CoD: Mission - Kobold King's Kraving [ENDED]

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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Fri Oct 08, 2010 11:06 am

After a few tense moments, you hear barking coming from the village direction. Some arrows pass over your head from the same direction. Everybody readies his/her weapons.
plain1.png
OUT OF CHARACTER
You are in a field of tall grass. Your darkvision is on. The grass grants partial cover. You know, from coming and going, that the grass stops abruptly 100 feet in front of you.

Note: Because of cover, you don't see the dogs and humans. But you know their general direction.

Intiative Order:
Eel
Kinster
Rikticktik
Kal Hiss
Humans

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Fri Oct 08, 2010 12:05 pm

OUT OF CHARACTER
Did Kinster bring his doggy? Kal Hiss didn't has his 'mutt' is useless (no tricks known)

 


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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Fri Oct 08, 2010 3:07 pm

admin wrote:
OUT OF CHARACTER
Did Kinster bring his doggy? Kal Hiss didn't has his 'mutt' is useless (no tricks known)

 

OUT OF CHARACTER
but, but... don't animal companions start with one trick known?

http://www.d20srd.org/srd/classes/druid ... lCompanion
Bonus Tricks
The value given in this column is the total number of "bonus" tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Fri Oct 08, 2010 3:16 pm

OUT OF CHARACTER
Indeed it looks like we DO have a free trick!!! Is that your ruling? If so, then I'd sure use a trick for my DOGEEEE! (and he would accompany me as well!)

 


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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Sat Oct 09, 2010 7:02 am

You know, from coming and going, that the grass stops abruptly 100 feet in front of you.
OUT OF CHARACTER
So what is the scale?

 

THINKING: Scale? Scale is what's on the body of kobolds! Stoopid hooman called gondolin.....
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Re: CoD: Mission - Kobold King's Kraving

Post by patransom » Sat Oct 09, 2010 10:03 am

With very little else useful to do yet, Eel casts Entropic Shield on herself, calling up on Kurtulmak to empower her spell.
OUT OF CHARACTER
Turn Check for Divine Spell Power (1d20+4=23): adds +4 to Eel's caster level, so Entropic Shield will last 8 minutes instead of 4 minutes. It gives ranged attacks against her a 20% miss chance.

 

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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Sat Oct 09, 2010 10:26 am

THINKING: Riktiktick is impressed by Eel's great powers..... Riktiktick will be ready to spit acid to any hooman or doggee who approcah Eel and Ritiktick.
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Re: CoD: Mission - Kobold King's Kraving

Post by kabkal » Sat Oct 09, 2010 11:17 am

OUT OF CHARACTER
Since it looks like there should be a free trick, I would take stay as my bonus trick for Kyhe along with attack as the trick he leaned from me. And yes, Kyhe is with me.

 

Knowing the general direction of the people, Kinster will cast entangle where he thinks the center of the group of people is.
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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Sat Oct 09, 2010 2:52 pm

gondolin1 wrote:
You know, from coming and going, that the grass stops abruptly 100 feet in front of you.
OUT OF CHARACTER
So what is the scale?

 

THINKING: Scale? Scale is what's on the body of kobolds! Stoopid hooman called gondolin.....
OUT OF CHARACTER
1 hex = 5 feet

 

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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Sat Oct 09, 2010 2:53 pm

admin wrote:
OUT OF CHARACTER
Indeed it looks like we DO have a free trick!!! Is that your ruling? If so, then I'd sure use a trick for my DOGEEEE! (and he would accompany me as well!)

 

OUT OF CHARACTER
That is my ruling. So is doggee along? Which trick does he know?

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Sat Oct 09, 2010 3:26 pm

OUT OF CHARACTER
[quote="PowerRongeur"]That is my ruling. So is doggee along? Which trick does he know?[/quote] Dogeee is good at Defending Kal Hiss! (Defend trick) - and yes, he can now be useful to Kal Hiss so he will come along!

 


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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Sun Oct 10, 2010 8:44 am

THINKING: Doggee..... food on legs? Fast food? Food to go?
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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Sun Oct 17, 2010 9:55 pm

Everybody stays alert. Kinster and Eel both cast spells.
Then the human's dogs come.
plain2.png
OUT OF CHARACTER
You are in a field of tall grass. Your darkvision is on. The grass grants partial cover. You know, from coming and going, that the grass stops abruptly 100 feet in front of you.

Note: Because of cover, you don't see the humans. But you know their general direction. You do see all the dogs.

