patransom wrote:admin wrote:I noticed that PbP Players are not as good as a group as a table-top group (where ppl can readily discuss strategies on the fly and are better at adjusting their actions relative to the actions of others). Have you noticed this as well?
Then the next question should be: What can DMs do to 'compensate' for the obvious lack of communication due to the very nature of this type of adventuring, if anything?
Make the character stronger?
Point out more the stuff that would be much more obvious in a table-top game?
What do you (everyone) thinks can be done to to help compensate for the lack of direct interaction?