CoD: Mission - White Plume Mountain [ENDED]

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Re: CoD: Mission - White Plume Mountain

Post by The Hunter » Fri Mar 09, 2012 9:02 pm

Aladar will move the ramp and prepare to jump at the closest lobster and engage it, perhaps all too willingly due to his faith in his gauntlets.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Mon Mar 19, 2012 12:23 pm

[ooc]Sorry for the delay. Validations should happen much faster now...[/ooc]

As the party moves around to the ramp at the southwest corner of the room, the "fishies" likewise begin to converge on that location. From closer up, you can make out more about the lobsterlike creatures: armed with huge, oversized claws, they have pale bluish-purple mottled shells, and their stalked eyes weave inquisitively from side to side. As Aladar wades into the water of the descending ramp, things start to happen:

Round 1 Begins

Aja completes his summoning spell [now that you have a tactical map, please let me know where you would like the sea cat to appear]

Milton fires off an arrow at "fishie" #2. Unfortunately, this arrow does not sail down the ramp and into the fishie as expected. Instead, it meets the edge of an invisible ceiling and deflects off with a clang [see the side view image; Milton will have clear arrow shots once the fishies come within 10 feet of the bottom of the ramp]. This reveals that the level upon which the "fishies" swim is fully enclosed, with no breathing room between the water and the invisible ceiling. This means descending fully into the water to battle the fishies in melee will require holding one's breath...

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule.[/ooc]

[ae]Round 1 Continues
Aladar Noshad – 2 STR damage
Penno
Fisma - 3 STR damage, assumed to be holding the lantern until I'm advised otherwise
Fishie #1
Fishie #2

--> Quick validation
Round 2 Begins
Ajatnarp
Summoned Sea Cat
Mich - 4 DEX damage
Milton Doyle - 1 STR damage
Aladar Noshad – 2 STR damage
Penno
Fisma - 3 STR damage, assumed to be holding the lantern until I'm advised otherwise
Fishie #1
Fishie #2

--> Next Full Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by The Hunter » Mon Mar 19, 2012 1:25 pm

Aladar will stop to consider his options. He realizes that Penno would probably best be the one to stand where is currently and let the creatures come to him. Aladar will thus take a 5 ft. step back and allow Penno to step forward.
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Mon Mar 19, 2012 6:36 pm

[talk]Fishies![/talk] Penno cries happily as he unsheathes his greatsword. Cheerfully moving to Aladar's deposed position, he readies a strike against the first fishie to come into reach.

[dice=totalonly]0[/dice]
[dice=totalonly]1[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Thu Mar 22, 2012 9:48 am

Aja will set the cat at 1568 so it can attack fish #2.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Thu Mar 22, 2012 9:55 am

[ooc]Waiting on Fisma[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Sat Mar 24, 2012 11:28 am

Round 1 Continues

Aja's summoned sea cat appears at 1568 and attacks Fishie #2. It fails to hit.

Aladar steps back to allow Penno to step forward.

[talk]Fishies![/talk] Penno cries happily as he unsheathes his greatsword. Cheerfully moving to Aladar's deposed position, he readies a strike against the first fishie to come into reach.

Fisma does nothing [Fisma's player has not logged in in two weeks. If he does not return and combat gets difficult, I'll have him start casting spells, but for now he will spectate.]

Fishie #1 swims slowly toward the party. Then it snaps its huge claws, creating a cone of sonic energy that propagates through the water. The sound wave emerges from the water with a splash and catches Penno, Aladar, and Milton [each of you needs a DC16 Fort save. If you fail, you take 11 hp damage and are stunned for 4 rounds. If you make it, you take only 5 hp and are not stunned]

Fishie #2 attacks the summoned sea cat. It snaps the friendly sea creature with a claw [7 hp] and tries to grab hold, but the cat breaks free [grapple failed]. With its second claw, it misses.

