| OUT OF CHARACTER |
|Perhaps I did forget to mention action points. I mentioned their use as part of stunts, but I might have forgotten to mention how many each character had. I apologize. I have been playing in several Eberron campaigns in RL, and APs have become almost second nature to me at this point. I sometimes forget that they are not part of most campaign settings. Beginning at 6th level, you each received 8 APs. The AP can be used to modify any d20 roll by adding the results of 1d6 to the d20 roll. Rain has used an AP or two already (I don't have his sheet open to see how many), and I think Grug has, as well. When you gain a level, you lose any unspent action points for the level and regain a fresh supply. At 7th level, it will be another 8 APs. At 8th level, you will have 9 APs. These APs cannot be regenerated through any means. If they are used up, then you do not get more until you gain a new level.|
Because of how online games work, I will probably be running about two-thirds of your encounters per level as roleplaying encounters. This means that if you wanted to use your APs for combat, you should be using on average two APs per combat.
Galeth's fist breaks the magically sealed container, and a blast of arcane force shoots bursts forth, pummeling most of the party to the ground. Galeth, feeling the blast, allows his body to move with the force, knocking him back twenty feet, and managing to harmlessly roll to a stop (Evasion prevented damage
). Auric was very near the blast. He tried his best to avoid the force, but with Grug standing so close behind him, he had no where to go and was hit by the brunt of it (31 hp damage, and Auric falls unconscious in Grug's arms). Grug, apparently partially shielded by Auric, was able to avoid most of the force (15 hp damage). Sunim was at the edge of the blast, and simply allowed the blast to knock him over without injury. Jear, too, was knocked down harmlessly. Rain, unfortunately, was not so lucky. He was not prepared and took the full brunt of the force (31 hp damage). Goratash deftly dodged behind Grug and avoided most of the blast, but was still knocked down (15 hp damage). Flamewind took the blow standing, but she looks injured.
As Galeth rolls to a stop, a metal disc falls from the cracked hemisphere. The disc bears the symbol of House Cannith.
Flamewind looks stunned by the blast, saying nothing.
If at first you don't succeed, then skydiving is not for you.
"Danger is like Jello. There's always room for more."