| OUT OF CHARACTER |
|Sorry for the delay. There has been quite a bit going on here with my uncle and summer classes. Over the next few weeks, I'm sorry to say, this mission may go quite slowly, but should pick up again in July.|
Mounting the steeds the party sets off with Morid trailing behind, as an Eagle, unable to match the rapid pace of the hoary steeds. Either the group slows to meet the speed that Morid sets or he drops the eagle form to remain in Silver Dragon form. Either way, the party progresses across the island. Within minutes, they enter a blizzard and the strong winds threaten to dismount the party.
San'Trigay notices something unusual about the blizzard. The blizzard changes drastically immediately after entering it. The strength of the blizzard now would suggest that the party has passed through a manifest zone to Risia, the plane of Ice. Likely backtracking would allow the party to flee the area of the blizzard, but given the fact that Morid's spell failed and this new knowledge of their current location, this seems to be the correct path, so turning around would not be advised.
While the immediate consensus may have been to turn around, the party eventually agrees to press onward (either leaving the blizzard and having San'Trigay explain his discovery, or immediately perhaps if Tannith is particularly amused by the storm), relying upon Tannith, Morid, and possibly Alydius Mane for sensing their progress in the proper direction. The Endure Elements effect seems to be protecting any who need protection while Tannith's resistance to cold protects her and Morid's silver dragon form (still remaining, even while posing as an eagle) grants him immunity. Some trouble begins as Morid realizes that his small form could easily be blown away in the storms winds. He drops his eagle form, returning to his wild shaped form of a silver dragon. Even in this slightly larger form, he is still finding the winds troublesome, but manageable. Occasionally, he is blown back a several feet, but his superior speed allows him to keep abreast with the party, assuming they adjust for his lack of maneuverability. Visibility being so poor, the party must rely upon verbal methods to remain close to each other. The howling winds are a little troublesome to this effect, but the party is able to press forward nonetheless, and before long, the blizzard subsides into a steady snowstorm.
Ahead, the party can see signs of civilization on the horizon. All of a sudden, however, two white darts fly past the party at extremely rapid speeds. Those in the know immediately identify the darts as white dragons defending their territory.
Because aerial combat is extremely difficult to map, I'm not going to bother. Assume the party is at least 1000 feet up (so falling deals maximum damage) and I'll post relative distances from other things.
Flying: 100ft (perfect) for all but Morid
Morid: flying 150 ft. (I have to check maneuverability)
If at first you don't succeed, then skydiving is not for you.
"Danger is like Jello. There's always room for more."