Ok, based on the poll and my personal preference, we will be switching the characters over to Pathfinder.
Changes to Warforged race:
New base stats: +2 Con, +2 Int, -2 Cha
Favored Classes: Fighter or Artificer
Optional Bonus Feat: Unarmored Body (A warforged may take unarmored body as a bonus feat if he desires. Creating a warforged without built-in armor is a lot easier than creating a warforged with it.)
Because of how gestalting works, if one of your classes is your favored class, you get the favored class bonus for that level.
For classes that are not currently PF RPG compatible, I will be doing them up. The psion
(for Verbal) is already under way, although I am not happy with my current vision for it, so I will likely be changing that.
Artificer is going to require some changes, especially with crafted items no longer requiring experience. I think I like the suggestion on the Paizo forum for granting them the ability Magical Artisan (crafted items cost 75% of the normal cost). The idea is, artificers don't always succeed on creating the items they intend. That chance of failure requires that they have something to mitigate it. I think lower costs should do the trick. Additionally, the Retain Essense 5th level ability is fairly useless now. I think a Recraft Magic would be more appropriate whereby an artificer can remove the magic qualities of a magic item and reuse it in other items. I think I will say, with Recraft magic, an artificer is capable of stripping 50% of the original item's cost as "magical materials" for future crafting. Artificer Knowledge should just be a bonus to Appraise checks. Let's say +2 unnamed. Any other suggestions?
If at first you don't succeed, then skydiving is not for you.
"Danger is like Jello. There's always room for more."