CoT: Bastards of Erebus - The Hunt for Whitechin

You and your fellow adventurers help restore the crumbling honor of Westcrown, fight against a decades-old curse, and do battle with an enemy far more deadly than any simple fiend, all in the hopes of returning a measure of splendor to this long-beset metropolis.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Hartygan » Thu Jan 20, 2011 8:57 pm

Hartygan wrote: Angry with himself, Run lashes out again at the wall, second attempt (1d20+3=22), THINKING: Yeah! Thats the way you do it.. He spends some time clearing a path to the other side, muttering to himself.
Having finally cleared a way through, Run takes a 5' step and prepares to climb out of the pit.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by marine7312000 » Thu Jan 20, 2011 9:27 pm

Keider takes a step to left again
OUT OF CHARACTER
Shift to P4

 

and swings at GD 4 again.
OUT OF CHARACTER
1d20+6=15, 1d6+3=6

 


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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Sun Jan 30, 2011 10:08 am

OUT OF CHARACTER
I'm sorry for the delay. My need to find work so I don't lose my apartment has occupied much of my days and thoughts. I can't find a post from Equalis.

 

  1. Round 4.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Action Posted
  4. Olomorn <--- Action Posted[/n]
Run breaks through the barrier and steps forward and Olo climbs in.
  1. Round 5:
  2. Karadlon Daladar <--- Unconscious, Stabilized
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
Tyr moves in to put himself between the two dogs, who lash out at him, Bit Attack/Damage vs Tyr (1d20+2=15, 1d6+3=7, 1d20+2=5, 1d6+3=9), neither are able to sink their teeth in as he deftly dodges them. Tyr attacks goblin dog 4 with his short sword, Melee Attack/Damage vs GD4 (1d20+5=24, 1d4+1=4), Melee Attack/Damage vs GD4 (1d20+5=15, 1d4+1=3), and seriously wounds the beast. Keider shifts his position,leaving an opening for the dogs to fill, and finishes off goblin dog 4.
(Goblin Dog 4, Dead)
Goblin dogs 1 and 3 each snap at Fenrir and 2 and 7 each attack Tyr and Keider, GD 1&3 vs Fenrir; GD 2&7 vs Tyr and Keider (1d20+2=12, 1d6+3=6, 1d20+2=18, 1d6+3=4, 1d20+2=13, 1d6+3=6, 1d20+2=18, 1d6+3=4), but none are able to taste flesh. The four goblins in sight loose arrows from the bows they hold, Ranged Attack/Damage vs Fenrir (x2), Tyr, Keider (1d20+3=17, 1d6=5, 1d20+3=16, 1d6=4, 1d20+3=23, 1d6=2, 1d20+3=6, 1d6=6), Crit Confirm Ranged Attack/Damage (1d20+3=22, 2d6=9), but only Tyr is hit but a very lucky shot to his unprotected underarm.
  1. Round 5.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Action Posted
  4. Olomorn <--- Action Posted[/n]
  1. Round 6:
  2. Karadlon Daladar <--- Unconscious, Stabilized
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
ACTIVE EFFECTS
[list]Party:[list][*]Karadlon, -1/24, Unconscious, Stabilized[*]Keider, 5 Damage, Dander Rash -2 Dex/Cha[*]Fenrir 5 Damage[*]Tyr, 15 Damage[/list]Foe:[list][*]Commando 6, Dead[*]Goblin Dog 4, Dead[*]Goblin Dog 5, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus) 5/30 rounds.[/list][/list]
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by scarymike23 » Sun Jan 30, 2011 12:20 pm

Cursing himself for not having given people platinum rings to channel his spells through, and worried he still can't get across the pit (-4 acrobatics means even with the ladder, its unlikely I'll make it), Equalis closes his eyes, fills himself with divine energry and bursts with the healing power of his god.
OUT OF CHARACTER
I was going to cast shield other on Tyr, but I didn't realize it required a special spell focus. So instead, Channel Energy 30 foot burst:
30 foot burst, selective channel to eliminate any 2 enemies that are wounded before this goes off (2d6=7)

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by rednick90 » Sun Jan 30, 2011 4:20 pm

Gah! Tyr yells as he swings his sword at the goblin dog3.

