The Next Adventure

Aros' Army
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klakxor
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The Next Adventure

Post by klakxor » Tue Jan 22, 2008 2:05 pm

Since there was plenty of interesting characters developed and even more interest then I had nitially thought, I will be running a second adventure.

10 years ago, the half dragon brothers, Trazill and Rawten, had raised the dragon demi-god Pyraxus by making the world believe in the second coming of the Seven. With the world distracted, they lead a group to the Northern wastes to retrieve his body. When the continents waged war around the Inland Sea, they took their dark master to its heart on the Island there, raising him to bring darkness to the world.

Sending their armies of creatures across the lands, they had laid waste throughout the continents. The ruthless “cleansing” of the human, halflings, elves, and gnomes had allowed the lands to be over run by monsters. Pyraxus has almost regained his full power and soon will unleash his terror onto the world.

Having split the lands, the brother’s rule from the castle in the In-Land sea, raised out of the very island in which the Demi-god was entombed. Fortified with high walls, they rule the lands mercilessly, killing anyone or anything that gets in their way.

Groups of elves, humans, halflings, and gnomes have collected on the Island nations to fight back. There are also pockets of resistance inside the Main continent of Madragar and are having some successes in the North-Eastern desert area. With the help of some good aligned creatures, they have started to take some of the lands back.

You are all members of the Army of Aros. Aros is gathering a group for a mission into Northern Solace.


Here is what I want to see.

Post this as your character concept
Character Name:
Class:
Race:
Description:
Background:

Now here is the fun part. Characters will be level 10 and Race/Class combo is open to any source book I have access to. If you want to play Gestalt characters, you can but you will get a severe level handicap.

As I am always trusting, Hit Points and abilities scores are rolled (4d6 drop the lowest). Starting gold will be standard for 10th level. If you write me a good background, I may be partial to granting additional items to a character.

I am hoping to put more action into this game with a little bit of role play (75%/25%). When writing a background, I would like to see names and places used. There was already some game play and these threads are all open to use as part of your history. If one or more people want to write a history where their characters have interacted in the past, you guys can work together on it. If someone from the original party would like to keep their character, then bring that character up to level 10 and create a history of what their experience was in the past 10 years.

I will be accepting any applications from anyone who wants to play until February 15th. I will check through all applications and make a decision as to who will be playing by February 18th. Gameplay will commence for the second game on March 1rst.
Good luck everyone and have fun with this.
Last edited by klakxor on Tue Jan 22, 2008 2:54 pm, edited 3 times in total.

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Post by klakxor » Tue Jan 22, 2008 2:32 pm

Here are the concepts being brought over from the original New Beginning Thread that were not selected. Those of you who posted these can update and repost or you can post a new concept.
CGM3 wrote:If you need another character:

Character Name: Ethan Goode
Class: Expert 4/Soulknife 6
Race: Human
Description: 6 ft tall, 180 lb, fair skinned with green eyes and light brown hair, neither handsome nor ugly, somewhat lugubrious in appearance (picture Ted Raimi :shock: .) Wears a one-piece jumpsuit of brown cloth with attached boots that zips up the front.

Background: Ethan Goode was 12 years old the day he saw a car make a turn on a deserted side road AND VANISH FROM SIGHT BEFORE HIS EYES! The excited lad reported this phenomenon to his parents, who dismissed the story as the wild imaginings of youth, and disciplined him when he persisted in his story. As a result of this experience, Ethan became interested in the occult and paranormal, pursuing studies of the same and developing a fascination for the unusual and inexplicable. When he reached adulthood, he was able to earn a modest living as an author of fantasies involving magic and psionics, using his knowledge of such matters to craft stories that employed coherent and consistent systems of sorcery or psychic ability.

