Round 3
Prost rides Fluffy at top speed. Arriving there he attacks L18. His careful aim is rewarded with a satisfying clink
[5 hp damage; sneak attack does not apply].
Marcus puts his crossbow away and pulls a bead from his necklace.
The lizard wielding the wand and flame is just entering optimum range for his bow, so Worrel steps a bit closer before loosing an arrow. He misses.
Taking his cue from Worrel, Tex shoots two arrows at the "fire lizard" (S). The delicate flutter of his arrows belies their true intensity; both harshly plunge into their target
[13 hp damage total].
Lola moves towards the lower, now advancing group. With the serenity that comes only from long practice, she calmly looses a flawless shot from her crossbow that hits L13
[5 hp damage]. She directs the wolverine towards the same group. It swipes at L13 with its claws, but misses.
Cyrius moves northwest, trying to get into position to shoot at #19 and heading for the fortress.
The lizard with the wand and flame (S) stops and flings the fire from her hand at Worrel. Her aim is not very good, though, and the flame soars harmlessly over Worrel's head. The big viper (V) moves in front of her, protectively.
Across the battlefield, the lizard-in-charge (K) continues yelling as he begins to move east toward another group of rocks. When he leaves cover, two of the soldiers on the tower fire arrows at him. Both of them miss.
The group of lizards to the west (L11-14) surround the wolverine. Most of them miss, but one lucky lizard manages to make contact both with his morningstar and his teeth
[11 hp damage total].
The last of the party's target group (L18) tosses a javelin at Fluffy, perhaps hoping to slow Prost's advance, but misses. Two soldiers (S3, S4) on the corner of the keep continue to shoot at him. A lucky shot from the first of them takes out the unfortunate lizard
[8 hp damage]. There is much celebration from atop the tower.
The group of lizards from the north (L20-24) continue advancing (double move). Two of them reach Cyrius' location and three seem intent on intercepting Prost. The one closest to the keep takes fire from one of the soldiers (S2), but ducks under the shot.
ACTIVE EFFECTS
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Spells in effect
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects, 4.7 min left
Unerring Weapon: +3 bonus on attack rolls to confirm critical hits, 2 rounds left
Round 4
1. Evan Prost: unloaded slingstaff readied, 2 unerring +1 bullets left, 17 +1 bullets left total
2. Marcus Tilsworth: necklace bead readied, 3 unerring bolts left, 42 bolts left total
3. Worrel: MW composite longbow readied, 39 arrows left
4. Texudus TreeBender: MW composite longbow readied, 4 unerring arrows left, 40 arrows left total
5. Lola: unloaded light crossbow readied, 50 bolts left
6. Summoned Wolverine (W): 3 rounds left
7. Cyrius of the Sudden Blade: loaded MW light crossbow readied, 18 bolts left
8. Shesht (S): wand readied
9. Big Viper Snake (V)
10. Kushak (K)
11. Lizardfolk (L1-28): 5 dead
12. Shadow Castle Keep Soldiers (S1-10)
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