Variant Ranger

Enjoy an experimental trip into the world of play by post - explore the Kingdom of Tarati where peace currently rules, growth is at an all time high, and racism simply doesn't exist. Your DM is Sunbolt
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xenos007
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Variant Ranger

Post by xenos007 » Thu Jan 05, 2006 2:56 pm

Spells: The Ranger loses the ability to cast spells

Fast Movement: At 6th level, the ranger's base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

Nature's Blessing: At 11th level and higher, the ranger can use a standard action to add +4 bonus to CON, DEX or WIS score. This ability may be used once per day, and its effect last for 1 minute per class level.

Healing Touch: Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to 1/2 the ranger's class level.

Freedom of Movement: A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to 1/2 the ranger's class level.
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