He was 23 when his ongoing study of the peculiar led him to a remote region of the American Southwest and an encounter with folk wielding the
incredible powers he had only read about in musty old tomes and described from his imagination. Some of these people were a cult-like group of would-be "Gaians" seeking to "restore the natural world" by opening a gate in space-time that they believed would admit a powerful spirit of the Earth who would cleanse the planet of pollution and technological defilement; they were opposed by a collection of individuals who were not all human, to prevent their goal. Swept up into this conflict, Ethan originally aligned himself with the "Gaians", largely because the other side were obviously intruders from beyond; upon examining and deciphering the arcane text they were using to evoke their putative "savior", however, he learned that they were actually calling forth an insensate force that would visit catastrophic destruction across the world. Defecting to the other side, Ethan helped them seal the gateway permanently.

The "others", he learned, were part of an organization that called itself the Shield of Reality, a collection of actual mages and psionicists operating
out of Aegis, their headquarters city on another plane of existence, to defend the manifold worldlines against just such threats as the one nearly set loose in the unsuspecting Earth. Accepting their invitation to join the Shield, he was taught the secrets of the soulknife, learning to harness the power of his mind and shape a blade of psychic energy, and was sent on missions to other dimensions in order to investigate and nullify potential dangers.

The growing power of the risen Pyraxus and his servants is now perceived as a possible threat to the worldlines; unfortunately, other crises have also arisen, so the Shield can only spare one operative to look into the matter and, if possible, assist the local resistance. Ethan has agreed to be gated onto Ferris and join the elite squad.
LinusMundane wrote:Ok here we go... for your perusal, don't mock me too hard, Ive never had to do a description before like this...


Name: Jaamus Firegorge
Class: Fighter
Race: Dwarf
Description: 4’4” 215 lbs Red Hair, Red Beard; braided into two lengths. Massive scar down his right temple extending under his chin.
Background: Jaamus is an adventurer, plain and simple. He was trained in the ways of a fighter from the time he was old enough to open his eyes. Both of his parents(mom-Surley dad-Jaasper) raised him hard, and taught him to live on his own.

His family were outcasts of sorts, and through great bravery on the battlefield Jaasper was able to maintain amiable relations with their brethren though their choice to isolate themselves outside of their former mountain home was not taken well.

Jaamus is often well liked among all of the other races because his bravery shines through the moment people meet him, he has a trusting face, and he backs his words up with action, and plenty of it.

He favors his warhammer, though his arsenal is not complete there. He carries a Bastard Sword on his back, but tends only to use it if his hammer has taken damage and needs repair. His slogan, "You really get to know a fella once you've smashed his head in", is often the last thing an enemy will hear him say before he actually does just that.

Jaamus has taken up arms as his family's home was destroyed and both his parents killed. His home was not in the mountains (as stated above) but more east towards QuietPasture. His anger is boiling over, and revenge is firstmost in his mind.

Jaamus was spared as he was on a journey for medicinal supplies for his mother when the raiders came through, the fact that his mother was murdered in her sickened state only served to multiply his hatred.
rednetra wrote:Character Name: Dominick
Class: Gestalt Dragonfire Adept/Shadowcaster
Race: Dragon Born
Description: He is about 6 feet tall White Hair dark skin blue on blue eyes Swimmers Build
Background: See Below


Name: Dominick



Background: The next thing I knew I was in a warm bed and i had jsuted changed into a Dragon born I woke up and was scared and ran for the door and found a man standing in a kitchen when I opened it. I did not know why but I could not stop looking at the man in front of me. He was so good looking I had only seen one other thing better looking and that was my sister. I felt warm just looking at the man.

We greeted each other and I found out he rescued me from a displacer Beast from eating me. I could tell he was different as well something also seemed like myself when I looked at him. This Teilfling name was Len. We talked till the sun rose the next day. I stayed with him he made me take the main and only bed in the one bedroom house. After the 3 day I offered him to share the bed for two reasons. One I wanted to lay next to him and two I could not put him out. He accepted. That night was weird I could tell he was not sleeping and I was not but we did not say a word but when we woke we both talked up a storm. Not about the night but life. I told him my life story. He told me his. We leared then that we both could do the same stuff in the way of fire and magic.

