Information about the campaign.

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Information about the campaign.

Postby marine7312000 » Sat Jul 19, 2008 3:15 am

To get a general introduction to the campaign setting and the campaign player's guide you can go here: https://secure.paizo.com/pathfinder/adventurePath/v5748btpy7xpx. There is a link on that page to allow you to download the file for free. I'm not entirely sure if you have to have an account with Paizo to download the file however. If you haven't already, you can also download the Alpha Playtest rules here http://paizo.com/store/downloads/pathfinderRPG/v5748btpy8253. I'm planning on a validation about once a week once the campaign gets started, which will be whenever Richard gets a chance to finish converting the rest of the classes. Almost the entirety of the campaign material will come directly from the published Rise of the Runelords adventure path. I'm active duty military and we have a series of training events coming up over the next month so I'm unsure when exactly we'll be able to start this game. I'm hoping for something in mid August to early September for a start time.
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Re: Information about the campaign.

Postby admin » Mon Sep 22, 2008 10:33 pm

marine7312000 wrote: If you haven't already, you can also download the Alpha Playtest rules ...


In case players missed it... TOS+ v2.00 Beta 1 is based on the Beta rules of Pathfinder, which I've put up here.
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Re: Information about the campaign.

Postby marine7312000 » Tue Sep 23, 2008 12:12 pm

Something else I forgot to mention, I'm allowing players to choose one of the bonus feats from the Player's Guide. I think that it makes the characters more interesting.
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Re: Information about the campaign.

Postby shai-hulud » Tue Sep 23, 2008 12:56 pm

marine7312000 wrote:Something else I forgot to mention, I'm allowing players to choose one of the bonus feats from the Player's Guide. I think that it makes the characters more interesting.


By one of the bonus feats, do you mean that everyone gets a bonus feat that can only be selected from that guide, or do you mean that for our first level feat, those feats are available options?
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Re: Information about the campaign.

Postby marine7312000 » Tue Sep 23, 2008 1:17 pm

shai-hulud wrote:
marine7312000 wrote:Something else I forgot to mention, I'm allowing players to choose one of the bonus feats from the Player's Guide. I think that it makes the characters more interesting.


By one of the bonus feats, do you mean that everyone gets a bonus feat that can only be selected from that guide, or do you mean that for our first level feat, those feats are available options?

I meant that everyone gets a bonus feat that can only be selected from that guide.
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Re: Information about the campaign.

Postby admin » Tue Sep 23, 2008 1:53 pm

marine7312000 wrote:I meant that everyone gets a bonus feat that can only be selected from that guide.


How to implement: simply go to the BACK worksheet, and type in a 1 in the Feat adjustment box (this is faster and easier than creating an effect for it)

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Re: Information about the campaign.

Postby marine7312000 » Fri Sep 26, 2008 9:03 pm

Just a few bookkeeping points for your knowledge. I highly dislike having to make players keep track of things like water and food. Therefore as long as you have a water skin and rations available to your character we'll simply assume that you have enough supplies for your travels. This also holds true while in town for lodging as well, as long as you don't mind staying in the common room or sharing a room that is. If you want your own room, it's gonna cost and so will any off the requests for food and drink.
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