A Night on the Town

Inspired by the Percy Jackson books, you are children of the Greek Gods, trying your best to accomplish the missions set forth by your parents

Re: A Night on the Town

Postby rednetra » Thu Jul 21, 2011 5:26 pm

I will validate tomorrow. klakxor can you also please update the map.
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Re: A Night on the Town

Postby klakxor » Fri Jul 22, 2011 1:57 pm

Map updated:

 OUT-OF-CHARACTER:   
Some speculation done for the map:
Scorpius did not say anything about his dog moving with him but I figured it would follow its masters lead.
Erebate did not have a location stated when he moved, so I moved him a standard move outside of the melee combat situation.
Tryz did not specify he moved out of the building at any point in time, but I figured he had to have since he threw his bomb.
Gargoyle 2 was not giving a location he was moving to (just towards Tryz), so I moved him a standard move.
Ulath attacked Gargoyle 2 with a charge (no location given but G2 did not have one decided) so I moved him next to G2.
If any of this is wrong, please let me know so I can correct it


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Re: A Night on the Town

Postby rednetra » Fri Jul 22, 2011 2:06 pm

perfect
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Re: A Night on the Town

Postby rednetra » Sat Jul 23, 2011 1:32 pm

Round -4
Gargoyle 1 - does his two claw attack Getting hit with two claw attacks one doing 4 points damage the other 5 and a bite attack missing but a gore attack hitting for 4 point of damage taking 14 points of damage total.
Scorpius - Scorpius will run to p19 and fire his bow at the gargoyle at k17 hitting it and doing a lot of damage it it
Erabate - stays out of combat to avoid bombs
Validate -
Tyr - Seeing that Gargoyle is all alone and in no danger too hit his fellow combatant. throws another Bomb blowing it up it going into a Gold dust .
Q - Attacks Gargoyle 2 hitting it great but does not look like it did much damage
Gargoyle 2 - takes his two claw attack both at Q on the second one not sure what happens but he falls out of the Sky and is no prone on the ground ( Got too Love when they role a 1)
Galen - seeing just about everyone leaving the house into the street, slowly moves to the door to peek out and see what is going on. The Shield stops it Glow
Uther - Attacking again with the Magic Club hitting it and it blows up into Gold Dust

COMBAT OVER
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Re: A Night on the Town

Postby kabkal » Sun Jul 24, 2011 11:37 am

Q looks at his weapon and wonders why with such a great hit it did no damage, saying "Odd, I hit it so hard too..."

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As a player I know, but Q does not know about Gargoyles so would not know DR and magic weapons.
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Re: A Night on the Town

Postby Benji » Sun Jul 24, 2011 6:31 pm

Ulath wipes his magical weapon down before resheathing it disdainfully. Rock is a tough substance to hack through. He tells Q. Mundane weapons wouldn't do much damage to a inaminate gargoyle, so I assumed that magic would make the difference.

He pinches the bridge of his nose in a sign of weariness. What happened here anyway, I was inside. Where did these creatures come from?
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Re: A Night on the Town

Postby klakxor » Mon Jul 25, 2011 11:23 am

Galen, still just inside the doorway looks out as the last gargoyle is dispatched. Ulath, that was amazing.
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Re: A Night on the Town

Postby rednetra » Tue Jul 26, 2011 7:53 pm

after combat you all seem to remember that right before it started and yes it was not long that a town guard ran away after Erabat spooked him.

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as of now James is left the game if he reups then great.
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Re: A Night on the Town

Postby Duniagdra » Thu Jul 28, 2011 1:06 am

Tryz will throw another bomb.
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Re: A Night on the Town

Postby klakxor » Thu Jul 28, 2011 10:36 am

Duniagdra wrote:Tryz will throw another bomb.


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LOL, who are you throwing a bomb at?
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Re: A Night on the Town

Postby Duniagdra » Thu Jul 28, 2011 4:47 pm

klakxor wrote:
Duniagdra wrote:Tryz will throw another bomb.


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LOL, who are you throwing a bomb at?