Attack and damage to GD3 (1d20+6=23, 1d4+1=2)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Hartygan » Mon Jan 31, 2011 3:55 am

Having finally cleared a path, Run climbs out of the pit (to M5) Run attempts climb out of pit (1d20+1=15) draws both his weapons and takes a 5' step forward (N5) and gets ready to attack.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by marine7312000 » Mon Jan 31, 2011 8:41 am

Keider swings at GD7 with his rapier.
OUT OF CHARACTER
1d20+6=9, 1d6+3=7

 


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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Sun Feb 06, 2011 2:28 pm

  1. Round 5.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Full Action
  4. Olomorn <--- Full Action[/n]
Cursing himself for not having given people platinum rings to channel his spells through, and worried he still can't get across the pit, Equalis closes his eyes, fills himself with divine energy and bursts, 30 foot burst, selective channel to eliminate any 2 enemies that are wounded before this goes off (2d6=7), with the healing power of his god. Having finally cleared a path, Run climbs out of the pit, Run attempts climb out of pit (1d20+1=15), draws both his weapons and takes a five foot step forward and gets ready to attack. Olo crosses the cleared path made by Run and climbs from the pit.
  1. Round 6:
  2. Karadlon Daladar <--- Full Action
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
Karadlon awakes as Equalis' power flows into him and heals enough of his wounds that he's able to come to and he stands a bit shaky, but not so that his abilities would be hampered. Gah! Tyr yells as he swings his sword at the goblin dog, Attack and damage to GD3 (1d20+6=23, 1d4+1=2), and cuts into the animal's flank, but it managed to shift just enough that his cut held little to wound it. Keider swings at the goblin dog before him with his rapier, 1d20+6=9, 1d6+3=7, but this dog was quick to avoid the flash of his blade.

Each of the four goblin dogs attack, each to separate walking meat sticks, GD1 vs Fen, GD3 vs Run, GD2 vs Tyr, GD7 vs Keider Bite Attack/Damage (1d20+2=10, 1d6+3=7, 1d20+2=3, 1d6+3=5, 1d20+2=22, 1d6+3=4, 1d20+2=19, 1d6+3=4), GD2 Bite Crit vs Tyr Attack/Damage (1d20+2=17, 1d6+3=5), and Tyr and Keider each take gnarling teeth in exposed flesh. The four goblins draw back strings, arrows knocked, and let go. Ranged Attack/Damage vs Run, Tyr, Keider, Fen (1d20+3=15, 1d6=5, 1d20+3=22, 1d6=1, 1d20+3=22, 1d6=4, 1d20+3=6, 1d6=3), Tyr and Keider are each struck by two of the arrows.
(Goblin Dog 3, 2 Damage; Tyr, 5 Damage; Keider, 8 Damage)
  1. Round 6.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Full Action
  4. Olomorn <--- Full Action[/n]
  1. Round 7:
  2. Karadlon Daladar <--- Full Action
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
ACTIVE EFFECTS
[list]Party:[list][*]Karadlon, 6/24[*]Keider, 21/29, Dander Rash -2 Dex/Cha[*]Tyr, 24/37[/list]Foe:[list][*]Commando 6, Dead[*]Goblin Dog 3, 2 Damage[*]Goblin Dog 4, Dead[*]Goblin Dog 5, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus) 6/30 rounds.[/list][/list]
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Hartygan » Mon Feb 07, 2011 5:52 am

Finally able to assist his friends in the battle, Rundorrig goes to work on GD3.
With scimitar and dagger slashing, he launches an attack.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by The Hunter » Mon Feb 07, 2011 9:26 am

Karadlon looks about still about dazed and attempts to assess the situation. He does a 5 ft. stumble back into the corner, whether or not it was on purpose or cause his legs are still weak isn't clear. And fumbles the words and gestures to an incantation, slinging a ball of acid and the goblin dog in square P5. Ranged Touch Attack w/Point Blank; Acid Splash Damage (1d20+7=16, 1d3+1=4)
OUT OF CHARACTER
Couldn't see goblin dog's # so just specified square, sorry.

