Round 2 - Jurassic Park?: Main Party

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draconas
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Round 2 - Jurassic Park?: Main Party

Post by draconas » Tue Mar 25, 2008 1:17 pm

Obannon heals a further 5 hitpoints putting him back on 23
Looking back over the spells, I screwed up and used cure serious not cure critical wounds for the last 2. Have rolled and ogie gets another 8 HP, Xian gets another 7
144 Raz
75 Xian
23 Obaron
57 Ogie

Ogie and Raz move back to back to the centre of the arena as trees begin to rapidly grow from the ground.
At the end of the minute Ogies poison regenerates as the crowd like the huge whacking ogre.


With a puff of smoke followed by a thundering roar a pair of giant Tyrannosaurus' appear, one appearing almost on top of Ogie and Raz!

Initative:
Ogie (go natural 20!)
Xian
T-rex
Rhaz
Obaron
T-rex

Green tree area: Thick jungle-like terrain. Movement is halfed and they grant concelment to and Large of smaller creature within.
Yellow and Blue: Trex
Red: Raz
Orange: Ogie
Pink: Obanon (pixie)
Green: Xian
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Re: Round 2 - Jurassic Park?: Main Party

Post by MonkeyAlpha » Tue Mar 25, 2008 2:30 pm

"Aaarrgh! Giant lizards!! look out!!" with that Rhaz starts moving...

Shifting - 4rounds:
-Shifting
-Bloodclaw Traits
-Weretouched Master Traits
-Morphic Effects (sorry if the text is small and hard to read)

Depending on which dinosaur goes before Rhaz...

if the Edit: Blue Dinosaur adjacent to Rhaz goes 'first' then Rhaz will tumble around to the other side of the dino to 21 l (flanking +2 attack) and use Soaring Raptor Strike (+4 attack and +6d6 dmg)
+23 claw 1d6+11+4d6(skirmish)+6d6(Soaring Raptor Strike)

if the other Edit: Yellow Dino goes first and Rhaz has a line... he'll charge that dino using Pounce (full attack at the end of the charge)
Rhaz charges (+2 attack/-2AC) makes a full attack:
+19/+19 claws 1d6+11dmg(+4d6 skirmish)
+17 bite 1d6+9dmg (+4d6 skirmish)

After having moved 10ft Skirmish +2d6dmg +1AC
After having moved 20ft Improved Skirmish +2d6dmg +2AC

+5ft reach from mophic effects
reminder:combat reflexes if they start moving past my 10ft reach and DR 4/silver if they hit
Last edited by MonkeyAlpha on Wed Mar 26, 2008 12:00 am, edited 1 time in total.
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Re: Round 2 - Jurassic Park?: Main Party

Post by klakxor » Tue Mar 25, 2008 3:18 pm

Ogie roars in return at the sight of the giant beast, as the veins along his arms and neck seem to pulse and ready themselves to burst at his almost immediate anger (Raging).

He takes a five foot step north of his position so as not to smash Raz and lets loose with brute force.

Raging/Power Attack for 5
Full Attack Two Handed

GreatAxe of Speed +11/+11/+6
Damage 3d6+23

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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Tue Mar 25, 2008 4:31 pm

Xian moves to 17J and climbs a tree. From his perch he will shoot his crossbow at the blue dino.
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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Wed Mar 26, 2008 6:21 pm

Ogie strikes 2 powerful blows with his greataxe and misses with the third.

Xian climbs his tree and shoots the Trex in the side with his crossbow.

The T-rex roars in pain and lashes out at Ogie, savagely biting him (23 damage) and the hooked teeth are able to get a tearing grip on him. (grappled)

Raz tumbles round the T-rex and unleashes a soaring raptor strike against it. Scoring a deep hit into it's back. The T-rex looks seriously injured by this.

Obannon and the last T-rex still to go this round.

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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Mon Mar 31, 2008 10:12 pm

Go invis then fly right up to about the Trex eyes and cast magic missles at the eye

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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Sat Apr 05, 2008 4:55 pm

Obannons missles hit the T-rex in the face and leave a trio of hole in its nose. (No called shot to a specific body location unless the rules say so (e.g. sundering a squids tentacles))

The second T-rex hustles over clearling going for the biggest meal: Ogie.

