Day 2 -> Still on the lamb
Moderator: Cain Eyebright
Re: Day 2 -> Still on the lamb
Moe moves to Brak to render aid...[talk]Can some one search the area for potions[/talk]
Heal CheckShow
[dice]0[/dice]


Nilrem: Human Wizard/Sorcerer

“I’m sorry, Dave. I’m afraid I can’t do that.” – HAL, 2001: A Space Odyssey
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
Moe tries to bandage Brak's wounds, but it will take more work to be successful
ACTIVE EFFECTS |
[Round 6] Group 1: Zanzer (unconscious, prone) Moe (8hp dmg) Dwarf 5 (unconscious, prone, bleeding) Dwarf 1 (unconscious, prone, bleeding) Bugbear 1 (unconscious, prone, bleeding) Group 2: <-- action pending Morck (2 damage) Siril (7hp damage) Dwarf 4 (unconscious, prone, bleeding) Bugbear 3 (unconscious, prone, stabilized) Group 3: Brak (19hp damage) (unconscious, prone, bleeding) Coty (3hp damage) Eagle (4hp damage, 3 rounds) Bugbear 6 (unconscious, prone, bleeding) Dwarf 6 (Injured) Dwarf 3 (unconscious, prone, bleeding) Bugbear 2 (unconscious, prone) Bugbear 4 (unconscious, prone, bleeding) Bugbear 5 (unconscious, prone, bleeding) Dwarf 2 |
- ElectroZman
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Re: Day 2 -> Still on the lamb
Siril searches, he starts with the Wizard, being careful not to wake him. He is looking for potions first, if he finds any he immediately turns them over to Moe or Morck.
If it looks like he is about to wake any of the enemy, he will kill them instead.
If it looks like he is about to wake any of the enemy, he will kill them instead.




Re: Day 2 -> Still on the lamb
Morck will also help with the potion/healing search efforts, saying:
[talk]We don't have much time before the two sleeping wake up... under a minute![/talk]
[talk]We don't have much time before the two sleeping wake up... under a minute![/talk]
- ElectroZman
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Re: Day 2 -> Still on the lamb
How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.




Re: Day 2 -> Still on the lamb
ElectroZman wrote:How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.

Re: Day 2 -> Still on the lamb
Coty will help with the search so others can dispatch the enemies as needed.
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]
We are still in initiave rounds due to the bleeding, so let me know which you are proceeding with[/ooc]
If you are being careful, it might take longer as you can't be as rough. If you take a full round action to attack one, you get an auto-crit.ElectroZman wrote:How long does searching take? If more than a min. then ignore what I said above and Siril will dispatch all the sleeping enemies.
We are still in initiave rounds due to the bleeding, so let me know which you are proceeding with[/ooc]
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
Morck rifles a bugbear, and notes it has some coins, but no obvious potions.
[/quote]
ACTIVE EFFECTS |
[Round 6] Group 1: Zanzer (unconscious, prone) Moe (8hp dmg) Dwarf 5 (unconscious, prone, bleeding) Dwarf 1 (unconscious, prone, bleeding) Bugbear 1 (unconscious, prone, bleeding) Group 2: Morck (2 damage) Siril (7hp damage) <-- action pending Dwarf 4 (unconscious, prone, bleeding) Bugbear 3 (unconscious, prone, stabilized) Group 3: Brak (19hp damage) (unconscious, prone, bleeding) Coty (3hp damage) Eagle (4hp damage, 3 rounds) Bugbear 6 (unconscious, prone, bleeding) Dwarf 6 (Injured) Dwarf 3 (unconscious, prone, bleeding) Bugbear 2 (unconscious, prone) Bugbear 4 (unconscious, prone, bleeding) Bugbear 5 (unconscious, prone, bleeding) Dwarf 2 |
- ElectroZman
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Re: Day 2 -> Still on the lamb
Siril searches the Wizard this round.




- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]
Carefully searching or regular?[/ooc]ElectroZman wrote:Siril searches the Wizard this round.
- ElectroZman
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Re: Day 2 -> Still on the lamb
carefully.




Re: Day 2 -> Still on the lamb
ping....


