CoD: Mission - White Plume Mountain [ENDED]

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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Tue Aug 14, 2012 7:21 am

[ooc]Aja will walk up to the other two and ask "what'cha up to? He will then go off to look for his twin brother who also died in the quest.[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Thu Aug 16, 2012 9:54 am

Round 6

Milton tucks and rolls, avoiding any attacks from the creature, then moves back in for a skirmish attack. He stabs and kills the Sea Cat quite dead.

[ooc]So let's have a discussion about what to do here. There's no way Milton and Fisma, by themselves, are going to complete this dungeon. Having said that, the remaining 3 encounters are not really that interesting... no sphinxes, floating rivers, or platforms swinging over a geyser. I don't know that it's worth all the trouble of creating new characters to play them out. Which would take at least 3 months, given our posting speeds.

My solution would be to say, "MIlton and Fisma retreat, returning to the village of Yellowreach. There, they join forces with a group of adventurers hired by one of the other collectors, trading Whelm for assistance in penetrating the final areas of White Plume Mountain to retrieve Blackrazor." I would then go on to describe the final encounters, without playing them out.

I'm open to other ideas...[/ooc]

[ae]Penno - 63 hp damage, DEAD
Aladar Noshad – 41 hp, 2 STR damage, DEAD
Ajatnarp - 57 hp damage, DEAD
Fisma - 3 STR damage
Milton Doyle - 11 hp, 1 STR damage[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Thu Aug 16, 2012 2:44 pm

[ooc]I think that's an acceptable solution, since whelm is what we were hired to retrieve. Selling Blackrazor and the other would be in his best interest as he's not interested in either.

I would like to reserve Milton for playing again in another COD Mission though.[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by admin » Thu Aug 16, 2012 4:55 pm

[ooc]
patransom wrote:Penno - 63 hp damage, DEAD
Aladar Noshad – 41 hp, 2 STR damage, DEAD
Ajatnarp - 57 hp damage, DEAD
Wondering.. What is your track record for TPK? :D
I noticed that PbP Players are not as good as a group as a table-top group (where ppl can readily discuss strategies on the fly and are better at adjusting their actions relative to the actions of others). Have you notice this as well?

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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Thu Aug 16, 2012 8:47 pm

admin wrote:[ooc]
patransom wrote:Penno - 63 hp damage, DEAD
Aladar Noshad – 41 hp, 2 STR damage, DEAD
Ajatnarp - 57 hp damage, DEAD
Wondering.. What is your track record for TPK? :D
I noticed that PbP Players are not as good as a group as a table-top group (where ppl can readily discuss strategies on the fly and are better at adjusting their actions relative to the actions of others). Have you noticed this as well?

admin[/ooc]
[ooc]I know I have. :roll:[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Fri Aug 17, 2012 7:04 am

[ooc]Any comments from the other players? Even though you're dead, I'd like your opinions on the matter. It's possible your ghosts would influence Milton's and Fisma's decisions :P[/ooc]
Duniagdra wrote:I think that's an acceptable solution, since whelm is what we were hired to retrieve. Selling Blackrazor and the other would be in his best interest as he's not interested in either.
[ooc]Actually, you were hired to retrieve Blackrazor. Turning Whelm over to the other adventurers wins their help, since that's what they were hired to retrieve. Then you can sell Wave for profit. I don't suppose that makes any difference to your decision, though.[/ooc]
Duniagdra wrote:I would like to reserve Milton for playing again in another COD Mission though.
[ooc]Absolutely. He's clearly a survivor.[/ooc]
admin wrote:Wondering.. What is your track record for TPK? :D
[ooc]I've had two full TPK's in PbP games, but one of those involved D&D characters vs an ambush with automatic weapons, so it may not quite count. Including this one, I've had two near TPKs, with less than half the party surviving.[/ooc]
admin wrote:I noticed that PbP Players are not as good as a group as a table-top group (where ppl can readily discuss strategies on the fly and are better at adjusting their actions relative to the actions of others). Have you noticed this as well?
[ooc]Absolutely true.[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by admin » Fri Aug 17, 2012 10:48 am

[ooc]
patransom wrote:
admin wrote:I noticed that PbP Players are not as good as a group as a table-top group (where ppl can readily discuss strategies on the fly and are better at adjusting their actions relative to the actions of others). Have you noticed this as well?
Absolutely true.
I don't want to highjack your thread for this particular topic, so I started a new thread about it here.
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Fri Aug 17, 2012 11:58 am

Personally, I would be up for leaving Penno and his various siblings out of it. As you say, there are only a few more encounters left which aren't really worth bringing new characters into.