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule.[/ooc]

[ae]Round 2 Begins
Ajatnarp
Summoned Sea Cat - 6 rounds left
Mich - 4 DEX damage
Milton Doyle - 5 hp, 1 STR damage, needs a DC16 Fort save to avoid taking 6 more hp and being stunned for 4 rounds
Aladar Noshad – 5 hp, 2 STR damage, needs a DC16 Fort save to avoid taking 6 more hp and being stunned for 4 rounds
Penno - 5 hp damage, needs a DC16 Fort save to avoid taking 6 more hp and being stunned for 4 rounds
Fisma - 3 STR damage, assumed to be holding the lantern until I'm advised otherwise
Fishie #1
Fishie #2

--> Next Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Sun Mar 25, 2012 11:43 am

Aja will move towards the water and then transform into a crocodile and get ready to go after fishie 1 when he can.
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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Sun Mar 25, 2012 11:32 pm

[dice=total]0[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Sun Mar 25, 2012 11:36 pm

[talk]By the spirits! we may have no choice but to dive in. I'm not going to stand here and let that thing take us down from afar. I think two of us go assist the seacat and the rest take on the other. maybe we can even draw them closer to here.[/talk]
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Mon Mar 26, 2012 3:36 pm

Hmm... That didn't work so well
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Mon Mar 26, 2012 3:42 pm

Growling, Penno steps into the water, letting his armour take him to the bottom as he walks towards Fishie #1.

As he's walking along the bottom, he counts as having firm footing which means half movement speed. I can't see anything in the rules about this being a full round action or anything, so I assume he's allowed to charge?

If not, he'll simply double move to 0865. If he can't do that, he will move to 0867 and wait there.

Charge attack
[dice=totalonly]0[/dice]
Charge damage
[dice=totalonly]1[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by The Hunter » Fri Mar 30, 2012 8:54 am

Aladar will dive in and move up behind the sea cat.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Sat Mar 31, 2012 10:26 am

Round 2

Aja descends into the water and transforms into a crocodile [can you provide stats for your crocodile form?]. His summoned Sea Cat manages to claw Fishie #2 for a bit of damage [5 hp].

Milton finds himself stunned and, therefore, cannot act.

Aladar likewise cannot resist the hammerclaw's shockwave and is stunned [rolled your save for you; unfortunately, it failed]

Growling, Penno steps into the water, letting his armour take him to the bottom as he slow-motion charges Fishie #1. The Fishie slashes him with a giant claw as he approaches [AoO for 6 hp damage] and grabs hold [Penno is grappled, putting an end to his attack].

Realizing things are not going well, Fisma begins casting a summoning spell.

Fishie #1 gives Penno a firm squeeze with its claw [constrict for 9 hp damage]. Fishie #2 attacks the summoned Sea Cat, hitting once and grabbing hold [5 hp damage and the sea cat is grappled]

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule. I am allowing charges while underwater, walking on the bottom.[/ooc]

[ae]Round 3
Ajatnarp - wild shaped into a crocodile, holding breath 68 left
Summoned Sea Cat - 12 hp damage, grappled, 5 rounds left
Mich - 4 DEX damage
Milton Doyle - 11 hp, 1 STR damage, stunned for 3 rounds
Aladar Noshad – 11 hp, 2 STR damage, stunned for 3 rounds
Penno - 20 hp damage, grappled, holding breath 26 left
Fisma - 3 STR damage, assumed to be holding the lantern until I'm advised otherwise
Fishie #1
Fishie #2 - 5 hp damage
--> Next Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Mon Apr 02, 2012 8:24 am

[talk]Not again![/talk] Penno burbles, before realising that was actually his brother who got grappled last time and not himself. He then realises that he had no way of knowing that information. Then he just burbles happily about fishies as he tries to break free.

