Variant Paladin

Enjoy an experimental trip into the world of play by post - explore the Kingdom of Tarati where peace currently rules, growth is at an all time high, and racism simply doesn't exist. Your DM is Sunbolt
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Variant Paladin

Post by xenos007 » Thu Jan 05, 2006 2:47 pm

Spells: The Paladin loses the ability to cast spells

Blessed Weapon(Su): Any melee weapon wielded by a paladin of 6th level or higher is treated as good-aligned for the purpose of overcoming damage reduction.

Divine Might(Su): At 11th level and higher, the paladin can use a standard action to add +4 bonus to STR, WIS or CHA score. This ability may be used once per day, and its effect last for 1 minute per class level

Tend to Mount(Su):A paladin of 13th level or higher who uses lay on hands to heal his mount cures 5 points of damage per point of healing spent. In addition, the paladin may use lay on hands to end any one of the following adverse conditions affecting her mount, at the cost of 5 points of healing per condition unless otherwise noted: ability damage( 1 point per ability point restored), blinded, confused, dazed, dazzled, deafend, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned or poisoned. The paladin can remove adverse conditions at the same time that he heals damage, but any points of healing spent to end adverse conditions don't also cure hit point damage.

Holy Sword(Su): At 16th level, a paladin gains the ability to use holy sword once per day, as a caster whose level is equal to 1/2 the paladins class level.
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