New PbP: The Guild

You have been individually contacted upon arriving to a new city by the head of the Thieves Guild. He wants to hire you to clean house and assist him in uniting the various Underworld Guilds under one person, him. How you exactly choose to do so is up to you

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kabkal
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Re: New PbP: The Guild

Post by kabkal » Sun Feb 24, 2013 9:07 pm

Mykla was updated in the Character section. There were two typos fixed and then her way into the town (tunnels) was added into the story.
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Re: New PbP: The Guild

Post by smeltdm » Sun Feb 24, 2013 9:31 pm

marine7312000 wrote:PbP FORM
OPEN PbP game?: No
Title: The Guild
Brief description: The party is a group contacted by a leader of the Underground Guilds to clean house so to speak. He wants to become the overall leader and unite all criminal guilds under one name, his.
Rule System: Pathfinder RPG
Validation Frequency: Twice per week or more, every Wednesday & Saturday at the least
Min/Max Number of Players: 4+
Start Date: February 28, 2013 or before if character are done.
Source Books Allowed: Core, APG, Ultimate Combat/Magic/Equipment.
Classes and Races Allowed: Any classes which are integrated into TOS+ and any of the Core races. Monstrous races will be allowed on a case-by-case basis.
Starting Level of PCs: 9th
Stats Generation: 30 points.
Starting Equipment/Wealth: 46,000. No more than 25% can be spent on any one category ie no weapons with a cost over 8,000.
Hit Points Generation: Max HP @ level 1, half dice plus half on each thereafter. This means if you would normally roll a d8 for HP you would roll a d4+4 at each level after first. Please roll for HP here.
Special Rules: None
Background Information: Name, physical characteristics and basic history at a minimum.
How will Loot be divided: Players' choice
End Conditions: Party dies or succeeds.
About ME: I've been playing D&D for about 15 years. I've played mostly 3.0 and 3.5 but once Pathfinder was released, I've never looked back.
Notes: Characters within the party should be form at least a well-rounded group. A focus on characters with a darker background is recommended. I highly recommend not playing a good aligned character, however if you think you can make it work, by all means go for it. There will be a fair amount of role-playing but will still include a fair amount of combat. Traits will be allowed. Starting XP will be 75,000 using the medium progression.
Signature: Marine7312000
You indicate Traits, as in plural referring to more than one. How many traits is that?
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Re: New PbP: The Guild

Post by marine7312000 » Sun Feb 24, 2013 9:44 pm

Two traits are allowed.

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Re: New PbP: The Guild

Post by rednick90 » Mon Feb 25, 2013 9:53 pm

i am unfamiliar with traits. could you explain them?
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Re: New PbP: The Guild

Post by marine7312000 » Mon Feb 25, 2013 9:58 pm

Check out this link here. If you have any questions feel free to ask.

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Re: New PbP: The Guild

Post by Ealdwulf » Wed Feb 27, 2013 9:29 am

Sorry I didn't get this in last night. Work was a killer and I crashed early.

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Re: New PbP: The Guild

Post by rednick90 » Fri Mar 01, 2013 6:13 pm

Sorry for the lateness.

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Re: New PbP: The Guild

Post by marine7312000 » Fri Mar 01, 2013 10:05 pm

This game is now full and has started here.

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