Obannon gets an attack of oppertunity as it moves right into his square (and is unaware of him)

And we are back to the top of the initive order (Redneta let me know if you are going to take the Aoo against the yellow T-rex)
Raz has 3 rounds of shifting left.
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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Sat Apr 05, 2008 6:25 pm

Xain will pop off another bolt at the same TRex and then move to 15O
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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Sat Apr 05, 2008 8:33 pm

Yes take the Aoo with unarmed strike to the eye then unarmed strak for my attack.

just for the record all 3 missles will go to the face.

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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Wed Apr 09, 2008 7:08 am

Waiting for actions from Ogie and Rhaz before I can validate.

If they don't post by this evening GMT then we will just roll to next week as I was late to validate last round.

Rednetra for the record you cannot make any form of called shot unless specifically allowed by the rules. You either hit the thing or miss the thing, that's as specific as it gets.

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Re: Round 2 - Jurassic Park?: Main Party

Post by klakxor » Wed Apr 09, 2008 8:01 am

Ogie will attempt to break the grapple of the T-Rex
OUT OF CHARACTER
Sorry for being late, trying to get things back on track

 


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Re: Round 2 - Jurassic Park?: Main Party

Post by MonkeyAlpha » Wed Apr 09, 2008 9:21 am

Rhaz ducking, twisting and weaving unleashes a flurry of attacks on the giant lizards, tearing scales from flesh and flesh from bone.

Shifting - 3 rounds:
-Shifting
-Bloodclaw Traits
-Weretouched Master Traits
-Morphic Effects (sorry if the text is small and hard to read)

Full Attack:
claws: +19/+19 1d6+11
bite: +17 1d6+9

no maneuvers used, so that expended maneuvers are regained.

OUT OF CHARACTER
I appologize, I thought that I'd posted already.

 

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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Wed Apr 09, 2008 9:41 am

sorry did not mean to make it sound that way. just ment that all 3 missle hit the face since that is were you put them. I was not splitting the missels to other Trex.

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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Wed Apr 09, 2008 4:56 pm

Obanon punches the yellow T-rex. The T-rex is suprised by this punch out of nowhere but can't spot him.

Ogie Tries and fails to break the grapple (both you and the T-rex lucked out: 6 and 3 respectively)

Xian shoots the T-rex again, dealing 4 damage then moves to square O15, The yellow T-rex bites the Xill as he arrives inflicting 23 damage, the serated teeth establish a hold, Xian is now being grappled.

Not able to swallow Ogie whole the T-rex instead decides to rend the meat a bit first and tries to tear ogie apart!
The teeth tear and deal 17 damage as they rip into the ogres flesh. (very close rolls there due to poor T-rex grapple check roll, then low damage roll - DM sheet dice are liking 1's tonight!)

Rhaz unleashes holy hell against the T-rex, hitting with 1 claw and a bite (claw 2 rolled natural 1) (also as an aside appear to be off by 2 - on my sheet the effects you list only give +17/+17 and +15), ripping big chunks out of the giant lizard, but it is not enough to drop it.

Redneta also please specify clearly which target you are going for. At the moment I am assuming that obannon is taking his unarmed strike this round against the blue T-rex as it is by far and away the most injured, the strike hits it in the face. It is still up, it is looking very, very, very angry.

Last in the round is the yellow T-rex. It rears back lifting Xian off the ground and swallows him with a single gulp. The Xill gets sucked down its throat, its all dark, gooy, iccky, squashing and filled with sizzling acid here. Xian takes 18 damage and is stuck in the T-rex's gut.


