OUT OF CHARACTER |
Stunning fist attack on bearded guy (1d20+6=22, 1d8+3=4) DC Fort check = 16 |
OUT OF CHARACTER |
Stunning fist attack on bearded guy (1d20+6=22, 1d8+3=4) DC Fort check = 16 |
OUT OF CHARACTER |
Move to W12 and attack: 1d20+8=13, 1d6+4=7 |
OUT OF CHARACTER |
Stabby, stabby (1d20+11=12, 1d6+2+2d6=8). Rolling a 1 is bad. |
If the bearded monster is dead, she will double move to W0 to flank with Thogric.
OUT OF CHARACTER |
normally i would wait to drop Skara prone but this fits nice into the flow, she will need to get up. for some items i also tell the DC to beat. It enables you to write what happens when you beat it. like now for Thogric. - no need to wait for me to tell you that you passed or failed. Not all the time i will reveal the DC's. (let me know if you have remarks or thoughts about this revealing) |
OUT OF CHARACTER |
1d20+1=13 |
Skara recovers from being hit on the head and gets back up off the ground.
OUT OF CHARACTER |
I assume that's all she gets to do this round, right? |
right. (she would acytually do her stabby stabby roll 1 now and have some bad luckpatransom wrote:
OUT OF CHARACTER 1d20+1=13 Skara recovers from being hit on the head and gets back up off the ground.
OUT OF CHARACTER I assume that's all she gets to do this round, right?
OUT OF CHARACTER |
Flurry of Blows against bearded guy (2 attacks) (1d20+6=13, 1d8+3=8, 1d20+6=20, 1d8+3=10)Not sure if flanking should be added or not, so if so please add 2 to each to hit. |
OUT OF CHARACTER |
1d20+2=14 |
Thogric looks vaguely bemused as his weapons don;t seem to cause a lot of damage. The smirk turns to an "O" of surprise as the clayman explodes and blasts the dwarf warrior from his feet, leaving him groaning and coughing on the ground.
OUT OF CHARACTER |
tomorrow (for me tomorrow - 20-21 hours from this post ![]() with a dramatic voice: "what will the monster do? the loss of his glaive is o good thing ... or not? will Brak be able to hit the monster? Can Clarson hit hard enough to end this fight?" |
OUT OF CHARACTER |
1d20+10=30, 1d0+7=8 Messed up damage for the first roll... so here's another roll... Take you pick for the damage. 1d10+7=16 Crit confirm and damage. (1d20+10=30, 2d10+14=25) |
OUT OF CHARACTER |
1d20+9=28, 1d6+2+2d6=13. Forgot to add flanking, so that actually comes to 30 on the attack roll. And then to confirm the critical (which, unfortunately, doesn't double the sneak attack damage): 1d20+11=19, 1d6+2=5 |
OUT OF CHARACTER |
Congrats! you effectively killed him with a blow worthy of a master dwarven warrior! |
The Mystic man, a little bit further, is fighting with magic against some other demons. The flames are too high and too bright so you can't see past the flames what he is actually fighting.
OUT OF CHARACTER |
Killing the flying monster 600 xp (party) Killing the bearded monster 1600 xp (party) Killing kobolds 3x 100 xp total 2500/5=500 xp each Spoils of war: Glaive from bearded, a tiny pouch from the winged monster with 3 diamonds, 3 black pearls, 3 red rubys |
this concludes round #3
OUT OF CHARACTER |
Brak ends his rage right after the demon in front of him is gone - he should be fatigued for 4 rounds (and be ok in round 8) |
Brak takes a deep breath and takes time to look around.
OUT OF CHARACTER |
Rage rounds used: 2 Fatigued for 4 rounds (#4,5,6,7) |
OUT OF CHARACTER |
move to P6 |