POTION Identification Thread

Groggily waking up with a parched throat on a hard floor in a room smelling of stale, unwashed bodies is never the best way to start your day. Realizing that you aren't alone and that one wall is made of bars and not stone like the rest just means that it's going to be even worse than you thought. Your life will be getting very interesting, very soon. A one-shot module for level 1 characters, the players must escape their imprisonment, or face the consequences.

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POTION Identification Thread

Post by admin » Sun Nov 17, 2013 9:54 am

Since Potions are color/odor coded, let's use this message to 'track' which potions do WHAT... cause I can't remember which color/odor does WHAT!
Let me know if you have more intel on this...

COLOR / SMELL: TYPE
Red / Almonds: Cure Light Wounds
Red / Peanuts: Cure Moderate Wounds
Red / Odorless: unknown
Silvery / Wet dog: Potion of Speak with Animals
Sky Blue / Fresh Rain: Potion of Levitate
Colorless / Odorless: Holy Water (Larger Vial)

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Re: POTION Identification Thread

Post by Cain Eyebright » Sun Nov 17, 2013 11:17 am

You have also found Red & Odorless, but haven't tested those yet. You also haven't sniffed the sky blue to see if it has a smell yet.
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Re: POTION Identification Thread

Post by admin » Sun Aug 30, 2015 9:38 pm

Added: Silvery / Wet dog: Potion of Speak with Animals
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Re: POTION Identification Thread

Post by admin » Sat Sep 03, 2016 8:21 pm

To add (vs 2x Ogres): 2gp, 12sp, 11cp and a red potion in a vial.

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Re: POTION Identification Thread

Post by Cain Eyebright » Wed Sep 07, 2016 8:45 pm

admin wrote:To add (vs 2x Ogres): 2gp, 12sp, 11cp and a red potion in a vial.
Coty only searched one ogre
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