Beneath Dourstone Mine

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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Re: [Active Thread] Beneath Dourstone Mine

Post by smeltdm »

Prost will move to 1218.
Image Evan Prost: Halfling Rogue

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Re: [Active Thread] Beneath Dourstone Mine

Post by JPetherick »

Filge quietly gurgles, slowly bleeding out. Unlike what he expected, his vision is not getting dimmer. Instead, he focuses more and more closely on the doorway in front of him, so much that the things beside him fall away into darkness.

[ooc]Stabilization Check
[dice]0[/dice][/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by kabkal »

Lola will move to 0809 and release an energy blast to heal herself and her comrades.

[ooc]I think this should put her in a place to not heal the enemy.[/ooc]

[dice]0[/dice] Healing
Image Lola: Amazon/Cleric
Image BART 1173: Andriod/Pisterol
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Re: [Active Thread] Beneath Dourstone Mine

Post by patransom »

Round 22

Prost quick draws his rapier, and lunges at Theldrick with it. The thin blade merely glances off the one-eyed man's armor (miss), so Prost tumbles away.

Filge quietly gurgles, slowly bleeding out [down to -7]

Marcus fires an electrified ray at one of the tieflings, but misses.

Cyrius gathers his courage and scrambles back up the fallen statue.

Lola backs up and releases an energy blast to heal herself and some of her comrades [Lola, Cyrius, and Tex healed 5 hp each]

The dog bites a hole in the leg of the tiefling next to it. The woman screams and falls, so the dog advances to threaten the next victim.

Well that's just great... Tex utters as he swings the axe at T2, missing in spite of the flank provided by the dog.

There's no sign of Kendra.

T1 delivers Tex a fearsome blow from her greataxe [potential crit, but not confirmed, 14 hp damage].

T2 has no luck hitting Cyrius, though.

T3 stops bleeding and stabilizes.

Theldrick, suddenly quiet, marches down the hall after Prost, then cuts the halfling with his battleaxe [7 hp damage].
ACTIVE EFFECTS
Note: the ramp created by the fallen statue (grey squares) counts as difficult terrain

Round 23
[list=1][*]Evan Prost: antitoxin 51.6 min left, darkvision 170.2 min left, blur 1.3 min left, 20 hp damage
[*]Marcus Tilsworth: mace dropped at 1218, mage armor 231.3 min left, antitoxin 51.2 min left, shield 2.8 min left, 15 hp damage
[*]Filge: mage armor 231.2 min left, 43 hp damage, unconscious and bleeding, needs a DC10 CON check at -7 to stabilize
[*]Cyrius of the Sudden Blade: sunrod (hidden in boot) ~5 hours left, Bane (-1 attack, -1 saves vs fear) 1.0 min left, shaken (-2 on most checks) 1.1 min left, 19 hp damage
[*]Lola: crossbow dropped at 1618, 13 hp damage
[*]Celestial Riding Dog (D): 10 hp damage, 2 rounds left
[*]Texudus TreeBender: flail dropped at 1118, holding Garras' masterwork battleaxe, no arrows left, 34 hp damage
[*]Garras (G): DEAD
[*]Kendra (K): 3 hp damage, possibly gone?
[*]Tiefling 1 (T1): 6 hp damage
[*]Tiefling 2 (T2): 7 hp damage
[*]Tiefling 3 (T3): 15 hp damage, unconscious, but stable
[*]Tiefling 4 (T4): DEAD
[*]Theldrick (Th): 43 hp damage (1 nonlethal)[/list]

Fog Cloud in the room behind you (20% miss chance within 5 feet, 50% farther away): 33.0 min left
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Re: [Active Thread] Beneath Dourstone Mine

Post by Duniagdra »

Marcus steps back to 1117 where he can be easily seen by Theldrick and attempts to demoralize him.[dice]2[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by Duniagdra »

Well, I tried to delete my previous attack action to attempt an intimidate, but the attack rolls cannot be deleted. I failed my intimidate though.
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Re: [Active Thread] Beneath Dourstone Mine

Post by smeltdm »

Prost tumbles to 1216 away from Theldrick. Apon arriving at 1216 switch hands with his weapons, and with his sling staff in his primary hand lets a bullet fly, attacking T2 at 1510.
1st Acrobatics check: [dice]0[/dice]
2nd Acrobatics check: [dice]1[/dice]

MW Sling Staff Ranged attack into Melee (with -4 added): [dice]2[/dice]
MW Sling Staff damage: [dice]3[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by CGM3 »

Charging his mind blade with psychic energy, Cyrius hacks at T2.

