Critical Hits?

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How should I handle critical hits?

Don't care
4
50%
As per PHB
0
No votes
By die rolls (1d8+2 /x2 --> 2d8+4) (current method)
1
13%
Maximize first die roll, then roll out the rest (option three)
2
25%
Other (see post)
1
13%
 
Total votes: 8

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shai-hulud
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Critical Hits?

Post by shai-hulud » Fri Jan 18, 2008 6:01 pm

I have handled critical hits two ways in the past. So far, I have handled them as, if you have 1d8+2 /x2, I roll critical hits as 2d8+4. I know, that is slightly different than just multiplying the damage, but it is easier to calculate for me :-P. I don't have to worry about multiplication. I just roll the dice and I have my answer.

Anyway, I could do things the PHB way (roll 1d8+2 and multiply).

Or there is a third option. Both of the first two methods result in the potential for a critical hit to be no more powerful than a normal hit (if I roll a 1 on the 1d8 and multiply, the critical hit deals as much damage as a normal hit on a 4). The third option is to maximize the damage from the x1 of the critical, and then roll for the rest of the damage. Example:

1d8+2 /x2 on a critical would deal 12+1d8 (breakdown is 8+2+1d8+2).
2d6+3 /x3 on a critical would deal 21+4d6 (breakdown is 12+3+2d6+3+2d6+3).

This means that critical hits will likely be on average a little more deadly, but still within the realm of possibility for a normal critical hit.
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Post by tdsprouse » Fri Jan 18, 2008 9:18 pm

I;ve always run with the 2nd option, but never though of the 3rd before. Seems interesting.
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Post by Phoenix512 » Fri Jan 18, 2008 11:19 pm

Or we could try how critical hits will work in 4th Edition? Basically, the damage is just maximized. So for an example, an attack deals 1d8+4 damage the critical will deal 12 since that is the highest number you can get. It makes the math easier to deal with.

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Post by admin » Fri Jan 18, 2008 11:34 pm

Doesn't seem special since you still have a chance to roll that just with a max value on the die... (seems dull to me!)

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Post by Phoenix512 » Sat Jan 19, 2008 1:59 pm

Well there would be ways to increase the amount of damage when you get a critical like extra die and such. The main reason why it's gonna to be maximized damage is to remove the huge difference of the amount of damage between monsters and PCs on critical hits. Also the reason why it's this way is because there's no second roll. It's just a natural 20 on the attack roll.

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Post by shai-hulud » Tue Jan 22, 2008 8:09 pm

As no one really cares, I'll stick with the die rolls (i.e. 1d8+2 /x2 becomes 2d8+4)
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