Thoros casts some preparatory spells and offers to carry Precious for Striker. While the pair are discussing the best way to arrange this, not to mention persuading the leopard to allow it, Garoth steps forward to descend first. The two workmen grab hold of the rope once Garoth has tied himself off and lower him into the sewer. His eyes easily adjust to the darkness and Garoth looks around as he descends. Finally, his feet touch the floor below and the rope goes slack. After untying, Garoth follows the gnome to the side.
Once by one, the others descend into the sewer where the gnome waits for them. The sewer is fetid and the stench nearly overwhelming. [talk]Yes, it's bad here. We'll go down this way for a bit before joining a main tunnel. The air is better there and we can make better time.[/talk] He looks up at the two ioun torches floating above the heads of Striker and Cleart while pursing his lips. [talk]Do you need those things? We try to be ... discreet ... down here. It's not too bad since it's day outside but you don't want to draw too much attention to ourselves.[/talk]
Before he leads them away, the gnome points to a cord concealed along the wall of the sewer tunnel. [talk]When you'r ready, pull on this. Pull it three times ... a pattern like this ... pull twice, pause and then pull again. We'll hear and let down the rope for you.[/talk]
The gnome leads the way to the larger tunnel, then turns right into a tunnel that parallels the river. Everyone has enough room to move but the two half-orcs do have to be cautious that their heads don't hit anything hanging from the ceiling. After roughly five minutes, the gnome leads them right into a larger, gently sloping tunnel. They are obviously now moving uphill away from the river, walking beside a trickle of sewage that runs through a shallow channel in the centre of the tunnel's floor. After going a short distance, the gnome turns into another tunnel that parallels the river.
[talk]Careful here. The ceiling's low in places ... I'm okay but you bigger folks may have to duck. We're going a short distance down here.[/talk]
The gnome leads them to a shadowed alcove where an opening is cleverly concealed. Everyone will have to duck to enter the low opening that the gnome stands beside. [talk]I've been down all the way to the far end. It's narrow so we'll need to be careful. And it's wet, too, so I'll appreciate it if you keep that cat under control and don't splash too much. We'll take a quarter hour, or so, to reach the end where I'll leave you. Feel free to use those glowing stones but I'd advise against torches or lanterns ... it's close in the tunnel.[/talk]
With that, the gnome ducks slightly and slips into the opening. It's dark in there but those with darkvision can see the gnome walking ahead of them. Once everyone ducks inside, they find that the tunnel is close both to the sides and overhead. It slopes down, presumably descending under the river, but not so quickly to present a danger of falling. Eventually, the party reaches a point where water begins to drip from overhead. The moisture collects on the floor, running downhill ahead of them. Shortly thereafter, the party begins to wade through dirty, stale-smelling water. It doesn't get over knee deep for the party but only the gnome's head is visible ahead of them, just barely above the water. Shortly after, the water stops getting deeper and then the floor begins to slope upwards. It continues to ascend until the group is certain that they are nearly back to the level of the sewers that they left. Shortly after this, the tunnel becomes wider and everyone can walk comfortably.
[talk]The tunnel ends just ahead. It dead ends so it's probably some kind of secret door. I don't know since that's not what I was hired to do. Remember, find your way back and summon help when you're ready.[/talk] With that, the gnome turns and returns back towards the warehouse.
Worrel: Half-elf /Undead Scourge