To hit: 1d20+8-3
[dice]0[/dice]
Damage: 1d8+3+1d8
[dice]1[/dice]
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
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Re: [Active Thread] Beneath Dourstone Mine

Post by kabkal »

Lola will once again let an energy blast to heal.

[dice]0[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by JPetherick »

Filge keeps on bleeding out. Something is coming through that doorway for him ...


[ooc][dice]0[/dice][/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by tdsprouse »

[ooc]Sorry, I must've missed it, or forgotten, but what is the -6 for on your stabilize check?[/ooc]



Using teh summoned dog as a distraction, Tex swings his axe at T2.

atk, w/ flank
[dice=totalonly]0[/dice]

dmg
[dice=totalonly]1[/dice]


[ooc]If T2 is already down, apply these to T1 (but remove 2 from attack for no flank)[/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by JPetherick »

tdsprouse wrote:[ooc]Sorry, I must've missed it, or forgotten, but what is the -6 for on your stabilize check?[/ooc]
[ooc]Filge has a +1 CON modifier and is presently at -7 HP, so total modifier on the die roll is -6[/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by Duniagdra »

[ooc]Yep. I forgot about the dying rule. Bummer.[/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by tdsprouse »

[ooc]Holy crap! I never knew about this part... "The character takes a penalty on this roll equal to his negative hit point total" That sucks![/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by patransom »

Round 23

Prost tumbles away from Theldrick, switches hands with his weapons, and with his sling staff in his primary hand lets a bullet fly that misses T2 completely.

Filge keeps on bleeding out. Something is coming through that doorway for him ... [at -8 hp]

Marcus steps back to where he can be easily seen by Theldrick and attempts to demoralize him. Theldrick laughs at Marcus' attempt to be threatening.

Charging his mind blade with psychic energy, Cyrius hacks at T2, to no avail.

Lola once again releases an energy blast to heal herself and some of her comrades [Lola, Cyrius, and Tex healed 11 hp each]

The dog attempts to bites T2, but misses.

Using the summoned dog as a distraction, Tex swings his axe at T2 and causes some minor damage.

There's still no sign of Kendra.

T1 fails to hit Tex.

T2 likewise misses Cyrius, then steps back out of the flanked position.

Theldrick steps up in an attempt to punish Marcus, but fails to connect.
ACTIVE EFFECTS
Note: the ramp created by the fallen statue (grey squares) counts as difficult terrain

Round 24
[list=1][*]Evan Prost: antitoxin 51.5 min left, darkvision 170.1 min left, blur 1.2 min left, 20 hp damage
[*]Marcus Tilsworth: mace dropped at 1218, mage armor 231.2 min left, antitoxin 51.1 min left, shield 2.7 min left, 15 hp damage
[*]Filge: mage armor 231.1 min left, 44 hp damage, unconscious and bleeding, needs a DC10 CON check at -8 to stabilize
[*]Cyrius of the Sudden Blade: sunrod (hidden in boot) ~5 hours left, Bane (-1 attack, -1 saves vs fear) 0.9 min left, shaken (-2 on most checks) 1.0 min left, 8 hp damage
[*]Lola: crossbow dropped at 1618, 2 hp damage
[*]Celestial Riding Dog (D): 10 hp damage, 1 round left
[*]Texudus TreeBender: flail dropped at 1118, holding Garras' masterwork battleaxe, no arrows left, 23 hp damage
[*]Garras (G): DEAD
[*]Kendra (K): 3 hp damage, possibly gone?
[*]Tiefling 1 (T1): 6 hp damage
[*]Tiefling 2 (T2): 10 hp damage
[*]Tiefling 3 (T3): 15 hp damage, unconscious, but stable
[*]Tiefling 4 (T4): DEAD
[*]Theldrick (Th): 43 hp damage (1 nonlethal)[/list]

Fog Cloud in the room behind you (20% miss chance within 5 feet, 50% farther away): 32.9 min left
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Re: [Active Thread] Beneath Dourstone Mine

Post by tdsprouse »

Tex returns his attention to T1,

Atk - [dice=totalonly]0[/dice]

Dmg - [dice=totalonly]1[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by JPetherick »

The presence in the doorway lingers there while Filge stares upwards. However, it is no longer coming closer.
OUT OF CHARACTER
[dice]0[/dice]

Filge is Stable!

