation. My computer took a dump. i finally got it up and running and if it is ok, i will reclaim Tyr. |
- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
- Round 2.5:
- Equalis Rivermore <-- Full Action
- Olomorn <--- Full Action, Climb Check Needed
- Rundorrig Lartzen <-- Full Action[/n]
(Olomorn, 8 Healed)
- Round 3:
- Karadlon Daladar <--- Full Action Pending
- Tyr <--- Full Action Pending
- Keider Paol <--- Full Action Pending
- Goblin Dog <-- Full Action Pending
The remaining goblin dog attacks Karadlon, Bite Attack/Damage vs Karadlon (1d20+2=16, 1d6+3=9), and clamps tightly on his thigh again pulling Karadlon to the floor. Karadlon falls unconscious from the extent of his wounds.
(Karadlon, 13 Damage, 7 Healed, Unconscious, Dying, Stabilize Check Needed; Goblin Dog 5, Dead)
- Round 3.5:
- Equalis Rivermore <-- Full Action
- Olomorn <--- Full Action, Climb Check Needed
- Rundorrig Lartzen <-- Full Action[/n]
- Round 4:
- Karadlon Daladar <--- Full Action
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin Dog <-- Full Action
- Goblin<-- Full Action
ACTIVE EFFECTS |
[list]Party:[list][*]Olomorn, 42/44[*]Karadlon, -6/24, Unconscious, Dying, Stabilize Check Needed[*]Rundorrig in Pit[*]Tyr in other pit hanging off edge, Climb needed DC 5 to pull up[*]Fenrir, 15/19[/list]Foe:[list][*]Commando 6, Dead[*]Goblin Dog 5, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus)[/list][/list] |
You do not have the required permissions to view the files attached to this post.
-
- VISCOUNT
- Posts: 439
- Joined: Sun Apr 18, 2010 2:35 am
- Location: Grand Haven, MI/ Chicago, IL
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Tyr will try to pull himself up Climbing out of the pit (1d20-6=12). If he can he will run to Karadlon's aid.
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
The validation still says I need a climb check, but the text says I finally made it, so I am a bit confused. Also, is there a way around the pit without jumping? When I was climbing out I thought I was heading to the battle side, but I see I am on the far side of the pit. |
Olo will look for a way around the pit without jumping to get back into the battle.
-
- VISCOUNT
- Posts: 364
- Joined: Mon Oct 29, 2007 12:26 pm
- Location: Madison, WI USA
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
Round 3.5 action: |
Equalis sees Karadion go down and summons up the power of his god, channeling a wave of positive energy. He also speaks “Maybe that ladder we came down could be pulled off the wall and laid across the pit?”
OUT OF CHARACTER |
Channel energy 30-foot radius centered on the Equalis. Use selective channeling feat to exclude goblin dog 4 and goblin dog 5. Healing (2d6=5) Question for DM: is the ladder on the north wall loose or fixed to the wall? |
-SM
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Rundorig watches as Tyr sails across the pit and grabs for the edge as the floor cracks under his landing.
He takes a 5'step across the pit ready to aid the halfling to climb out, but then sees that Tyr has it under control as he scrambles up the other side.
THINKING: Well son, better get up there and lend a hand. Run attempts to climb out after Tyr, climb from pit to M5 (1d20+7=17).
Once out of the pit, Rundorig draws his Scimitar & Dagger.
BTW Rundorrig as I will use him
He takes a 5'step across the pit ready to aid the halfling to climb out, but then sees that Tyr has it under control as he scrambles up the other side.
THINKING: Well son, better get up there and lend a hand. Run attempts to climb out after Tyr, climb from pit to M5 (1d20+7=17).
Once out of the pit, Rundorig draws his Scimitar & Dagger.
BTW Rundorrig as I will use him

- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
kabkal wrote:
OUT OF CHARACTER The validation still says I need a climb check, but the text says I finally made it, so I am a bit confused. Also, is there a way around the pit without jumping? When I was climbing out I thought I was heading to the battle side, but I see I am on the far side of the pit.
Olo will look for a way around the pit without jumping to get back into the battle.
OUT OF CHARACTER |
Sorry, I lost your direction, but what's done is done. You can climb into the pit and cross it as Run will do. |
scarymike23 wrote:
OUT OF CHARACTER Round 3.5 action: Equalis sees Karadion go down and summons up the power of his god, channeling a wave of positive energy. He also speaks “Maybe that ladder we came down could be pulled off the wall and laid across the pit?”
OUT OF CHARACTER Channel energy 30-foot radius centered on the Equalis. Use selective channeling feat to exclude goblin dog 4 and goblin dog 5. Healing (2d6=5)
Question for DM: is the ladder on the north wall loose or fixed to the wall?
OUT OF CHARACTER |
The ladder is indeed not fixed to the wall and could thus be laid across the pit. It's fifteen feet long, the ladder is, as all the ladders are. A balance check will be needed to cross it, (DC 10). A strength check to move and position it, DC 8. |
Hartygan wrote:Rundorig watches as Tyr sails across the pit and grabs for the edge as the floor cracks under his landing.
He takes a 5'step across the pit ready to aid the halfling to climb out, but then sees that Tyr has it under control as he scrambles up the other side.
THINKING: Well son, better get up there and lend a hand. Run attempts to climb out after Tyr, climb from pit to M5 (1d20+7=17).
Once out of the pit, Rundorig draws his Scimitar & Dagger.
BTW Rundorrig as I will use him
OUT OF CHARACTER |
In actuality, this was two separate pits, but are only divided by a six inch wall, DC 5 strength check to break down, full round to clear a path. |
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
[quote="Duniagdra]
Rundorrig kicks at the dividing wall in an effort to cross the pits, kicking at wall (1d20+3=4), and bounces.
