Day 2 -> Still on the lamb

Groggily waking up with a parched throat on a hard floor in a room smelling of stale, unwashed bodies is never the best way to start your day. Realizing that you aren't alone and that one wall is made of bars and not stone like the rest just means that it's going to be even worse than you thought. Your life will be getting very interesting, very soon. A one-shot module for level 1 characters, the players must escape their imprisonment, or face the consequences.

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Re: Day 2 -> Still on the lamb

Post by smeltdm » Sun Sep 10, 2017 12:39 am

Moe moves to Brak to render aid...[talk]Can some one search the area for potions[/talk]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sun Sep 10, 2017 9:11 am

Moe tries to bandage Brak's wounds, but it will take more work to be successful
ACTIVE EFFECTS
[Round 6]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, bleeding)
Bugbear 1 (unconscious, prone, bleeding)

Group 2: <-- action pending
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, bleeding)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (19hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Sun Sep 10, 2017 10:21 am

Siril searches, he starts with the Wizard, being careful not to wake him. He is looking for potions first, if he finds any he immediately turns them over to Moe or Morck.

If it looks like he is about to wake any of the enemy, he will kill them instead.
Image Siril: Elven Ranger
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Re: Day 2 -> Still on the lamb

Post by admin » Sun Sep 10, 2017 10:44 am

Morck will also help with the potion/healing search efforts, saying:
[talk]We don't have much time before the two sleeping wake up... under a minute![/talk]

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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Sun Sep 10, 2017 11:06 am

How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.
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Re: Day 2 -> Still on the lamb

Post by admin » Sun Sep 10, 2017 1:54 pm

ElectroZman wrote:How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.
:thumb1:

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Re: Day 2 -> Still on the lamb

Post by kabkal » Sun Sep 10, 2017 5:54 pm

Coty will help with the search so others can dispatch the enemies as needed.
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Sep 13, 2017 6:19 pm

[ooc]
ElectroZman wrote:How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.
If you are being careful, it might take longer as you can't be as rough. If you take a full round action to attack one, you get an auto-crit.

We are still in initiave rounds due to the bleeding, so let me know which you are proceeding with[/ooc]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Sep 13, 2017 6:21 pm

Morck rifles a bugbear, and notes it has some coins, but no obvious potions.
ACTIVE EFFECTS
[Round 6]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, bleeding)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage) <-- action pending
Dwarf 4 (unconscious, prone, bleeding)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (19hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
[/quote]
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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Wed Sep 13, 2017 8:08 pm

Siril searches the Wizard this round.
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Thu Sep 14, 2017 6:45 pm

[ooc]
ElectroZman wrote:Siril searches the Wizard this round.
Carefully searching or regular?[/ooc]
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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Thu Sep 14, 2017 7:32 pm

carefully.
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Re: Day 2 -> Still on the lamb

Post by smeltdm » Tue Sep 19, 2017 5:41 pm

ping....
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Tue Sep 19, 2017 7:56 pm

Siril starts carefully searching Zanzer, trying not to wake him
ACTIVE EFFECTS
[Round 6]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, bleeding)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3: <-- action pending
Brak (19hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by kabkal » Wed Sep 20, 2017 6:40 am

[ooc]How much longer will the eagle be around?[/ooc]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Sep 20, 2017 6:41 pm

kabkal wrote:[ooc]How much longer will the eagle be around?[/ooc]
[ooc]Isn't it a total of 1 minute (10 rounds)?[/ooc]
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Re: Day 2 -> Still on the lamb

Post by kabkal » Thu Sep 21, 2017 6:15 am

Cain Eyebright wrote:
kabkal wrote:[ooc]How much longer will the eagle be around?[/ooc]
[ooc]Isn't it a total of 1 minute (10 rounds)?[/ooc]
[ooc]According to here http://www.d20pfsrd.com/magic/all-spell ... n-monster/ it is 1 round/level[/ooc]
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Re: Day 2 -> Still on the lamb

Post by admin » Thu Sep 21, 2017 8:12 am

kabkal wrote:How much longer will the eagle be around?
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level)
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Re: Day 2 -> Still on the lamb

Post by kabkal » Thu Sep 21, 2017 8:48 pm

admin wrote:
kabkal wrote:How much longer will the eagle be around?
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level)
admin
[ooc]Missed that when looking, glad to be wrong in the case. Thanks.[/ooc]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Fri Sep 22, 2017 5:39 pm

[ooc]So what is Coty doing?[/ooc]
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Re: Day 2 -> Still on the lamb

Post by kabkal » Sat Sep 23, 2017 9:25 am

Coty will have the eagle guard the wizard while the wizard is being searched. If the wizard starts to wake then both Coty and the eagle with attack it.
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Tue Sep 26, 2017 7:18 pm

Coty and the eagle stand ready to attack Zanzer if he stirs.
Dwarf 6 bandages up dwarf 1.
Dwarf 2 tries to bandage dwarf 3, but has problems getting the bandages to stay in place.
Zanzer snores slightly
ACTIVE EFFECTS
[Round 7]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg) <-- action pending
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (21hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by smeltdm » Wed Sep 27, 2017 8:09 am

Moe continues in his attempt to render aid to Brak...
Heal CheckShow
[dice]0[/dice]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Sep 27, 2017 7:21 pm

Moe is frantically trying to bandage Brak, but his skill with sealing wounds is not as well practiced as his skill at causing them.
ACTIVE EFFECTS
[Round 7]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2: <-- action pending
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (21hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by admin » Wed Sep 27, 2017 7:31 pm

[ooc]May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)[/ooc]

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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Wed Sep 27, 2017 7:55 pm

Siril continues to search
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Sep 27, 2017 9:34 pm

[ooc]
admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.[/ooc]
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Re: Day 2 -> Still on the lamb

Post by admin » Thu Sep 28, 2017 8:18 am

[ooc]
Cain Eyebright wrote:
admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.
Are we talking about a wooden staircase or stone? Is the ceiling made of wood or stone?[/ooc]

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Thu Sep 28, 2017 8:24 pm

[ooc]
admin wrote:
Cain Eyebright wrote:
admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.
Are we talking about a wooden staircase or stone? Is the ceiling made of wood or stone?
Wooden staircase, stone ceiling[/ooc]
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Oct 11, 2017 7:37 pm

[ooc]So, Morck, it's been a while, what are you doing?[/ooc]
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