Scores on the doors:
184 Raz (earlier i got the wrong entry, you have shifter bonus HP for 2 more rounds)
34 Xian (75 at start but a total of 41 damage from that T-rex)
23 pixie (unchanged)
17 Ogie (34-17)

Blue T-rex: critically injured
Yellow T-rex: fine
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Re: Round 2 - Jurassic Park?: Main Party

Post by MonkeyAlpha » Wed Apr 09, 2008 5:37 pm

the +2 attack discrepancy was from flanking which I'm assuming I've lost since Ogie is no longer on the other side... though if it has a bonus to dex it loses it for being part of a grapple.

Seeing the beast shredding his ally, Rhaz 5ft steps to 22 m attacks with everything he has, In hopes that the giant lizard fails to finish its kill.

Shifting - 2 rounds:
-Shifting
-Bloodclaw Traits
-Weretouched Master Traits
-Morphic Effects (sorry if the text is small and hard to read)

Full Attack:
claws: +17/+17 1d6+11
bite: +15 1d6+9

no maneuvers used, so that expended maneuvers are regained.
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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Wed Apr 09, 2008 5:40 pm

From inside the Rex, I will unleash all my attacks attempting to slice my way out with the daggers, one will be a bite, which includes paralysis

2x Dagger Attack with primary +12/+7 1d4+3
1x Dagger Attack Off-hand +12 1d4+1
2x Claw Attack +13/+13 1d4+1
1x Bite Attack +13 1d6+3 (Paralysis DC Fort 18 if failed 1d4 rounds paralysis)
Would any of them get Sneak Attack applied?

I believe this is correct, I hope this is correct.
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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Wed Apr 09, 2008 11:55 pm

I would like to use my flurry of blows on the Blue one again please

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Re: Round 2 - Jurassic Park?: Main Party

Post by klakxor » Thu Apr 10, 2008 8:43 am

Ogie will ask for help from his gods to escape this monsters maw.

Activating Str Domain power to add +8 Enhancement to Str
Grapple: 19+ 2 for raging + 4 for Str Domain Power = 25

OUT OF CHARACTER
Damn, I hope this works. I can't even cast any Spells because I would need a concentration check, which I can't do while raging

 


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Re: Round 2 - Jurassic Park?: Main Party

Post by MonkeyAlpha » Thu Apr 10, 2008 9:29 am

LinusMundane wrote:From inside the Rex, I will unleash all my attacks attempting to slice my way out with the daggers, one will be a bite, which includes paralysis...

... Would any of them get Sneak Attack applied?

I believe this is correct, I hope this is correct.
Covered in "Sage Advice":
The Sage wrote:Can a rogue who has been swallowed whole by a monster use sneak attack against it? And does this damage apply to the monster’s normal hit points?
--Dale

A: Yes and yes, though that first yes has a qualification attached.

Since a creature that has used swallow whole to gulp down a foe is effectively denied its Dexterity bonus to AC, it’s potentially vulnerable to a sneak attack. (Intuitively speaking, this makes pretty good sense. It’s hard to imagine a better place to attack a monster’s vulnerable parts than from inside the monster itself.)

However, keep in mind that the inside of a stomach is almost certainly pitch-black, and therefore the critter has total concealment against attacks. The rules indicate that a rogue can’t use sneak attack against a creature with concealment, so unless she’s packing a light source in there she’s probably out of luck vis-à-vis sneak attack. (The Sage imagines that most DMs ignore the 50% miss chance in such situations, which seems like a reasonable house rule.)

Damage done to a creature to cut your way out is applied to its hit points as normal.
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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Thu Apr 10, 2008 10:14 am

OUT OF CHARACTER
Goodness, now if I do not end my turn out of his gut, I am going to use my move action to "Planewalk" essentially travel to the astral plane and no longer inside his gut. My question is, it states that when you come back, it takes two rounds and you come back to the same spot as you left, does this indicate a square on the map or if the rex moves will I come back to inside his gut?

 

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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Fri Apr 11, 2008 4:46 am

You would apepar at exactly the same spot, irrelespective of T-rex movement.

also if you try to full attack to get out of the T-rex gut you would not be able to planeshift this round as you would not have a move-action. So I will need a chocie: full attack and hope or single attack and planeshift.

