Enjoy an experimental trip into the world of play by post - explore the Kingdom of Tarati where peace currently rules, growth is at an all time high, and racism simply doesn't exist. Your DM is Sunbolt
Well, check out all the busy bees...steeladept wrote:True, but we have 2 clerics if I read this forum thread right, so we have a significantly better healing ratio than I am used to seeing
You seem to have matters well in hand - I hardly feel like I need to be here at all. And I haven't even checked on my 13 new messages yet.
First let me say - that Yes, I will be happy to have an arcaneless adventure. If there's magic you need to get - well. that's what potions are for, right?
So - rather than slow everything down switching to warmages - which would hardly help unless we're going up against an army - Then I think we're ok.
To be perfectly honest - if you really think it's a lack to party balance and we're only going to have one arcane - I'd rather see a psion. The increased versatility makes for a much wiser choice than a specialist mage.
However, I'll look over all characters sent to me as of now and make selections as needed.
I haven't quite gotten to looking over the paladin and ranger varients, yet. I was saving those for tomorrow's reading. Though, I don't think there'll be much of a problem.
I am not thrilled with the oriental idea - only because I really haven't worked an oriental tradition into the world. Something a bit more native american might be interesting - but I don't recall seeing a class like that so much as a race (elf).
The way I see it as of this second we have :
Some of you didn't post character names - so I'm assuming it's either listed in your mcs or you are using your screen name - either is fine.
Also, I believe the Paladin is human. You didn't say in the post. If it's not human - which is ok in this campaign - please let us know.
The Clerics and Druid should provide enough magic and healing for the beginning - and magic items will likly turn up as necessary.
I'll allow 24 hours from now for final changes. (It's 11:30 est, Friday)
Once I approve the character list that'll be final - and posted on Sunday sometime - later more likly than sooner....
I mentioned in at least one PM that it might be a wise idea for everyone to have a second character with a proper background in the wings. Just a little something in case of a worst case - life is not ensured in my campiagn. But - I must say - I don't want to see 9 wizards waiting in the wings either.
I held off mentioning it till now since I wanted you all to focus on your primary characters first. I'll send out stats for secondaries this weekend.
Klakxor - if you're intent on a change - keep the first character as your secondary - and I'll send you stats for the warmage to make your primary.
Finally - I will likly have mention to some of the secondary characters in the world history - of perhaps you'll see them around - at a distance. They'll be gaining some small amount of experience in the world while you're do your wanderings.... (Somewhere between a third and half as much as you, I imagine). So your characters death in six months might not set you back seven to ten levels. (I hate when that happens).
However - if that's going to work - you'll have to keep an eye on your "little brothers and sisters" and let me know what they've been up to off screen - so to speak - when appropriate.
Icthius wrote:I'm going to change to a psion, if that's alright. An Elan psion.
Ok, I believe I now have everyone's sheets - I'm looking over them today. If you have the error - you spent too many skill points - because you spent 1-4 points on knoweldge local or knoweldge geography - put the same number in the EXTRA box in the skill point calculator to justify it. Just make sure you only wind up with 1 rank unless you're paying for extra with class skill points.
Actually, I'm counting the sheets I've downloaded... I seem to be one short. now who's is it... grin.
Looks like it's from a scout.... steeladept can you send/resend your character sheet. If you tried last night and my box was full - it's now ready to accept more.
Apparently you don't know that Teddy Bears are powerful guardian spirits that seem cute, cuddly and innocent - the better to lull one's charges into sleep - but are actually deadly potent to those who try to harm those under his protection.klakxor wrote:If our avatars are going to represent our characters, I don't think I could be scared of a Teddy Bear DM (just kidding Sunbolt).
They say it is the great bear spirit that guards the dead - and only by successfully wrestling him to submission can one bring back the soul of a worthy departed.
Additionally, such spirits are naturally tied closly to the dream world and have great wisdom and knowledge as they can readily traverse the minds of all those who sleep, yet keep this information safely guarded until such time as it is most needed.
In short - don't dis the bear!
- Royal Guard
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- Location: Pittsburgh, PA, USA
Hugs and kissing? I might need to add that I'm married - happily so - so let's not talk of too much kissing and hugging here.... Now, in the IC section, that's a different matter.Cyntinia wrote:Did you know that a group of teddy bears is called a Hug?
(this is for kissing up reasons, not dissing reasons)
Speaking of IC - I'm going to allow you all to converse and get to know one another for a bit longer with the occasional prompts. Before the "adventure" gets started in ernest. Consider this the exposition. grin.
Also, try to watch out for too much narrative. Some of you are speaking for NPCs or referencing action/setting other than your own.
It will enhance the play if you allow me to handle the others, while trying to keep yourself in first person as much as possible. (I know it'll take some getting used to.) I liked when Cyn, noticed her robes and adjusted them (cough) but it seems like one of you is already writing himself out of the campaign. Try not to leave the room till we're done with this section, or have too great a need to leave the town just yet.
I can find ways of keeping you - but it'll be easier and quicker if you're actually trying to find a way to be less lone-wolf and more socially oriented in your characters. (Which is to say - it not just my job to motivate you to join the campaign - it's also your job to find a motivation to join with this group.)
I probably should have posted a "no lone wolf" rule at the begining. But while several of you came up with highly indepandent characters, none of you came up with hermits. . . .
Also, some of you have family and friends here as part of your backgrounds. Remember to allow yourself enough distance to leave them - should the reason arrise - you wouldn't want me to have to kill them off in order to free you, now would you?
(Luckily, I have other ideas....)