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Yes, red informed me in PM that the encounter was over. I missed that somehow in checking from my phone. No bomb will be thrown. :blush:
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Re: A Night on the Town

Postby rednetra » Thu Jul 28, 2011 4:57 pm

but two bombs did go off with a town guard not too far away. >:)
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Re: A Night on the Town

Postby rednick90 » Fri Jul 29, 2011 10:25 am

Scorpius will tear strips of cloth from his clothing and bandage himself.
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Re: A Night on the Town

Postby Duniagdra » Sat Jul 30, 2011 11:27 pm

We should move off from this location. Those guards are likely to return.
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Re: A Night on the Town

Postby klakxor » Mon Aug 01, 2011 12:10 pm

Galen, noticing Scorpius bandage himself up runs over to him. Are you badly injured? I am a healer. I can at least help bandage the wounds for you.
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Re: A Night on the Town

Postby rednetra » Tue Aug 02, 2011 2:14 am

Scorpius is rather hurt.

You all start moving away from this location. You do get to a location secure and can see a group of 4 guards going to the combat location Erabat is no where to be found.
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He dropped out
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Re: A Night on the Town

Postby rednick90 » Tue Aug 02, 2011 10:16 am

i do need some healing if you dont mind.
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Re: A Night on the Town

Postby klakxor » Tue Aug 02, 2011 11:22 am

Galen says a quick prayer to Apollo, hoping his father will help him with his healing spell.

CLW on Scorpius (1d8+2=3)

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Guess not
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Re: A Night on the Town

Postby kabkal » Thu Aug 04, 2011 10:47 am

Q will step up to Scorpius and cast CLW on him for 6. "That is all I can do to help."

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CLW (1d8+2=6)
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Re: A Night on the Town

Postby rednetra » Thu Aug 04, 2011 2:42 pm

Scorpius Looks almost all better he is just winded for a moment. You are all very well hidden But the guards are starting too look around your not sure how much longer you will stay hidden.
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Re: A Night on the Town

Postby rednick90 » Fri Aug 05, 2011 4:22 am

Thank you both. I have a plan to get us out of here if you know where to take us. he will whisper something to his dog.

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“distract the guards and lose them then find me again.”
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Re: A Night on the Town

Postby rednetra » Fri Aug 05, 2011 9:48 pm

the dog licks his face then goes off barking and making a great derivation. all the Guards seem to take interest in the dog and leaves this area.
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Re: A Night on the Town

Postby kabkal » Sat Aug 06, 2011 11:57 am

Q says "OK, that worked. Now what is your plan"
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Re: A Night on the Town

Postby rednick90 » Sat Aug 06, 2011 2:44 pm

that was my plan. perhaps we should return to the inn?
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Re: A Night on the Town

Postby rednetra » Wed Aug 10, 2011 6:51 pm

 OUT-OF-CHARACTER:   
now where is the party going
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Re: A Night on the Town

Postby rednick90 » Thu Aug 11, 2011 7:50 am

 OUT-OF-CHARACTER:   
ill head back to the inn
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Re: A Night on the Town

Postby kabkal » Fri Aug 12, 2011 10:17 am

Q follow the group back to the inn (or where ever they end up). All the while keeping an eye out for guards and other baddies.
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Re: A Night on the Town

Postby rednetra » Sat Aug 13, 2011 7:26 pm

you all sneak around the city ally ways heading back to the Hotel. once there and you enter they treat you good. you sit down and with out ordering your brought the best meal for the day. the Veggies actuality very fresh it is mutton for food and the potato are also some of the best you have ever you have eaten. as you look around you notice that there are glyths going around the top of the building small but non the less there you also notice there is a lot of live plants. once done eating the bartender walks over takes a chair turns it around and sits at the table. i dont know what your deal is kids but i don't want any problems. our kind tend too bring trouble. I am a son are Dionysus so please lets not bring monsters in here. sadly this many heors im sure there are a few homing in but the boss will not be back tonight. so i have been made your protection. Did you guys have any problems while out there. i see your one short. the one from this city.
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Re: A Night on the Town

Postby rednetra » Wed Aug 17, 2011 4:00 pm

The Bartender said a bit more stern. Did you have any problem out there
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Re: A Night on the Town

Postby klakxor » Wed Aug 17, 2011 4:23 pm

“A little sir, but we were able to manage.” Galen says meekly
"Remember this. 15 will get you 20, but 18 will get you a +4"

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