OUT OF CHARACTER |
Kaht continues to hold his readied action. Once one of the zombies attacks, he will cast a Rapid Summon Monster II (using Divine Metamagic feat) to bring in 1d3 Celestial Badgers |
OUT OF CHARACTER |
Kaht continues to hold his readied action. Once one of the zombies attacks, he will cast a Rapid Summon Monster II (using Divine Metamagic feat) to bring in 1d3 Celestial Badgers |
OUT OF CHARACTER |
Forgot to attach the Map. It is there now. |
Catalyst wrote:Ranged attack rolls are required to hit ZM with the dwarves. BAB + INT = 5+6= +11
OUT OF CHARACTER |
Ah, but does Kain have the Wield Zombie Dwarf proficiency? ![]() |
CGM3 wrote:Catalyst wrote:Ranged attack rolls are required to hit ZM with the dwarves. BAB + INT = 5+6= +11
OUT OF CHARACTER Ah, but does Kain have the Wield Zombie Dwarf proficiency?
OUT OF CHARACTER |
Yup, plus weapon focus and specialization! |
OUT OF CHARACTER |
5pp spent. |
OUT OF CHARACTER |
Moving back five feet to 0204, then casting Magic Missile at Z1 |
OUT OF CHARACTER |
Casting Shield of Faith on Kain and then moving to 0010 |
OUT OF CHARACTER |
Five foot step away from the Zombie, then Magic Missile at it |
OUT OF CHARACTER |
+10/+5 to hit (or +12/+7 if flanking the zombie), 1d8+2 slashing damage plus 1d4 psychokinetic damage, AC 22 |
OUT OF CHARACTER |
Magic Missile again this time at the BHMZ |
OUT OF CHARACTER |
+12/+7 to hit (flanking the zombie), 1d8+2 slashing damage plus 1d4 psychokinetic damage, AC 22 |
OUT OF CHARACTER |
My bad on the slow encounter, and you guys will probably hate me for this but....... |
Ween starts a full set of slashing against the Zombie Minotaur, getting 2 nice slashes in with his first dagger, but then losing his grasp on the second dagger and having it fly across the floor. This damage is still enough to bring the Minotaur down to the ground with a thud.