 

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Re: [Active Thread] Beneath Dourstone Mine

Post by CGM3 »

Heartened by Lola's healing magic, Cyrius stands his ground, slashing at T1 with his mind blade.

To hit: 1d20+8-3
Damage: 1d8+3+1d8

[dice]0[/dice]
[dice]1[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by tdsprouse »

[ooc]It looks like Cyrius goes before Tex. If Cyrius drops T1, tex will 5' step forward and swing at T2 (probably missing)[/ooc]
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Re: [Active Thread] Beneath Dourstone Mine

Post by Duniagdra »

Marcus will step back to 1116 and cast Burning Hands at Theldrick.
Burning Hands DC15 Ref half dmgShow
[dice=total]0[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by smeltdm »

Prost retrieves a Potion of Cure light wounds, drinks it, and prepares for Theldrick's pending assault.

[ooc]Prost switches Rapier to his primary hand.[/ooc]
OUT OF CHARACTER
I believe that is Prost's last CLW Postion.

 

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Re: [Active Thread] Beneath Dourstone Mine

Post by kabkal »

Lola seeing she can't do much here will move to 1014 to see if her friends down the hallway need help or healing.
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Re: [Active Thread] Beneath Dourstone Mine

Post by patransom »

Round 24

Prost retrieves his last potion of cure light wounds, drinks it [healed 7 hp], and prepares for Theldrick's pending assault.

The presence in the doorway lingers there while Filge stares upwards. However, it is no longer coming closer [Filge is stable]

Marcus steps back and casts "Burning" Hands to shoot a fan of electricity at Theldrick. Theldrick avoids some of the lightning, but still gets shocked [save made, 5 hp damage]

Heartened by Lola's healing magic, Cyrius stands his ground, and slashes T1 with his mind blade. T1 falls, unconscious and bleeding.

Lola, seeing she can't do much here, moves to the south end of the room to see if her friends down the hallway need help or healing. It's not clear whether they do or not...

The dog bites T2 [8 hp damage] and the last tiefling is now down, unconscious and bleeding. The dog disappears, its work done.

Unexpectedly, Tex has no one at hand to attack [Tex can take his turn from this round at the start of next round; I wasn't sure whether he'd want to head down the statue to help with Theldrick, do a Coup De Grace on one of the tieflings, or what]

There's still no sign of Kendra. T1 and T2 bleed.

Seeing that things are not going very well, Theldrick retreives a scroll, reads it to cast a spell, then steps back into the corridor.
Spellcraft DC17Show
The spell on the scroll was Bull's Strength
ACTIVE EFFECTS
Note: the ramp created by the fallen statue (grey squares) counts as difficult terrain

Round 25
[list=1][*]Evan Prost: antitoxin 51.4 min left, darkvision 170.0 min left, blur 1.1 min left, 13 hp damage
[*]Marcus Tilsworth: mace dropped at 1218, mage armor 231.1 min left, antitoxin 51.0 min left, shield 2.6 min left, 15 hp damage
[*]Filge: mage armor 231.0 min left, 44 hp damage, unconscious, but stable
[*]Cyrius of the Sudden Blade: sunrod (hidden in boot) ~5 hours left, Bane (-1 attack, -1 saves vs fear) 0.8 min left, shaken (-2 on most checks) 0.9 min left, 8 hp damage
[*]Lola: crossbow dropped at 1618, 2 hp damage
[*]Texudus TreeBender: flail dropped at 1118, holding Garras' masterwork battleaxe, no arrows left, 23 hp damage
[*]Garras (G): DEAD
[*]Kendra (K): 3 hp damage, possibly gone?
[*]Tiefling 1 (T1): 20 hp damage, unconscious and bleeding
[*]Tiefling 2 (T2): 19 hp damage, unconscious and bleeding
[*]Tiefling 3 (T3): 15 hp damage, unconscious, but stable
[*]Tiefling 4 (T4): DEAD
[*]Theldrick (Th): 48 hp damage (1 nonlethal)[/list]

Fog Cloud in the room behind you (20% miss chance within 5 feet, 50% farther away): 32.8 min left
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Re: [Active Thread] Beneath Dourstone Mine

Post by Duniagdra »

Marcus advances to 1118 and extends his hand forth, Theldrick the intended target.
Elemental Ray, Ranged Touch AttackShow
[dice]0[/dice][dice]1[/dice]Last ray attack.
He moved to fast and his ray is wasted.
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Re: [Active Thread] Beneath Dourstone Mine