It was not for another month till I made the first move and kissed him. It was then that we started our 20 year love affair and he taught me how to be a warlock/shadow caster. I had found someone to love me for what and who I was not put me away. It was hard at first for me but he was very understanding and took it all with a grain of salt. I went out one day to hunt and came back to find him dead. Something had cut him open. I do not know what but I went out into the world with our stuff that we shared since everything he had was mine. He had a long time before shown me his secret place when I got there I found a letter there it started out with how much he loved me and then it went into that he was planning for us to take a trip to go Help an old Friend and Join and Elite group of people to stop the comeing of Pyraxus. He went into why this must be done and that if I was reading this he was killed for this reason. I was to take his spot and go help Aros he will tell you more that you need to know and give him this. I was also to give him a small sealed letter with this one. There are a few Town name for him to try and find Aros.

Dominick never knew about what was really going on in the out side world. He did not know were the woods were here with Len lived but Len did leave a map on how to get to some towns to start this quest and respect his Dieing wishes.
norrisr1 wrote:I have several ideas for characters, but I'll start with just one. If it too closely matches another accepted character, I can change it. I'm also writing challenged, so bear with me in my background.

Character Name: Diehl D'orien
Class: Focused Specialist (evocation) Classes prohibited (Necromancy, Illusion, Enchantment)
Race: Human
Description: Male, 5'9" 150 lbs. Looks fairly wimpy. Wears traveling clothes instead of robes.
Background: Diehl grew up in the City of Sharn, on Eberron. His training was concluded about the time the war ended. He liked to use the fly spell and spend his time circling the towers of Sharn. His favorite tactic was to use the fly spell and cast scorching ray on his enemies. He also longed for adventure. Since he grew up in the time of war, his desires were to help free people from enslavement or unjustice. When he was about 7th level, a call came from his enclave to root out some bandits who were trainjacking near the mournlands. He went where he was summoned, but in the ensuing battle, was captured and taken to the mournlands. Most of his allies had been killed, as had a number of the hijackers. While they were traveling away from civilized areas, a planar rift opened and they were attacked by creatures from the plane Madragar is on. The bandits fought and died at the hands of beings from this plane. The planar rift then closed, stranding Diehl and his companions on this new planet. After some intense questioning and weeks of scrutiny, Diehl and his companions joined with the rebellion to rid this world of Pyraxus and the two evil minions on the throne. Diehl and his companions had entered the world in the northern desert area and worked for several months ridding small parts of it free of the armies that dotted the surface. Diehl mostly worked from the back of the army until a battle was to be fought. Then, he would fly above and cast his magics to alter the course of the battle or alter the courses the enemies attacked from. He met up with another battlemage and they synchronized their magics to hand out large amounts of damage, or if required, Diehl could cast haste and other combat enhancing spells, while the other battlemage, cast his big bombs.

With this section of the world seemingly intact. Diehl and his companions made their way to ..........


Kail
Sunbolt wrote:Name: Bolt
Class: Soulknife (5) Soul Bow (5)
Race: Xeph

Description:
5'5", 100 lbs, Tanned Skin, and Sapphire Eyes - this fellow looks harmless enough. He's not carrying any weapons, wears an explorer's outfit with a well made cloak, boots, a couple of rings, bracelets and a nice hat that keeps his hair out of his eyes - and out through the back in a pony tail.


Background:
Bolt earned his name when studying with his people growing up. At the small age of seven he appeared completely uninterested in his schooling. In fact, if the teacher turned his back on the class for even the shortest of time - he would bolt from the room to explore the caves and mountains of his homeland.
Naturally, there were many repercussions. He gladly paid them - so long as he didn't have to sit around and learn about stupid nobility and boring geography! Still, his parents were noble born, so he had to take all the "appropriate"classes - even Dance lessons! How he hated those! He would sneak into the kitchens and learn from the chefs - since they would hide him from the teachers if he was helpful, and often reward him with a sweet. He would go off with the hunters or the healers helpers - especially Zorna... she was older, but never let on she knew about his crush on her, not even when his little sister teased him about it in front of her.