Nilrem: Human Wizard/Sorcerer

“I’m sorry, Dave. I’m afraid I can’t do that.” – HAL, 2001: A Space Odyssey
- Cain Eyebright
- Divine Rank 15
- Posts: 1062
- Joined: Thu May 13, 2010 12:18 pm
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Re: Day 2 -> Still on the lamb
Siril starts carefully searching Zanzer, trying not to wake him
ACTIVE EFFECTS |
[Round 6] Group 1: Zanzer (unconscious, prone) Moe (8hp dmg) Dwarf 5 (unconscious, prone, bleeding) Dwarf 1 (unconscious, prone, bleeding) Bugbear 1 (unconscious, prone, bleeding) Group 2: Morck (2 damage) Siril (7hp damage) Dwarf 4 (unconscious, prone, stabilized) Bugbear 3 (unconscious, prone, stabilized) Group 3: <-- action pending Brak (19hp damage) (unconscious, prone, bleeding) Coty (3hp damage) Eagle (4hp damage, 3 rounds) Bugbear 6 (unconscious, prone, bleeding) Dwarf 6 (Injured) Dwarf 3 (unconscious, prone, bleeding) Bugbear 2 (unconscious, prone) Bugbear 4 (unconscious, prone, bleeding) Bugbear 5 (unconscious, prone, bleeding) Dwarf 2 |
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]Isn't it a total of 1 minute (10 rounds)?[/ooc]kabkal wrote:[ooc]How much longer will the eagle be around?[/ooc]
Re: Day 2 -> Still on the lamb
[ooc]According to here http://www.d20pfsrd.com/magic/all-spell ... n-monster/ it is 1 round/level[/ooc]Cain Eyebright wrote:[ooc]Isn't it a total of 1 minute (10 rounds)?[/ooc]kabkal wrote:[ooc]How much longer will the eagle be around?[/ooc]
Re: Day 2 -> Still on the lamb
kabkal wrote:How much longer will the eagle be around?
adminSummon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level)
Re: Day 2 -> Still on the lamb
[ooc]Missed that when looking, glad to be wrong in the case. Thanks.[/ooc]admin wrote:kabkal wrote:How much longer will the eagle be around?adminSummon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level)
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
Coty will have the eagle guard the wizard while the wizard is being searched. If the wizard starts to wake then both Coty and the eagle with attack it.
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
Coty and the eagle stand ready to attack Zanzer if he stirs.
Dwarf 6 bandages up dwarf 1.
Dwarf 2 tries to bandage dwarf 3, but has problems getting the bandages to stay in place.
Zanzer snores slightly
Dwarf 6 bandages up dwarf 1.
Dwarf 2 tries to bandage dwarf 3, but has problems getting the bandages to stay in place.
Zanzer snores slightly
ACTIVE EFFECTS |
[Round 7] Group 1: Zanzer (unconscious, prone) Moe (8hp dmg) <-- action pending Dwarf 5 (unconscious, prone, bleeding) Dwarf 1 (unconscious, prone, stabilized) Bugbear 1 (unconscious, prone, bleeding) Group 2: Morck (2 damage) Siril (7hp damage) Dwarf 4 (unconscious, prone, stabilized) Bugbear 3 (unconscious, prone, stabilized) Group 3: Brak (21hp damage) (unconscious, prone, bleeding) Coty (3hp damage) Eagle (4hp damage, 3 rounds) Bugbear 6 (unconscious, prone, bleeding) Dwarf 6 (Injured) Dwarf 3 (unconscious, prone, bleeding) Bugbear 2 (unconscious, prone) Bugbear 4 (unconscious, prone, bleeding) Bugbear 5 (unconscious, prone, bleeding) Dwarf 2 |
Re: Day 2 -> Still on the lamb
Moe continues in his attempt to render aid to Brak...
Heal CheckShow
[dice]0[/dice]


Nilrem: Human Wizard/Sorcerer

“I’m sorry, Dave. I’m afraid I can’t do that.” – HAL, 2001: A Space Odyssey
- Cain Eyebright
- Divine Rank 15
- Posts: 1062
- Joined: Thu May 13, 2010 12:18 pm
- Location: USA
Re: Day 2 -> Still on the lamb
Moe is frantically trying to bandage Brak, but his skill with sealing wounds is not as well practiced as his skill at causing them.
ACTIVE EFFECTS |
[Round 7] Group 1: Zanzer (unconscious, prone) Moe (8hp dmg) Dwarf 5 (unconscious, prone, bleeding) Dwarf 1 (unconscious, prone, stabilized) Bugbear 1 (unconscious, prone, bleeding) Group 2: <-- action pending Morck (2 damage) Siril (7hp damage) Dwarf 4 (unconscious, prone, stabilized) Bugbear 3 (unconscious, prone, stabilized) Group 3: Brak (21hp damage) (unconscious, prone, bleeding) Coty (3hp damage) Eagle (4hp damage, 3 rounds) Bugbear 6 (unconscious, prone, bleeding) Dwarf 6 (Injured) Dwarf 3 (unconscious, prone, bleeding) Bugbear 2 (unconscious, prone) Bugbear 4 (unconscious, prone, bleeding) Bugbear 5 (unconscious, prone, bleeding) Dwarf 2 |
Re: Day 2 -> Still on the lamb
[ooc]May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)[/ooc]
- ElectroZman
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Re: Day 2 -> Still on the lamb
Siril continues to search




- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]
A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.[/ooc]admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
Re: Day 2 -> Still on the lamb
[ooc]
Are we talking about a wooden staircase or stone? Is the ceiling made of wood or stone?[/ooc]Cain Eyebright wrote:A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]
Wooden staircase, stone ceiling[/ooc]admin wrote:Are we talking about a wooden staircase or stone? Is the ceiling made of wood or stone?Cain Eyebright wrote:A circular staircase that rises into the ceiling. You can't see an opening above from where you stand, so it must go up at least a little way before ending.admin wrote:May I ask a description of the staircase? Any indication where it seems to lead? (I am thinking we might find some healing stuff upstairs...)
- Cain Eyebright
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Re: Day 2 -> Still on the lamb
[ooc]So, Morck, it's been a while, what are you doing?[/ooc]