Post by CGM3 »

[talk]Finish 'em off, Texudus,[/talk] Cyrius tells the dwarf as he scrambles onto the balcony and hurries towards the bottom of the map, hoping to get downstairs and take Theldrick and/or Kendra by surprise. (A double move should get him to 1916, unless he encounters something along the way.)
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
"I know, the first rule of Robot Fight Club is, you don't talk about Robot Fight Club." - Jack Darby, Transformers Prime
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Re: [Active Thread] Beneath Dourstone Mine

Post by smeltdm »

Prost loads his sling staff, and then with his rapier still in his primary hand, he quietly moves to 1217 hugging the wall (to the east) as he moves. (Five foot step).
Moves quietlyShow
Steath Check: [dice]0[/dice]
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Re: [Active Thread] Beneath Dourstone Mine

Post by tdsprouse »

Round 24 - Tex steps to 1510 and puts T2 out of its misery

Coup de gras(auto crit right?)[dice=totalonly]0[/dice]


Round 25 - Tex takes whatever arrows T1 has left (move?) And pushes him off the balcony to his awaiting death (standard?).
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Re: [Active Thread] Beneath Dourstone Mine

Post by kabkal »

Not wanting to get in the way, Lola will stop at 1115 and wait to get into the hallway to see if there is any more trouble or help needed down the hallway.
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Re: [Active Thread] Beneath Dourstone Mine

Post by JPetherick »

Filge is unconcious.
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Re: [Active Thread] Beneath Dourstone Mine

Post by patransom »

Leftover from Round 24

Tex moves up the fallen statue and manages to retrieve 5 arrows from the first of the fallen tieflings [I changed the order of Tex's actions because (a) you cannot 5-foot step in difficult terrain, so going to 1510 is a move action and (b) coup de grace is a full-round action].

Round 25

Prost loads his sling staff, and then with his rapier still in his primary hand, he creeps quietly toward the hallway, hugging the wall.

Filge remains unconscious.

Marcus advances to where he can see Theldrick's hiding place and extends his hand forth, Theldrick the intended target. Unfortunately, he moved too fast and his ray is wasted.

Finish 'em off, Texudus, Cyrius tells the dwarf as he scrambles onto the balcony and hurries towards the bottom of the map, hoping to get downstairs and take Theldrick and/or Kendra by surprise. He does not encounter anyone on his way [only got as far as 1816 because stairs also count as difficult terrain].

Not wanting to get in the way, Lola will stops and waits to get into the hallway to see if there is any more trouble or help needed down the hallway.

Tex does just enough damage to put T2 out of its misery [a full-round action].

There's still no sign of Kendra. T1 bleeds.

Theldrick sneers at Marcus, commenting You will die now, Mage. He retrieves another scroll and reads it. A new spiritual battleaxe appears next to Marcus' head and gives him a whack [3 hp damage].
ACTIVE EFFECTS
Note: the ramp created by the fallen statue (grey squares) counts as difficult terrain

Round 26
[list=1][*]Evan Prost: antitoxin 51.3 min left, darkvision 169.9 min left, blur 1.0 min left, 13 hp damage
[*]Marcus Tilsworth: mace dropped at 1218, mage armor 231.0 min left, antitoxin 50.9 min left, shield 2.5 min left, 18 hp damage
[*]Filge: mage armor 230.9 min left, 44 hp damage, unconscious, but stable
[*]Cyrius of the Sudden Blade: sunrod (hidden in boot) ~5 hours left, Bane (-1 attack, -1 saves vs fear) 0.7 min left, shaken (-2 on most checks) 0.8 min left, 8 hp damage
[*]Lola: crossbow dropped at 1618, 2 hp damage
[*]Texudus TreeBender: flail dropped at 1118, holding Garras' masterwork battleaxe, 5 arrows left, 23 hp damage
[*]Garras (G): DEAD
[*]Kendra (K): 3 hp damage, possibly gone?
[*]Tiefling 1 (T1): 20 hp damage, unconscious and bleeding
[*]Tiefling 2 (T2): DEAD
[*]Tiefling 3 (T3): 15 hp damage, unconscious, but stable
[*]Tiefling 4 (T4): DEAD
[*]Theldrick (Th): 48 hp damage (1 nonlethal)[/list]

Fog Cloud in the room behind you (20% miss chance within 5 feet, 50% farther away): 32.7 min left
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