[ooc]Surprise round over, initiative below[/ooc]
ACTIVE EFFECTS |
Round 1 Group 1 <-- has initiative Brak (4hp dmg} Axel Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) Group 2 Wolf Group 3 Siril (no dmg) |
Moderator: Cain Eyebright
ACTIVE EFFECTS |
Round 1 Group 1 <-- has initiative Brak (4hp dmg} Axel Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) Group 2 Wolf Group 3 Siril (no dmg) |
kabkal wrote:[ooc]Since I have never had an animal as a fighter before, how does that work, especially with a 10' reach. Also, does Linkie need to be on the map or is it assumed he is in the same space as I am? His picture is with Coty's in the adventure section.[/ooc]
OUT OF CHARACTER |
Moe draws his Heavy Mace, and slams it with twohands down on the Wolfs head...then takes a five foot step back |
OUT OF CHARACTER |
Moe takes a five foot step back and draws the Heavy Mace (pri) and Short Sword (off) |
ACTIVE EFFECTS |
Brak (4hp dmg} Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) |
It came from the direction of that wall, could have been the wolf for all you know.admin wrote:The sound that Morck heard when he did his guard turn, would it coincide with this opening? Or was it more from the 'top' desk area? I ask because if the sound did NOT come from that new door, Morck would use the Wand to check for other secret doors - specially one near where he hear that noise the previous day...
Yes, combat ended rather quickly for a change.[/ooc]ElectroZman wrote:I assume we are out of Combat? One way or the other...
[talk]Yes, yes that would be good. How about this short sword?[/talk] Moe presents his short sword to Morck...admin wrote:[talk]We have 4x scrolls of light... I can use one on an object if you wish....[/talk] Morck offers. If the offer is accepted, Morck will use one of the Light scrolls.
ACTIVE EFFECTS |
Brak (4hp dmg} Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) |
ACTIVE EFFECTS |
Brak (4hp dmg} Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) Siril (no dmg) |
ACTIVE EFFECTS |
Brak (4hp dmg} Moe (2hp dmg) Morck (no dmg) Coty (1hp dmg) / Linkie (no dmg) Siril (no dmg) |