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by scarymike23 » Mon Feb 07, 2011 11:20 am

Equalis looks nervous, but decides he needs to be on the other side of this pit. He begins to climb down into the pit, move across and climb the other side.

climb down, climb out. (1d20-2=10, 1d20-2=6)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by rednick90 » Mon Feb 07, 2011 5:28 pm

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by kabkal » Mon Feb 07, 2011 8:26 pm

Olo will move into square O4 and attack the dog at P5, knowing he might take an AoO from that dog.
OUT OF CHARACTER
Not sure if he is still fatigued, so I will go with yes and take the penalties. If he is not his attack should be 1 higher than rolled.
Attacking dog at P5 (1d20+6=10, 2d6+3=11) Not that it mattered with that roll. IC really hates me recently.

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by marine7312000 » Wed Feb 09, 2011 6:12 pm

Keider tries again to hit the dog with his rapier.
OUT OF CHARACTER
1d20+6=21, 1d6+3=9

 


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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Wed Feb 09, 2011 8:01 pm

  1. Round 6.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Full Action
  4. Olomorn <--- Full Action[/n]
Equalis looks nervous, but decides he needs to be on the other side of this pit. He begins to climb down into the pit, move across and climb the other side, climb down, climb out. (1d20-2=10, 1d20-2=6), and while climbing down was easy enough, he finds getting across all he can do at this point. Finally able to assist his friends in the battle, Rundorrig goes to work on the goblin dog within his reach, Main hand/off hand attack (1d20+5+1=23, 1d6+3=7, 1d20+5+1=10, 1d4+3=6), with his scimitar and dagger slashing. While his first attack hits, his second misses as he attempts fighting under crowded conditions. Olo moves to stand over the dead goblin dog near Keider attack the dog that's been pestering him, knowing he might take provoke an attack from the dog Run is fighting. As Olo puts to getting past Run and the corner, Opp Attack vs Run (1d20+2=22, 1d6+3=4), Crit Opp Attack vs Run (1d20+2=16, 1d6+3=6) (Save vs Rash (1d20+5=22)), he's nipped in the butt in his passing. Olo strikes at the dog, Attacking dog at P5 (1d20+6=10, 2d6+3=11), but his attempt is off after being bit and feeling it.
(Olo, 4 Damage; Goblin Dog 3, 7 Damage)
  1. Round 7:
  2. Karadlon Daladar <--- Full Action
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
Karadlon looks about still about dazed and attempts to assess the situation. He does a 5 ft. stumble back into the corner, whether or not it was on purpose or cause his legs are still weak isn't clear. And fumbles the words and gestures to an incantation, slinging a ball of acid at the same goblin dog Keider and Olo are working on, Ranged Touch Attack w/Point Blank; Acid Splash Damage (1d20+7=16, 1d3+1=4), but his aim is off and the acid splashes against the wall beside and just over the head of goblin dog 2 catching it in the splash. Tyr will swing down at the same beast Run attacked, attack and damage vs GD3 (1d20+6=13, 1d4+1=3), and hits the dog in the shackles of its neck, splitting the vertebrae and finishing it off. Keider tries again to hit the dog with his rapier, 1d20+6=21, 1d6+3=9, and hits hard enough to stagger the animal.
(Goblin Dog 3, Dead; Goblin Dog 7, 9 Damage)
The remaining Goblin Dogs each attack, GD 1 vs Fen, GD2 vs Tyr, GD7 vs Olo (1d20+2=13, 1d6+3=5, 1d20+2=16, 1d6+3=4, 1d20+2=20, 1d6+3=6), but before Keider is bit, the dog drops dead from over exerting itself. The four goblins lay on another volley of arrows, G6 vs Kara, G7 vs Olo, G24 vs Fen, G25 vs Run (1d20+3=23, 1d6=6, 1d20+3=4, 1d6=3, 1d20+3=12, 1d6=4, 1d20+3=12, 1d6=4), and arrows clatter about except for one that hits Karadlon in the chest staggering him.
(Goblin Dog 7, Dead, Karadlon, 6 Damage, Staggered)
  1. Round 7.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Full Action
  4. Olomorn <--- Full Action[/n]
  1. Round 8:
  2. Karadlon Daladar <--- Staggered
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin Dog <-- Full Action
  6. Goblin<-- Full Action
ACTIVE EFFECTS
[list]Party:[list][*]Karadlon, 0/24, Staggered[*]Keider, 21/29, Dander Rash -2 Dex/Cha[*]Olo, 40/44[*]Tyr, 24/37[/list]Foe:[list][*]Commando 6, Dead[*]Goblin Dog 2, 1 Damage[*]Goblin Dog 3, Dead[*]Goblin Dog 4, Dead[*]Goblin Dog 5, Dead[*]Goblin Dog 7, 9 Damage, Staggered[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus) 6/30 rounds.[/list][/list]