Intiative Order:
Eel
Kinster
Rikticktik
Kal Hiss
Humans

 

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Re: CoD: Mission - Kobold King's Kraving

Post by kabkal » Mon Oct 18, 2010 8:52 pm

Kinster will bow and arrow against D3
OUT OF CHARACTER
Bow against D3 (1d20+9=26, 1d4=3) I did not take into account cover if there is any for D3

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Mon Oct 18, 2010 9:10 pm

Kal Hiss fires two arrows at Dog #3 (1d20+10=15, 1d6+1=6, 1d20+10=16, 1d6+1=7)
(If the first arrow downs Dog #3, Dog #4 will receive the second arrow)

Dogeee prevents Dog #2 from approaching Kal Hiss

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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Tue Oct 19, 2010 6:41 pm

OUT OF CHARACTER
Riktiktick will take a five-foot step towards I6 and use a breath weapon on the dog

 

BBCode
cone of acid, reflex save DC 12 for half (2d6=8)

Burp! Pardon Riktiktick.
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Re: CoD: Mission - Kobold King's Kraving

Post by patransom » Wed Oct 20, 2010 10:00 am

Eel, in a rather unusual display of prowess, stabs dog #1 with her shortspear, then gets out of the way by stepping to J6.
OUT OF CHARACTER
1d20+3=23, 1d4-2=2, Crit confirm? (1d20+3=17, 1d4-2=2)

 

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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Mon Oct 25, 2010 9:03 pm

patransom wrote:Eel, in a rather unusual display of prowess, stabs dog #1 with her shortspear, then gets out of the way by stepping to J6.
OUT OF CHARACTER
1d20+3=23, 1d4-2=2, Crit confirm? (1d20+3=17, 1d4-2=2)

 

Eel shows her skill with a shorspear, nearly beheading th first dog coming their way.

kabkal wrote:Kinster will bow and arrow against D3
OUT OF CHARACTER
Bow against D3 (1d20+9=26, 1d4=3) I did not take into account cover if there is any for D3

 

Despite the tall grass, Kinster aim is true. You hear a yelp of pain from his target. Kyhe assumes a defensive crouch as he readies an attack.

gondolin1 wrote:
OUT OF CHARACTER
Riktiktick will take a five-foot step towards I6 and use a breath weapon on the dog

 

BBCode
cone of acid, reflex save DC 12 for half (2d6=8)

Burp! Pardon Riktiktick.
Rikticktik emits a cone of acid and the dog falls dead, slowly being eroded by acid.

admin wrote:Kal Hiss fires two arrows at Dog #3 (1d20+10=15, 1d6+1=6, 1d20+10=16, 1d6+1=7)
(If the first arrow downs Dog #3, Dog #4 will receive the second arrow)

Dogeee prevents Dog #2 from approaching Kal Hiss
Kal Hiss let fly two arrows but the tall grass blocks them before they can reach the dog.

Dogee doesn't fare better than his master as he tries to bite Dog 2.
1d20+3=5, 1d4+2=3
OUT OF CHARACTER
From now on, you can roll for your animal companions. Thanks.

 


Then the dogs attack...
Dog 2 on Doggee (1d20+2=17, 1d4+1=3)
Dog 2 grabs the leg of doggee which looks painfull.

Dog 3 on Kal Hiss (1d20+2=17, 1d4+1=5)
Dog 3 comes real close of Kal Hiss but the kobold dodges at the last second.

Dog 4 on Kyhe (1d20+2=19, 1d4+1=2)
Clearly those dogs don't like intruders on their territory and they let it be known to Kyhe.

However, Kyhe gets his revenge as he nearly mauls dog 4.
Kyhe on Dog 4 (1d20+2=15, 1d4+1=5)

Then, arrows come flying from all directions at our heroes.
arrow on Eel (1d20+4=17, 1d6=5)
arrow on Kinster (1d20+4=17, 1d6=3)
arrow on Riktiktick (1d20+4=22, 1d6=3)
arrow on Kal Hiss (1d20+4=7, 1d6=5)

The arrows are getting really close but only Rikticktik gets hit.
plain3.png
OUT OF CHARACTER
You are in a field of tall grass. Your darkvision is on. The grass grants partial cover. You know, from coming and going, that the grass stops abruptly 100 feet in front of you.

Note: Because of cover, you don't see the humans. But you know their general direction. You do see all the dogs.