Oh those long days of old when he could just be a kid and nothing in the future ever mattered.
Since then, times have changed. He learned discipline after his father's death in a hunting accident ended his carefree existence and placed him at the head of the household. He was smart enough to do the job, and smarter still to know that his little sister could do it better. So he left the families business affairs in her hands - and offered what aid he could. The two made a wonderful team and turned their small house into a successful example of Xeph nobility. Now as others court his sister - he takes them aside and makes certain they are worthy. This has caused a bit of friction between him and his sister - who would like to be treated in love with the same respect in which he treats her with regard to the business affairs of the house. To that end he has taken a "vacation", out in the world.

Which brings him here...
Dexter wrote:Okay, I know nothing about this campaign setting; I'm accustomed to playing in homebrew worlds doing tabletop D&D and the only prepublished I know well are Dragonlance and Forgotten Realms. I'll have to have you help me fill in/alter some details, but heregoes (another idea is that if this doesn't resemble anything already in place, perhaps we can integrate it anyways to personalize the gameworld, I dunno):

Name: Kim-wo-suu-leh (Translates in the Common Tounge to "Fern-Grows-By-The-River")
Race: Human
Class: Druid 10

Description:

Kim-wo-suu-leh only pronounces his true name in the deepest of religious ceremonies and with other Yawoni tribesmen, preferring the Common translation of his name, or "Fern" for the sake of brevity.

He was, on a time, the Yawoni Ma-la-wa-hi, or "Old-Man-of-the-Forest," a sort of head curandero or shaman. Though he clothes himself more appropriately for life in civilization these days, he still wears many of the old adornments of his position; a massive necklace created from the front canines of the numerous a-nak-wanna, or displacer beast-like jaguars that roam the dense jungle between the small Yawoni villages, hangs round his shoulders. Fern has long black hair, greying in spots with middle age, but not dramatically. His skin is copper, and his face has the sort of appearance common to the indigenous, with a squatter skull and larger nostrils than the standard humanoid cranial structure. Though one can sense an air of destructive power within the man, he is most frequently genial, and his face is wrinkled from what seems to be a permanent grin augmented by rich, deep laughter. One can easily see that Fern more readily uses his arts for restorative purposes, but not from ignorance of the great fury the world can exhibit. He carries with him a nondescript and mottled wooden staff, it's only remarkable feature being a bent and twisted liana vine that, recessed into a painstakingly carved channel in the wood, seems almost to be growing from within the wood.

Background: (Note on pronunciation- Hyphenated words indicate syllables, to make what are unfamiliar and clumsy pronunciations easier for the reader of this text in Common)

Fern grew to maturity in a small village in (insert any major region of deciduous forest or jungle/rainforest terrain built into the campaign setting here) named Kwama-sala-ma-toe. It was the larger of some twenty-odd Yawoni settlements flung through the tens of thousands of square miles of (blank). Groomed from birth for the path of the Yawoni shaman, Fern was among five or six youths screened during the first years of their life for capability in the skills of the shaman. As one of the few selected every ten years, Fern was taken farther out and pushed harder in hunts with his fellows. At only seven years old, Fern willingly took the Yawoni's shamanic sacrament for the first time, ye'kepo. The intoxicating brew filled his stomach and set his lungs aflame; his breathing was shallow, quick, and his pulse magnified. Voices became indistinct and colors deeper in their intensity than ever he had seen before. It felt to Fern as though his senses had become something alien and entirely unknown. Eyes heavy, Fern closed them, and crossed the blurry and often indistinct border between the physical and spirit worlds of Yawoni cosmology. Then there was clarity, and color fell away from him, replaced by a column of light that was all of the world's divinity, all its many gods in a single, incomprehensible whole. And it spoke, but he could not hear it. He felt the vibrating mumbled words meander toward him, but they remained intangible and inaudible.

When he awoke, he felt elated, airy and refreshed, as one coming out of an ample sleep. On further forays into the jungle, he realized that somehow he knew the names and uses of many plants he had not studied with the Ma-la-wa-hi. He also knew the names of the animals and could speak with them. Not until his me-um-ba-ka-lor, a graduation of sorts, would he recieve such a high dose of the ye'kepo, being administered low doses of the cocktail, or amplified doses of specific ingredients within it. Fern came to learn the pathways to God, both external means like the ye'kepo as well as by force of concentration and meditation. He studied the ancient knowledge of his people, and learned the rest of the names of the forest.