[dice=totalonly]0[/dice]

[ooc]I'm not 100% sure about his grapple check as I'm at work right now, but the above bonus sounds about right.[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Mon Apr 02, 2012 12:40 pm

[1effect]Crocodile:
Medium in size
Land: 20
Swim: 30
Natural AC: 4
Attacks: 1 bite (1d8) + grapple check (No AoO)
Attack 2: 1 tail slap (1d12)
Hold breath for 4x17 = 68 rounds
Low light vision
[/1effect]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Mon Apr 02, 2012 12:45 pm

Aja will swim up to fishie1 and attack with a bite.

bite attack [dice]0[/dice]
bite damage (if hits) [dice]1[/dice]
grapple check (if hits) [dice]2[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Mon Apr 02, 2012 4:16 pm

Round 3

Aja, as a crocodile, swims up to Fishie #1 and attempts to bite it, with no success. His summoned Sea Cat attempts to break free from Fishie #2's huge claws, also with no success.

Milton and Aladar remain stunned.

Penno burbles about something as he tries to escape from Fishie #1's claws. He fails, just barely.

Fisma's summoned creature, a fiendish crocodile, appears behind Fishie #1 in a convenient flanking position. It attempts to give Fishie #1 a slap with its tail, but misses. Fisma then casts a new spell that causes the summoned crocodile and Penno to change places, thus freeing Penno from the Hammerclaw's grasp and trapping the crocodile [this presumes that Penno is willing to change places, which I assume he is].

Fishie #1, only a little surprised to be holding a crocodile, gives the creature a squeeze [11 hp damage]. Fishie #2 does the same to the summoned Sea Cat [15 hp damage].

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule. I am allowing charges while underwater, walking on the bottom.[/ooc]

[ae]Round 3
Ajatnarp - wild shaped into a crocodile, holding breath 66 left
Summoned Sea Cat - 27 hp damage, grappled, 4 rounds left
Mich - 4 DEX damage
Milton Doyle - 11 hp, 1 STR damage, stunned for 2 rounds
Aladar Noshad – 11 hp, 2 STR damage, stunned for 2 rounds
Penno - 20 hp damage, holding breath 24 left
Fisma - 3 STR damage, assumed to be holding the lantern until I'm advised otherwise
Summoned Fiendish Crocodile - 11 hp damage, grappled, 6 rounds left
Fishie #1
Fishie #2 - 5 hp damage
--> Next Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Mon Apr 02, 2012 4:24 pm

Thinking back to the last time that Fisma pulled the ol' switcheroo, Penno wonders why he is suddenly remembering all of Pennay's old stuff. Writing it off as his creator forgetting stuff and not being bothered to delete things, he shrugs and swings at the fishie.

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Re: CoD: Mission - White Plume Mountain

Post by patransom » Fri Apr 06, 2012 2:55 pm

[ooc]Waiting on Aja, since everyone else is stunned (or has disappeared, in Fisma's case)[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Sun Apr 08, 2012 11:33 am

[ooc]sorry trail slap got lost somewhere.[/ooc]

Aha will tall slap the fish he is on.
[dice]0[/dice] to hit
[dice]1[/dice] if hits
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Tue Apr 10, 2012 11:09 am

Round 4

Aja, as a crocodile, tail slaps Fishie #1 for a bit of damage. His summoned Sea Cat again attempts to break free from Fishie #2's huge claws and, again, fails.

Milton and Aladar remain stunned.

Penno he shrugs and swings at Fishie #1 from behind. He hits for considerable damage.

Fisma decides another spell is in order and casts enlarge person on Penno. Fisma's summoned fiendish crocodile struggles to escape the hammerclaw, to no avail.

Fishie #1 squeezes the crocodile [another 11 hp damage, disabling the creature]. Fishie #2 does the same to the summoned Sea Cat [12 hp damage].

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule. I am allowing charges while underwater, walking on the bottom.[/ooc]

[ae]Round 5
Ajatnarp - wild shaped into a crocodile, holding breath 64 left
Summoned Sea Cat - 39 hp damage, grappled, 3 rounds left
Mich - 4 DEX damage
Milton Doyle - 11 hp, 1 STR damage, stunned for 1 rounds
Aladar Noshad – 11 hp, 2 STR damage, stunned for 1 rounds
Penno - 20 hp damage, enlarge person 7 min left, holding breath 22 left
Fisma - 3 STR damage, holding the lantern
Summoned Fiendish Crocodile - 22 hp damage, grappled, disabled, 5 rounds left
Fishie #1 - 23 hp damage
Fishie #2 - 5 hp damage
--> Next Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Tue Apr 10, 2012 3:20 pm

[ooc]The water is ten feet deep right? Would that mean that Penno's head is now poking out?[/ooc]

Happy with Fisma's enhancement, Penno cheerfully swipes at the fishie again.