I'll have to look back to see how long he was fatigued for as I do not seem to have it tracked.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by kabkal » Wed Feb 09, 2011 8:35 pm

Olo will swing once more at the dog #7 (if still up by his turn - if not he will 5' step up and attack dog #2).
OUT OF CHARACTER
Olo attack on dog 7 (still fatigued?) (1d20+6=19, 2d6+3=8)

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Wed Feb 09, 2011 8:52 pm

OUT OF CHARACTER
Forgot to let the goblins and their dogs attack. I've updated my post above, and corrected Equalis' current position. I also realize now that the acid attack from Kara should have landed somewhere after missing and calculate the damage accordingly. I'll have to return to that later.

Olo's attack changes now with his target dead.

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by scarymike23 » Wed Feb 09, 2011 8:56 pm

Equalis attempts to clumsily climb out of the pit, cursing his situation.

Climb check 1: Climb Check (1d20-2=8)
Move action 2 to climb again since I'm pretty sure that will fail: climb check (1d20-2=14)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Hartygan » Thu Feb 10, 2011 5:19 am

Seeing an opening in front of him as the dog goes down, Rundorrig takes a 5' step to O6 and attacks GD1
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by rednick90 » Thu Feb 10, 2011 7:15 am

Seeing an opening, Tyr will run to O8 and attack goblin 6.
SpoilerShow
also IC is not working for me, as soon as it does i will post the attack.
EDIT: adding attack and damage
attack and damage vs Goblin (1d20+6=12, 1d4+1=4)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by marine7312000 » Thu Feb 10, 2011 6:29 pm

Keider steps forward to P6 and attacks the dog in front of him, cursing as he swings.
OUT OF CHARACTER
1d20+6=11, 1d6+3=6

 


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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Fri Feb 11, 2011 9:16 am

OUT OF CHARACTER
Updated Validation in Bold for splash miss.
Regarding Here

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by The Hunter » Fri Feb 11, 2011 9:35 am

Karadlon gasps as the arrow catches him in the chest and grasps it with one hand. He looks up towards goblin 6 and attempts to give a growl but the best he can manage is groan and cough of blood. He softly whispers an incantation and attempts use the last of his strength to sling a ball of acid at the goblin out of vengeance.

Acid Splash ranged touch vs. Goblin 6 (1d20+7=25, 1d3+1=4)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by scarymike23 » Thu Feb 17, 2011 11:28 am

Equalis mumbles under his breath and attempts to climb out of the pit again: Move action: Climb check (1d20-2=13)
OUT OF CHARACTER
If thats not enough to get out, then standard action to try again: standard action: climb check (1d20-2=16)

IF it was enough, then he will burst heal once he is out: 30 foot burst, selective channel to eliminate any 2 enemies in range. (2d6=6)

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Wed Feb 23, 2011 2:51 pm

OUT OF CHARACTER
I went and searched this thread and found nothing telling me why Olo would be fatigued. Did he rage?

