Pathfinder's Hero Points system: How to use

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Pathfinder's Hero Points system: How to use

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Here is a résumé of the Hero points system, found here:

Using Hero Points

Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
  • Act Out of Turn:
    Take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
  • Bonus:
    +8 luck bonus to any one d20 roll IF used before the roll itself, else +4 if after the result is known. Use 1 Hero Point to aid another, but at half bonus.
  • Extra Action:
    Gain an additional standard or move action.
  • Inspiration:
    Petition the GM for a hint about what to do next
  • Recall:
    Recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
  • Reroll:
    You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
  • Special:
    Petition the GM to attempt nearly anything that would normally be almost impossible.
  • Cheat Death:
    Spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable.
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