OUT OF CHARACTER |
two more arrows at H6 (1d20+8=28, 1d4+1=2, 1d20+8=21, 1d4+1=4) Threat confirm: Threat confirm (1d20+8=15, 1d4+1=5) |
OUT OF CHARACTER |
two more arrows at H6 (1d20+8=28, 1d4+1=2, 1d20+8=21, 1d4+1=4) Threat confirm: Threat confirm (1d20+8=15, 1d4+1=5) |
As a hooman-looking figure nears Kal Hiss, Kinster let loose his arrows, hitting once.kabkal wrote:Kinster will fire two arrows at H6.
OUT OF CHARACTER 2 arrows at H6 (1d20+8=19, 1d4+1=4, 1d20+8=9, 1d4+1=2)
Eel directs traffic from afar, healing Doggee and hitting a tricksy hooman.patransom wrote:Eel speaks in Draconic to her minions, “These hoomans is tricksy, maybe seeing in the dark like kobolds. We should smash them good as punishment!”
As a move action, she directs the spiritual weapon to D8's square. The spiritual weapon attacks D8 (1d20+6=22, 1d8+2=7), this time very effectively.
Eel calls upon Divine Spell Power (1d20+4=8). For the first time, Kurtulmak fails to reward her, as her caster level is reduced by 1. With Rikticktik too far away to help, she takes a 5' step (to J7) and casts cure light wounds on Doggee (1d8+3=6).
Riktiktick steps back for a breather and downs a potion, feeling vigorous afterwards.gondolin1 wrote:
OUT OF CHARACTER The dragon shaman will take a five-foot step back and drink a potion of cure moderate wounds. Who Rolls? “Burrrp! Pardonnez-moi!”
Kal Hiss fires his bow at the hooman, killing it. Upon closer examination, you find out these are elves you are attacking.admin wrote:Dogeeee Kal hiss trails off, seeing his loyal friend brought down, but then helped by Eel!!
He moves 5' to i7 (to be 10' from H6) and fires away)
Full Longbow Attack vs H6 (1d20+11=16, 1d6+3=9 // 1d20+11=12, 1d6+3=8 // 1d20+11=26, 1d6+3=6)
Action Point added to first Attack (1d6+16=22)
ACTIVE EFFECTS [list][*]Action Points left: 6 (unless I used some in this combat? I don't recall.. )
[*]Boots of Speed (6 rounds left)
[*]Favored Enemy (Humanoid (human))
[*]Point Blank Shot
[*]Rapid Shot[/list]
OUT OF CHARACTER |
Note: your favored enemy bonus was not taken into consideration. You may remove it from now on for this fight. |
kabkal wrote:Kinster will fire two more arrows at H6
OUT OF CHARACTER two more arrows at H6 (1d20+8=28, 1d4+1=2, 1d20+8=21, 1d4+1=4) Threat confirm: Threat confirm (1d20+8=15, 1d4+1=5)
OUT OF CHARACTER |
Since H6 is dead, you fire at D7 |
Kinster lets fly two arrows, hitting twice the dog who's getting angry.
OUT OF CHARACTER |
Intiative Order: Eel Rikticktik Kal Hiss Kinster Elves Damage: Rikticktik: 14 damages Kal Hiss: 3 damages Doggee: 9 damages Kyhe: 4 damages Eel: 4 damages D7: 15 damages D8: 11 damages Spells: Entropic Shield on Eel Spiritual Weapon by Eel (3 round left) Aura: Acid Shield |
OUT OF CHARACTER |
Action Point to Emulate Feat: PRECISE SHOT At the beginning of a character’s turn, he may spend 1 action point as a free action to gain the benefit of a feat he doesn’t have. He must meet the prerequisites of the feat. He gains the benefit until the beginning of his next turn. |
For a moment, Kal Hiss knows how to attack D7 even if it is is combat without hurting Dogeee! (if D7 falls, he switches target to D8)
ACTIVE EFFECTS |
Action Points left: 5 Boots of Speed (5 rounds left) Point Blank Shot Rapid Shot |
OUT OF CHARACTER |
Riktiktick breathes acid on dogee |
BBCode
OUT OF CHARACTER |
On a side note, I don't understand how taking a five foot step away from an enemy before drinking a potion provokes an attack of opportunity....... That said, lest us move on.... |
OUT OF CHARACTER |
Two shots at h5 (with fire into melee, point blank and rapid shot all on) (1d20+4=23, 1d4+1=5, 1d20+4=17, 1d4+1=4) |
OUT OF CHARACTER |
Why are you guys not taking any actions points? You know you can do a lot of nice things with action points... Not only add to a d20!! You can emulate a feat for one round (if you meet the prerequisites) many neat things! As a reminder: Special Actions * Activate Class Ability (One more time of that cool ability you have) * Boost Defense (need extra Armor Class?) * Emulate Feat (Want to get rid of the Fire Into melee penalty?) * Extra attack (how about trying doing more damage? * Spell Boost * Spell Recall (Vi, more CURING! ![]() * Stable (hope it don't come to that ![]() Remember that these are "USE IT IOR LOOSE IT" as when we level, we loose any non-spend APs left... PLEASE USE THEM! |
OUT OF CHARACTER |
I always forget which games are using action points and which aren't! If possible, Eel will add an action point to the spiritual weapon's attack: Action Point (1d6=1). This proves not to be very useful... |
“We don't need baby ... Chef wants baby. Now hoomans know of us and will defend their town properly. No more goings to town for us!” Kal Hiss says.kabkal wrote:Kinster says “"I know we need baby, but maybe we take spoils of war and get out and that be OK"”
OUT OF CHARACTER |
so everyone agrees to run away? |
OUT OF CHARACTER |
Sorry. I plumb forgot to post. |
Eel uses the remaining rounds of the Spiritual Hammer to pummel the elf in the entangle: 3 rounds of Spiritual Weapon (1d20+6=21, 1d8+2=9, 1d20+6=13, 1d8+2=9, 1d20+6=19, 1d8+2=4)
OUT OF CHARACTER |
You find on the elves 100 gp, 2 masterwork daggers and a masterwork longbow You also have 2000 xp each for this fight |