Intiative Order:
Eel
Kinster
Rikticktik
Kal Hiss
Humans

Damage:
Rikticktik: 3 damages
Doggee: 3 damages
Kyhe: 2 damages

Dog 3: 3 damages
Dog 4: 5 damages

Spells:
Entropic Shield on Eel

Aura:
Which aura do you have on, Rik?

 

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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Tue Oct 26, 2010 1:00 pm

OUT OF CHARACTER
On page 24 of this topic, my charged-up aura is toughness. Don't have the sheet with me but I think it's DR/1.

 

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Re: CoD: Mission - Kobold King's Kraving

Post by kabkal » Tue Oct 26, 2010 1:53 pm

Kinster will fire at D3 once again.
OUT OF CHARACTER
Fire at dog 3 again (1d20+9=18, 1d4=4)did not factor in cover or melee if needed

 

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Re: CoD: Mission - Kobold King's Kraving

Post by patransom » Tue Oct 26, 2010 1:54 pm

Eel calls upon Kurtulmak to help her smite the bad dogs. Kurtulmak is pleased and sends her a mystical spear, which immediately skewers one of the dogs.
OUT OF CHARACTER
Turn check for divine spell power (1d20+4=19) increases Eel's caster level by 3. She casts spiritual weapon, which will last 7 rounds, and directs the weapon to attack dog #3: 1d20+6=26, 1d8+2=9. Crit confirm? (1d20+6=15, 1d8+2=10)

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Tue Oct 26, 2010 4:14 pm

Kal Hiss 5' steps to I7, activating his Boots of Speed as he does so.
He will then aim at Dog #2 - should it be dead before he runs out of arrows, he will aim at Dog #4
Attack vs Dogs (1d20+7=13, 1d6+1=3, 1d20+7=18, 1d6+1=6, 1d20+7=17, 1d6+1=2)
OUT OF CHARACTER
Active Conditions:
Boots of Speed (9 rounds left)
Fire into Melee
Point Blank Shot
Rapid Shot (no melee penalty)

 


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Re: CoD: Mission - Kobold King's Kraving

Post by gondolin1 » Tue Oct 26, 2010 7:17 pm

Boots of Speed (9 rounds left)
Fire into Melee
Point Blank Shot
Rapid Shot (no melee penalty)
OUT OF CHARACTER
And a partri-idge in pear tree... (a little holiday cheer)

 

OUT OF CHARACTER
Confirming toughness = dr 1/magic, which means I took 2 points of damage instead of 3. Riktiktick will advance to H3 to attack hooman doggee.

 

Down, doggee

BBCode
power attack at -3 (1d20+4=11, 1d6+9=13)
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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Wed Oct 27, 2010 10:32 pm

OUT OF CHARACTER
Kinster and admin:
please roll the attacks of your animal companions.

Kinster:
Dog 3 is killed by Eel before you attack. Please make another selection for your attack.

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Wed Oct 27, 2010 10:52 pm

OUT OF CHARACTER
[quote="PowerRongeur"]Kinster and admin:
please roll the attacks of your animal companions.[/quote]Oups - sorry!

 

Dogeee attack vs Evil Smelly Human Ugly-Dog #2 (1d20+3=16, 1d6+3=8)

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Re: CoD: Mission - Kobold King's Kraving

Post by kabkal » Thu Oct 28, 2010 11:37 pm

Kinster will attack D4 instead of D3. Right now Kyhe is not attacking anything, but is instead trying to figure where the humans are (has track feat).
OUT OF CHARACTER
Please roll this as I am not sure what is needed for the dog to track.

 

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Re: CoD: Mission - Kobold King's Kraving

Post by PowerRongeur » Wed Nov 03, 2010 6:53 am

patransom wrote:Eel calls upon Kurtulmak to help her smite the bad dogs. Kurtulmak is pleased and sends her a mystical spear, which immediately skewers one of the dogs.
OUT OF CHARACTER
Turn check for divine spell power (1d20+4=19) increases Eel's caster level by 3. She casts spiritual weapon, which will last 7 rounds, and directs the weapon to attack dog #3: 1d20+6=26, 1d8+2=9. Crit confirm? (1d20+6=15, 1d8+2=10)

 

Eel let the power of Kurtulmak flow through her and smite the good dog.

kabkal wrote:Kinster will fire at D4 once again.
OUT OF CHARACTER
Fire at dog 3 again (1d20+9=18, 1d4=4)did not factor in cover or melee if needed

 

Kinster fires at adog but Kyhe is in his line of fire. Because of the bad angle, Kinster hits the wrong dog.