 

  1. Round 7.5:
  2. Equalis Rivermore <-- Full Action
  3. Rundorrig Lartzen <-- Full Action
  4. Olomorn <--- Full Action[/n]
Equalis mumbles under his breath and attempts to climb out of the pit again and is up and out. He then closes his eyes, quickly wiping the sweat from his brow and chants a prayer. A burst of warming light shimmers from him and envelopes the rest of you, healing some of the damage any of you have taken. Seeing an opening in front of him as the dog goes down, Rundorrig takes a 5' step to O6 and attacks GD1 and cuts deeply into the dog's flank with his scimitar and then thrusts his dagger through the lower jaw upward into the brain pan. The animal falls in a heap. Olo advances to be beside Tyr and attacks GD 2 and hits it with his greatsword cleaving the creature's head off.
(Karadlon, Keider, Olo, Tyr, All 6 Healing; GD1, Dead, GD2 Dead)
  1. Round 8:
  2. Karadlon Daladar <--- Full Action
  3. Tyr <--- Full Action
  4. Keider Paol <--- Full Action
  5. Goblin<-- Full Action
Karadlon gasps as the arrow catches him in the chest and grasps it with one hand. He looks up towards goblin 6 and attempts to give a growl but the best he can manage is groan and cough of blood. He softly whispers an incantation and attempts to use the last of his strength to sling a ball of acid at the goblin out of vengeance. Thanks to Equalis and the last minute surge of healing that was delivered, Karadlon is able to make the throw without really exerting himself too much. The ray of acid sails through the air, and without error, hits goblin 6 in the face, burning his skin badly. Seeing an opening, Tyr will run to O8 and attack goblin 6, but when passing Run, he catches his elbow on Run's gear, which interferes with his attack causing him to miss. Keider intended on attacking the dog that was in reach of him, but finds that his target has fallen. He instead advances to attack Goblin 6, but misses. At least he doesn't feel itchy any more.
Goblins 6,7,24,25 all drop their bows and draw their swords. Goblins 7 and 24 step forward and goblin 25 as well. All four attack, two each to a foe. Keider takes a cut to the thigh, but is okay.
(Goblin 6, 4 Damage, Acid; Keider, 3 Damage)
ACTIVE EFFECTS
[list]Party:[list][*]Karadlon, 6/24, Staggered[*]Keider, 24/29[*]Tyr, 30/37[/list]Foe:[list][*]Commando 6, Dead[*]Goblin 6, 4 Damage[*]Goblin Dog 1, Dead[*]Goblin Dog 2, Dead[*]Goblin Dog 3, Dead[*]Goblin Dog 4, Dead[*]Goblin Dog 7, Dead[/list]Effects:[list][*]Bless: +1 to attack and +1 saves vs fear (Morale bonus) 7/30 rounds.[/list][/list]

I'll have to look back to see how long he was fatigued for as I do not seem to have it tracked.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Hartygan » Wed Feb 23, 2011 7:29 pm

Run wrenches his blades free of the fallen dog and turns towards the goblins. He takes a 5' step forward to N7 and attacks with scimitar & dagger on Goblin7.
OUT OF CHARACTER
Post altered after Duni's rewrite

 

Last edited by Hartygan on Thu Feb 24, 2011 5:59 am, edited 3 times in total.
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by Duniagdra » Wed Feb 23, 2011 9:37 pm

OUT OF CHARACTER
Realized I forgot to have the goblins attack. I've modified my post above with a new map.

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by kabkal » Thu Feb 24, 2011 12:31 am

OUT OF CHARACTER
See OOC here.

 

Olo will move up to normal attack the southern most goblin (if I can), squeezing past friend and the wall/door. (will give up AoO as needed).
OUT OF CHARACTER
Attack on Goblin (1d20+7=16, 2d6+4=13)

 

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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by rednick90 » Sun Feb 27, 2011 2:42 pm

Tyr will attack the goblin in N8 With a downward cut.

Attack and damage (1d20+6=25, 1d4+1=2)
Confirm Crit (1d20+6=13, 1d4+1=4)
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Re: CoT: Bastards of Erebus - The Hunt for Whitechin

Post by marine7312000 » Mon Feb 28, 2011 8:52 pm

Keider swings at Goblin25 with his rapier.
OUT OF CHARACTER
1d20+7=12, 1d6+3=7

 


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