I quite enjoyed playing as Penno though, so maybe he could come back as a ghost or something...
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Sat Aug 18, 2012 8:28 am

I am fine with retreat and "return" to the end. I do hope there are more CoD adventures coming soon, as this has been a fun (although deadly) adventure.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Fri Aug 31, 2012 11:24 am

[ooc]I guess our last dead adventurer's not going to chime in, so I'll go ahead and finish this as a sort of story, as proposed...[/ooc]

MIlton and Fisma retreat, returning to the village of Yellowreach. There, they encounter a group of adventurers hired by one of the other collectors, who have just arrived seeking the stolen hammer, Whelm. Milton and Fisma report that they have already retrieved Whelm from the mountain, albeit at great cost in terms of life and effort. They will, however, trade the valuable warhammer to the new arrivals in return for assistance in penetrating the final areas of White Plume Mountain to retrieve Blackrazor. The new party, eager for adventure, agrees.

Milton and Fisma lead their new companions into White Plume Mountain, past the sphinx Etrusca, who makes them repeat the appropriate riddles, and thence through the frictionless room and airborne river into the inverted ziggurat. The party descends the tiers to the final level. The bottom terrace is littered with gnawed bones, and deep grooves in its stone walls bear silent testimony to the wrath of the manticores, who greatly resent their confinement and greet the party with volleys of tail spikes as soon as the first character drops downs the chute from the level above. After a quick battle, though, the manticores are defeated and the party unlocks and opens the door at the bottom of the ziggurat.

Beyond the door, a thin mist fills a long hallway. Though it doesn’t obstruct vision, it creates a rather eerie atmosphere. Marching through the mist, some party members find themselves a bit fuzzy headed, although others are unaffected (it's a mind fog effect). At the end of the hall, they encounter another locked door, which they manage to open to discover one final room. This illuminated chamber is quite luxurious. Overhead is a 15-foot-high, vaulted ceiling decorated with scrollwork and mosaics. Thick rugs and cushions are strewn about the floor, and tapestries cover the walls. A sumptuous divan, fully 12 feet long and 5 feet deep, dominates the center of the room, and a 6-foot-tall hookah stands in the corner.

The party is greeted by a rather relieved-looking halfling. He says he is a warrior named Fenseq who has been held for ransom by the horrible wizard Keraptis for several months. He is quite pleased the party has unlocked his prison and begs to be escorted out of the mountain to freedom. One astute party member (maybe Milton), unaffected by the mind fog, finds something queer about this alleged halfling. Why is the furniture in this room so big? Glancing back over their shoulders, the party also notes a greatsword, obviously sized for a Large creature, hangs above the door. A detect evil from the convenient paladin amongst the new party members reveals a faint evil aura coming from the "halfling."

His cover blown, the ogre mage Qesnef turns invisible long enough to prepare himself, then starts fighting the party. The battle is difficult, but the party wins. In a mahogany case underneath the divan they find the greatsword known as Blackrazor, so they head back out of the mountain, believing the adventure to be over.

Arriving at the crossroads where they had just left the somewhat friendly sphinx Etrusca, they find things have changed. The pile of bones that previously blocked this now familiar intersection has been scattered about so that only a few blackened fragments poke up out of the water. Among these pieces stands a robed humanoid figure, its face concealed beneath a shadowy hood. [talk]Not thinking of leaving, are you?[/talk] the figure says in a deep, rich voice. [talk]You’ve been so very entertaining that I just couldn’t think of letting you go, especially carrying those little collector’s items of mine. And since you’ve eliminated all of their guardians, you’ll simply have to stay and take their places. I’ll have to ask you to leave all of your ridiculous weapons behind and let my servant Xonxin escort you to the Indoctrination Center. I’ll be most disappointed if you cause trouble and force Xonxin to eliminate you. Don’t worry—you’ll like it here.[/talk]

The party, of course, refuses to go to the Indoctrination Center, so a battle begins. After wasting some resources attacking the robed figure, who turns out to be an illusion, they discover their real foe is an efreeti lurking invisible down another hallway. There is a terrible fight, possibly with some near-fatalities, but the party is victorious over the efreeti Xonxin. The actual wizard Keraptis, if he exists, never makes an appearance. So the group returns to Greyhawk, where Milton and Fisma turn in Blackrazor to the collector Riikan Dack for their reward. The new party members turn in Whelm to their employer and the two groups split the profits from selling Wave back to its former owner. So ends the exciting, but awfully deadly, expedition to White Plume Mountain.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Fri Aug 31, 2012 12:12 pm

[ooc]... an adventure which, by the way, took 2 years, 3 months, and 20 days, not counting getting organized, creating characters, etc. Thanks to those of you who stuck it out from beginning to end.[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Fri Aug 31, 2012 12:40 pm

When all is settled, Milton will have a drink in honor of each comrade who fell to the tasks of retrieving each of the weapons. He then takes the time the following morning too list himself available for hire at many guilds, taverns, with a number of city offices. Once accepting a new mission, he will restock his supplies.

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