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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Fri Apr 11, 2008 8:57 am

full attack, I will plane shift next round if I do not get out.
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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Wed Apr 16, 2008 3:37 pm

Even with the extra strength of his God. Ogie is still unable to break free (he rolled 9, you rolled 12)

Using his daggers and claws Xian is able to tear his way out of the T-rex. (good thing you had sneak attack, you missed with a dagger attack and it came pretty close!) You take no extra damage as that doesn't happen until the T-rex's turn.

The T-rex continues to try and tear at Ogie, and a giant chunkl of flesh comes away in its mouth! Ogie takes 25 pints of damage dropping him to -8. He collapses and fails to immidately stabilise.

Rhaz lets rips upon the wounded T-rex and it drops to his flurry of attacks, hitting the ground with a crash.

With the blue T-rex down Obannon punches the remaining T-rex twice more.

The yellow T-rex is very angry now, roaring it turns around and tries to eat Xian again. It bites him (21 damage) and the teeth latch on (grappled)

I am leaving the T-rex indicator on the map, those squares count as difficult terrian to move through.

Scores on the doors:
184 Raz (earlier i got the wrong entry, you have shifter bonus HP for 1 more rounds)
13 Xian
23 pixie (unchanged)
-8 Ogie

PS When giving grid refrances please do it Letter Number (remember kids, it's along the corridor, then up the stairs)
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Re: Round 2 - Jurassic Park?: Main Party

Post by MonkeyAlpha » Wed Apr 16, 2008 4:10 pm

Full Edit:

Rhaz, still coved in blood feels the rush from shifting begin to wane. Just as he drops one of the beasts, he turns and charges the other. Unleashing the full extent of his fury, he slashes, claws, tears, bites and shreds the lizard standing before him.

Shifting - Last round:
-Shifting
-Bloodclaw Traits
-Weretouched Master Traits
-Morphic Effects (sorry if the text is small and hard to read)

Charge (+2 attack, -2 AC) to L 18

Claws: +19/+19 attack, 1d6+11+2(skirmish boots)+4d6(skirmish)/1d6+11+2(skirmish boots)+4d6(skirmish) damage
Bite: +17 1d6+9+2(skirmish boots)+4d6(skirmish)

After having moved 10ft Skirmish +2d6dmg +1AC
After having moved 20ft Improved Skirmish +2d6dmg +2AC
Last edited by MonkeyAlpha on Thu Apr 17, 2008 9:42 am, edited 4 times in total.
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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Wed Apr 16, 2008 4:41 pm

Obaron will attack the Blue Trex eye with Unarmed strike

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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Wed Apr 16, 2008 4:47 pm

OUT OF CHARACTER
Blue T-Rex is down rednetra...

 

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Re: Round 2 - Jurassic Park?: Main Party

Post by klakxor » Wed Apr 16, 2008 4:58 pm

Ogie will bleed...


THINKING: If only my gods strength had been enough against that beast

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Re: Round 2 - Jurassic Park?: Main Party

Post by rednetra » Wed Apr 16, 2008 5:09 pm

DOH ok i will go for the yellow one eye :idea:

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Re: Round 2 - Jurassic Park?: Main Party

Post by LinusMundane » Wed Apr 16, 2008 5:34 pm

Xian will attempt to bite the lizard on the closet part of it to him. He will also attempt to slash at it with as many arms/daggers as he can muster.
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Re: Round 2 - Jurassic Park?: Main Party

Post by draconas » Thu Apr 17, 2008 5:51 am

Wow quick posts

I will try to validate tonight. If not almost certainly at the weekened (though weekend validation = no map updates as my laptop can't hack it)

notes:
Monkeyalpha i forgot to update the shifting time, this has now been corrected in red. This is your last round shifting, at the start of your turn next round I Rhaz unshifts and loses associated bonuses.
i'm not sure if healing belt can be used on another... I will double check when I get back (it's probably just me forgetting). If you happen to be with a book before then please check and if necessary adjust the action as appropreate.

Xian will need a grapple check to attack and to bite as it is the T-rex that initated and is so far winning the grapple. If he succeeds a grapple check I am ruling it is an automatic bite against the T-rex.

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