When his studies were complete, it was time for the me-um-ba-ka-lor, the final test of his manhood and wisdom. He was to endure the ye’kepo again, and a stronger dose than ever this time. He knelt before the Godhead again, bare, and stripped of his soul, his very form scattered before divine purity. But his test was not to submit again, but to exist, annihilated and whole, functioning simultaneously in both the spiritual and physical dimensions. When he had achieved the trance, and had become a walker of two worlds, he had become a man and a shaman.

A week after the ceremony, Fern’s master came to him and told him that it was time for Fern to study other parts of the jungle. For four years, the young man wandered the jungle, on a pilgrimage to gather the knowledge of the other Yawoni. When he returned, he took up routine responsibilities as one of the lesser shaman’s in the village. He took a wife, fathered a child, and slowly exceeded the skill of his colleagues. He eventually took the role of Ma-la-wa-hi.

Just a few months into his service as Ma-la-wa-hi, Fern’s village was destroyed by Pyraxus’ hordes. He lost his family, along with many others, but he was able to escape and save a few other villagers. They made their way across Madragar, dodging Pyraxus’ agents, and found their way to the Island of Ferris. Here, Fern has decided to lend his talents to driving back the hordes.

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Post by LinusMundane » Tue Jan 22, 2008 2:54 pm

I am still game

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Post by CGM3 » Tue Jan 22, 2008 3:25 pm

Ethan's still up for it!

:shock: :shock: :shock:

Um, I think you know what I mean...

:oops: :oops: :oops:

P.S. What languages are spoken in Madragar?
Last edited by CGM3 on Tue Jan 22, 2008 6:10 pm, edited 1 time in total.
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Post by norrisr1 » Tue Jan 22, 2008 4:02 pm

Diehl's ready. Just let me know when.

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Post by Dexter » Tue Jan 22, 2008 7:24 pm

I'm still game. You'll need a healer anyways.

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Post by rednetra » Tue Jan 22, 2008 10:06 pm

im in not sure about the Gestualt part we can talk about that but other wise im in with what i posted

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Post by klakxor » Wed Jan 23, 2008 2:40 pm

rednetra wrote:im in not sure about the Gestualt part we can talk about that but other wise im in with what i posted
I know we discussed using the same background and character, but dropping the gestalt for straight Dragonfire Adept

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Post by rednetra » Wed Jan 23, 2008 10:19 pm

i seem to remember that :idea:

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A Gnomish Rarity

Post by MonkeyAlpha » Sat Jan 26, 2008 6:55 pm

Character Name:
Ween Darkedge
Class:
Rogue/Fighter/Invisible Blade
Race:
Whisper Gnome
Description:
The few that remember seeing Ween would describe him as an exceptionally tall (relatively speaking), and distrubingly thin gnome. Nearly 4'2" and 42lbs his slender body more than makes up in speed what it lacks in strength. Long black hair, pulled back, lines a gaunt face and large dark grey eyes. Never smiling and always scrutinizing, he appears to sulk and stare: alone, isolated from everything around him.
Background:
As a rarity in gnomish society, Ween felt less welcomed than others in general. Whether or not this was true he became a self-imposed loner and isolated himself from excessive dealings with others. As he moved about he began pocketing small knick-knacks, trinkets and valuables, nothing that would ruin someone's week, but something that would help him get by for a few more days. Eventually, Ween came across an item that would change the direction of his life.
Ween stole, what turned out to be, a magical dagger from a traveller while in Charone. The dagger warned Ween of danger and, when he was unable to escape the danger, inflicted strange wounds on his enemies. He began finding work that suited his wonderful talents in steath and his new weapon gave him the advantage he needed to stay alive.
As war broke working for the highest bidder no longer seemed so ethical. It was time to make a stand. Although, he'd never felt as though society embraced him, his life hadn't been so bad; what would life be like if the whole of Madragar was overthrown? Who will stand up for him, if they turn on him? Do these people really deserve this? Disappearing into the shadows is not an option this time, running and hiding when his talents are needed would be no less an evil than standing with the armies of the brothers.
Ween has made his choice. Standing against the hordes, or disappear forever.
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Image Kirre - Shifter Druid
Image Squirrely - Anthropomorphic Chimp Paladin
Image Rhaz - Shifter Scout/Warblade, Weretouched Master/Warshaper... [eaten by squid]
Image Ween - Whisper Gnome, a silent blade in the darkness and finder of lost treasures
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Post by Sunbolt » Sun Jan 27, 2008 7:53 pm

Ready when you guys are!