Attack 1
[dice=totalonly]0[/dice]
Attack 2
[dice=totalonly]1[/dice]

Damage 1
[dice=totalonly]2[/dice]
Damage 2
[dice=totalonly]3[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Wed Apr 11, 2012 9:21 am

Aja will again attempt a tail slap on the fishie

to hit: [dice]0[/dice]

damage it hits: [dice]1[/dice]
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Thu Apr 12, 2012 10:36 am

[ooc]The water is 10 feet deep, but it has an invisible iron ceiling on top of it, so Penno's head is brushing against that.[/ooc]

Round 5

Croc-Aja tries a tail slaps again, but this time he fails. His summoned Sea Cat still can't break free from Fishie #2's grapple.

Milton and Aladar finish being stunned.

Happy with Fisma's enhancement, Penno cheerfully swipes at the fishie again. His first swing wounds the beast and his second finishes it off. Maybe Penno will be getting fishie for dinner!

Fisma thinks everything is going nicely now. He just watches as his summoned, disabled crocodile swims slowly in the direction of the next enemy.

Fishie #2 continues to squeeze the summoned Sea Cat [12 hp damage, which makes the Sea Cat disabled].

[ooc]The rules on holding your breath are found under the swim skill. You may also wish to have a look at the rules on underwater combat. However, having recently watched the Mythbusters episode about shooting things into water, I am NOT giving fully submerged creatures total cover against attacks from land. This means you can shoot arrows at the fishies, subject to the usual -2 attack per 5 feet of water rule. I am allowing charges while underwater, walking on the bottom.[/ooc]

[ae]Round 6
Ajatnarp - wild shaped into a crocodile, holding breath 62 left
Summoned Sea Cat - 39 hp damage, grappled, disabled, 2 rounds left
Mich - 4 DEX damage
Milton Doyle - 11 hp, 1 STR damage
Aladar Noshad – 11 hp, 2 STR damage
Penno - 20 hp damage, enlarge person 6.9 min left, holding breath 20 left
Fisma - 3 STR damage, holding the lantern
Summoned Fiendish Crocodile - 22 hp damage, grappled, disabled, 4 rounds left
Fishie #1 - DEAD
Fishie #2 - 5 hp damage
--> Next Validation[/ae]
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Re: CoD: Mission - White Plume Mountain

Post by kabkal » Thu Apr 12, 2012 10:52 am

Aja will swim towards the next fishie and will attack with a tail slap next round.
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Re: CoD: Mission - White Plume Mountain

Post by Benji » Fri Apr 13, 2012 8:24 am

Penno will happily bound along down the waterway in slow motion.
OUT OF CHARACTER
A double move should end his front corner in 0867

 

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Re: CoD: Mission - White Plume Mountain

Post by Duniagdra » Fri Apr 13, 2012 4:56 pm

Finally able to act, Milton takes a deep breath and dives in. Her swims for the remaining fishie with his swordbow now in tne form of two swords.
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Re: CoD: Mission - White Plume Mountain

Post by patransom » Sat Apr 14, 2012 2:08 pm

[ooc]Waiting on Aladar[/ooc]
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Re: CoD: Mission - White Plume Mountain

Post by The Hunter » Fri Apr 20, 2012 12:13 pm

Aladar shakes his head violently as he snaps out of his daze. He then quickly assesses the current situation. He runs and dives in the water with his kama and moves like a fish straight towards the creature, going into a dizzying spin of maneuvers through the water past it to square 1769.
[ooc]Not taking chances and using Aladar's belt of ultimate athleticism to take 20 on the Tumble check, giving him a 32 on his check.[/ooc]
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