Kyhe lets know his discontent and also that the party is being surrounded by humans, he can smell two on each side and 4 or more in front of them.

gondolin1 wrote:
OUT OF CHARACTER
Confirming toughness = dr 1/magic, which means I took 2 points of damage instead of 3. Riktiktick will advance to H3 to attack hooman doggee.

 

Down, doggee

BBCode
power attack at -3 (1d20+4=11, 1d6+9=13)
Rikticktik bears down on a pair of dogs but his mighty swing hits nothing but air.


admin wrote:Kal Hiss 5' steps to I7, activating his Boots of Speed as he does so.
He will then aim at Dog #2 - should it be dead before he runs out of arrows, he will aim at Dog #4
Attack vs Dogs (1d20+7=13, 1d6+1=3, 1d20+7=18, 1d6+1=6, 1d20+7=17, 1d6+1=2)
OUT OF CHARACTER
Active Conditions:
Boots of Speed (9 rounds left)
Fire into Melee
Point Blank Shot
Rapid Shot (no melee penalty)

 

Kal Hiss aims dog #2 and let his arrows loose. Two arrows hit, felling the beast.
Doggee, seeing only dog 4 nearby, take a big bite in the neck of his opponent, killing it instantly.


Then the two dogs that Rikticktik charged attack him.
Two dogs attack vs Rikticktik (1d20+2=5, 1d6+2=8, 1d20+2=15, 1d6+2=7)
Failing to even hit the armor of our brave Kobold.

Arrows fly through the air:
Arrow on Eel (1d20+4=15, 1d6=2)
Arrow on Kinster (1d20+4=20, 1d6=5)
Arrow on Rikticktik (1d20+2=14, 1d6=5)
Arrow on Kal Hiss (1d20+4=9, 1d6=3)

The human manage to hit Kinster through sheer luck.

Then two humans charge the party.
Human charging Doggee (1d20+7=10, 1d8+3=6)
One farmer charges doggee but is clearly not accustomed to attack a kobold party, and misses.

Human charging Kyhe (1d20+7=19, 1d8+3=10)
The other farmer is more used to hunting and wounds grievously the poor Kyhe.
plain4.png
OUT OF CHARACTER
You are in a field of tall grass. Your darkvision is on. The grass grants partial cover. You know, from coming and going, that the grass stops abruptly 100 feet in front of you.

Note: You know there are two humans on each sides and a bunch more in front of you, attacking with bows.

Intiative Order:
Eel
Kinster
Rikticktik
Kal Hiss
Humans

Damage:
Rikticktik: 2 damages
Kinster: 5 damages
Doggee: 3 damages
Kyhe: 16 damages

Spells:
Entropic Shield on Eel
Spiritual Weapon by Eel (6 round left)

Aura:
Toughness

 

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Re: CoD: Mission - Kobold King's Kraving

Post by admin » Wed Nov 03, 2010 9:16 am

Kal Hiss takes advantage of the fact that Human #3 has let his guard down for a moment (after his charge!) to attack it:

3x Arrows vs H3 (1d20+7=19, 1d6+3=4, 1d20+7=19, 1d6+3=4, 1d20+7=9, 1d6+3=4)

Dogeee will also attack H3 (1d20+3=15, 1d6+3=9) (don't forget his -2 to AC for charging :P )

OUT OF CHARACTER
Current Conditions:
Boots of Speed (8 rounds left)
Favored Enemy (Humanoid (human))
Fire into Melee
Point Blank Shot
Rapid Shot

 


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Re: CoD: Mission - Kobold King's Kraving

Post by patransom » Wed Nov 03, 2010 9:57 am

As a move action, Eel redirects her spiritual spear to attack H4. She then moves herself to K8, getting in position to provide healing support.
OUT OF CHARACTER
1d20+6=7, 1d8+2=10. That is unacceptable, Using luck domain power to reroll attack (1d20+6=16)

 

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Re: CoD: Mission - Kobold King's Kraving

Post by kabkal » Thu Nov 04, 2010 10:27 pm

PowerRongeur wrote:
kabkal wrote:Kinster will fire at D4 once again.
OUT OF CHARACTER
Fire at dog 3 again (1d20+9=18, 1d4=4)did not factor in cover or melee if needed

 

Kinster fires at adog but Kyhe is in his line of fire. Because of the bad angle, Kinster hits the wrong dog.

Kyhe lets know his discontent and also that the party is being surrounded by humans, he can smell two on each side and 4 or more in front of them.
OUT OF CHARACTER
I am confused why an 18 would hit my own dog. It cannot be that bad of a shot.

 

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