I'll post my character in the other thread for characters... grin.

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Re: The Next Adventure

Post by klakxor » Fri Feb 15, 2008 8:19 am

Seven posts for interest, seven open spots. it all works out so nicely.

If you have not done so yet, please post a your character concept here

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Re: The Next Adventure

Post by klakxor » Thu Mar 13, 2008 3:30 pm

Benji wrote:Description: Standing at about 5'6", Kaht is a sickly looking human with a grey pallour to his skin. His brown hair is long and has the consistency of straw. He usually wears nondescript brown robes and carries a gnarled staff.

Bio: Kaht was born to a small family in a small village. He was born to parents as the third child, after sister Kit and brother Nolan. Whilst Kit and Nolan would be playing rough with their friends in the streets, Kaht preferred to stay inside and read, describing the outside world as 'too loud'. As was custom in their village, children would leave their homes for jobs in the world. Kit went to become a mercenary, Nolan joined the village militia whilst working as a minor blacksmith and Kaht eventually decided to join the priesthood.

In spite of the villages small size, or perhaps because of it, there was a thriving religious background to most people's actions. Churches to Pelor and Fharlangh were the most common religions in the area (OoC: sorry, couldn't find any details on religion for your campaign...) but Kaht instead decided to join the clergy of Wee Jas, preferring the silence of the dead to the glory of the sun, or the dust of the roads. He soon rose to become canon in the small chapel, a position not widely envied by the other two priests there. Wee Jas only had a small following in the village, but most people interred their dead in the cemetary that backed the church, deeming it to be more in keeping with what the gods would desire. Life was going well, until one day in Kaht's eighteenth year.

He was out in the nearby woods reading a treatise on the benefits of cremation when he saw a plume of smoke drifting over the canopy ahead. Confused, the young priest started making his way back to let the villagers know about the fire. Turned out they already knew. Kaht's hometown was burning.

As he got to the first guard post, he noticed dead bodies everywhere. Here, the arm of a small child. There, a severed head. Here, a melted sword. There, a scorched building. Here, blood and carnage. There, flames and ashes. Kaht wasn't a militant type so he did the best thing that he could do. He fled.

Looking back on his life, Kaht would realise that this was the moment he started to lose it. Five years after the carnage, he was settling down for the night in his hollowed out tree trunk, savouring the mementos he had from his youth. A nervous tic and a slight awakening of his sorcerous powers. During one of his frequent trips to the charred remains of his home village to scavenge, Kaht stumbled across two men in deep conversation. Immediately hiding, Kaht managed to pick out only a few words; I can't believe this happened... One would say. I know. Replied the second. But at least Aros is planning to take steps against the Brothers for it.

During his self-imposed exile, these were the first two people that Kaht had met. Instead of greeting them warmly as the lone survivor of the village, the priest instead ran to try and find this 'Aros' and offer his services. Vengeance was the last thing on his mind. Kaht just wanted to stop the voices in his head from calling him coward.

It took him a long time to find Aros, and once he had, Kaht had managed to scrimp together a bit of money by putting on sorcerous sideshows with his illusions and summons. Outfitting himself as best he could, Kaht decided to stop reffering to himself as "The Little Priest Who Couldn't" and started to call himself "The Little Summoner Who Probably Still Can't" This caused no end to the laughter inside his head, but Kaht didn't care. Eventually he found Aros and patiently waited to be told what the hell he could do here. Apparently his summonings and illusionary tricks caught the eye of a few higher ups, because one day he was told to go and stand in a tent and wait.

Life was good. Well... Life was marginally better at least...

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