THINKING: Damn wall must be better made than it looks
Angry with himself, Run lashes out again at the wall, second attempt (1d20+3=22), THINKING: Yeah! Thats the way you do it.. He spends some time clearing a path to the other side, muttering to himself.
“Olo, come down here and give me a hand to clear a path”
OUT OF CHARACTER |
In actuality, this was two separate pits, but are only divided by a six inch wall, DC 5 strength check to break down, full round to clear a path. |
[/quote]
Rundorrig kicks at the dividing wall in an effort to cross the pits, kicking at wall (1d20+3=4), and bounces.
THINKING: Damn wall must be better made than it looks
Angry with himself, Run lashes out again at the wall, second attempt (1d20+3=22), THINKING: Yeah! Thats the way you do it.. He spends some time clearing a path to the other side, muttering to himself.
“Olo, come down here and give me a hand to clear a path”
Last edited by Hartygan on Tue Jan 11, 2011 6:23 am, edited 1 time in total.

Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Olo will go back into the pit, a bit upset at himself for getting out on the wrong side. He will move across the pit (or pits) and climb out into the battle area, trying not to give an AoO.
OUT OF CHARACTER |
Here are 5 climb checks to use as needed in the pits: 5 climb checks to get into and out of the pit as needed. (1d20+4=11, 1d20+4=15, 1d20+4=20, 1d20+4=7, 1d20+4=22) |
- marine7312000
- DUKE
- Posts: 1634
- Joined: Sun Apr 16, 2006 4:09 pm
- Location: Round Rock, TX
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Keider shifts to the left and attacks the other dog
OUT OF CHARACTER |
5' move to P5 and attack:1d20+7=9, 1d6+3=5 |
- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
OUT OF CHARACTER |
Sorry, thought I was still waiting on you guys, but it was just Karadlon missing and with Equalis' healing, Kara is stabilized. Yes, the ladder can be moved. The map will be given to reflect the continuing actions of Run and Olo. I did not know what type of aid Tyr was going to give, but Run and Olo are now pending the action of Tyr for them to join in the fray. |
- Round 3.5:
- Equalis Rivermore <-- Full Action
- Olomorn <--- Full Action, Climb Check Needed
- Rundorrig Lartzen <-- Full Action[/n]
(Chanel Positive Energy: 5 Healing to Olomorn, Karadlon, and Fenrir)
Olo waits on Run to break through and follows him as he descends into the pit after Run breaks the divide, but Run fails in his effort in not breaching the divide.
OUT OF CHARACTER |
I have Run's kick for next round and his action is considered taken for Round 4. Olo will have no trouble climbing into and out of the pit once Run has cleared the way. |
- Round 4:
- Karadlon Daladar <--- Full Action
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin Dog <-- Full Action
- Goblin<-- Full Action
Two more goblins move into range, but four more dogs cut them off by taking position and attacking. The goblins cackle as the dogs bit and gnash. The dogs all lung, GD4&7 vs Keider, GD1-3 vs Fenrir Bite Attack/Damage (1d20+2=11, 1d6+3=5, 1d20+2=21, 1d6+3=5, 1d20+2=8, 1d6+3=6, 1d20+2=6, 1d6+3=7, 1d20+2=20, 1d6+3=5), and while most miss their marks, Keider and Fenrir suffer from goblin dog 7 and 3. The dander that constantly flakes from these foul beasts gets onto Keider and though he tries brushing it off, it doesn't matter. He soon feels the itch. That moment he feels the rash spread over him.
(Keider, 5 Damage, Dander Rash -2 Dex/Cha; Fenrir 5 Damage)
- Round 4.5:
- Equalis Rivermore <-- Full Action
- Rundorrig Lartzen <-- Action Posted
- Olomorn <--- Action Posted[/n]
- Round 5:
- Karadlon Daladar <--- Unconscious, Stabilized
- Tyr <--- Full Action
- Keider Paol <--- Full Action
- Goblin Dog <-- Full Action
- Goblin<-- Full Action
ACTIVE EFFECTS |
[list]Party:[list][*]Karadlon, -1/24, Unconscious, Stabilized[*]Keider, 5 Damage, Dander Rash -2 Dex/Cha[*]Fenrir 5 Damage[/list]Foe:[list][*]Commando 6, Dead[*]Goblin Dog 5, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus)[/list][/list] |
You do not have the required permissions to view the files attached to this post.
-
- VISCOUNT
- Posts: 439
- Joined: Sun Apr 18, 2010 2:35 am
- Location: Grand Haven, MI/ Chicago, IL
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Tyr will Swap Places with Karadlon and attack Goblin dog 4 if he is able. Attack and damage with short sword. (1d20+5=21, 1d4+1=5)
OUT OF CHARACTER |
Swap Places: Feat: The character is skilled at changing places with an ally during combat. |
- Duniagdra
- Divine Rank 21
- Posts: 6926
- Joined: Sat Dec 29, 2007 5:17 pm
- Location: Newark, New Jersey, USA
- Contact:
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
rednick90 wrote:Tyr will Swap Places with Karadlon and attack Goblin dog 4 if he is able. Attack and damage with short sword. (1d20+5=21, 1d4+1=5)
OUT OF CHARACTER Swap Places: Feat: The character is skilled at changing places with an ally during combat.
OUT OF CHARACTER |
A noble feat, but Karadlon does not have it, he is not the same size as Tyr, and more importantly, Kara is unconscious. |
-
- VISCOUNT
- Posts: 439
- Joined: Sun Apr 18, 2010 2:35 am
- Location: Grand Haven, MI/ Chicago, IL
Re: CoT: Bastards of Erebus - The Hunt for Whitechin
Then he will move to O5 and attack the same dog. thanks.