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Assuming Prost can drink potion underwater if needed |
Moderator: patransom
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Assuming Prost can drink potion underwater if needed |
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You still have that I have the sword dropped listed in the OOC section of DM posts. I have picked it up. |
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Sorry for the delay. Been a while since I had to create a new map, so I kept putting it off. It really wasn't hard, silly me. |
Prost dismisses gaseous form and downs a potion of water breathing. He wades stealthily into the water and soon finds that the tunnel does indeed submerge completely. It continues this way for 100 feet, then emerges again. Poking his head cautiously just above the water, Prost sees a dry landing ahead. Standing on the dry ground are two small black-scaled humanoid creatures. They look a bit of a cross between lizards and dogs. They are not paying much attention to the water and don't seem to have spotted Prost.
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It took Prost 5 rounds to traverse the submerged tunnel, which was no problem for him with his water breathing potion. Since I'm sure it will come up, the tunnel does not require swim checks, but would require holding your breath per the rules under swim here. |
ACTIVE EFFECTS |
1. Cyrius of the Sudden Blade: sunrod and mind blade readied, 17 bolts left, 4 hp damage 2. Worrel: longsword and shield readied, 0 arrows left, 0 lay on hands left, 1 smite evil left, wand of CLW 21 charges left, uninjured 3. Texudus TreeBender: longbow readied, 46 arrows left, 4 hp damage 4. Evan Prost: short sword and loaded slingstaff readied, 6 +1 bullets left, darkvision 170.7 minutes left, water breathing ~10 hours left, 14 hp damage 5. Lola: short sword readied, 49 bolts left, 8 hp damage 6. Fluffy: 11 hp damage |
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It took Prost 5 rounds to traverse the submerged tunnel, which was no problem for him with his water breathing potion. Since I'm sure it will come up, the tunnel does not require swim checks, but would require holding your breath per the rules under swim here. |
ACTIVE EFFECTS |
1. Cyrius of the Sudden Blade: sunrod and mind blade readied, 17 bolts left, 4 hp damage 2. Worrel: longsword and shield readied, 0 arrows left, 0 lay on hands left, 1 smite evil left, wand of CLW 21 charges left, uninjured 3. Texudus TreeBender: longbow readied, 46 arrows left, 4 hp damage 4. Evan Prost: short sword and loaded slingstaff readied, 6 +1 bullets left, darkvision 170.0 minutes left, water breathing ~10 hours left, 14 hp damage 5. Lola: short sword readied, 49 bolts left, 8 hp damage 6. Fluffy: 11 hp damage |
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The water is waist-deep and counts as difficult terrain (2 squares per square) |
ACTIVE EFFECTS |
Round 1 Begins: 1. Evan Prost: short sword and loaded slingstaff readied, 6 +1 bullets left, darkvision 169.4 minutes left, water breathing ~10 hours left, 14 hp damage 2. Texudus TreeBender: longbow readied, 46 arrows left, 4 hp damage 3. Black-scaled dog-lizards (K) --> Intermediate Validation Round 1 Continues: 1. Worrel: longsword and shield readied, 0 arrows left, 0 lay on hands left, 1 smite evil left, wand of CLW 21 charges left, uninjured 2. Lola: short sword readied, 49 bolts left, 8 hp damage 3. Cyrius of the Sudden Blade: sunrod and mind blade readied, 17 bolts left, 4 hp damage 4. Fluffy: 11 hp damage Round 2 Begins: 5. Evan Prost: short sword and loaded slingstaff readied, 6 +1 bullets left, darkvision 170.0 minutes left, water breathing ~10 hours left, 14 hp damage 6. Texudus TreeBender: longbow readied, 46 arrows left, 4 hp damage 7. Black-scaled dog-lizards (K) --> Full Validation |
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Double Move - to 3805 (if possible) |
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Waiting on Prost |
Sorry, I will post momentarily.
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Let me know if you'd rather keep the short sword out, instead of getting ready to reload. |
Tex looses a shot at K1, its high-pitch song singing an aria of pain [9 hp damage]. His second shot misses.
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Now we get a full round where everyone acts. Since the situation has changed (slightly), please post even if you just want to keep the same action you already posted. The water is waist-deep and counts as difficult terrain (2 squares per square) |
ACTIVE EFFECTS |
Round 1 Continues: 1. Worrel: longsword and shield readied, 0 arrows left, 0 lay on hands left, 1 smite evil left, wand of CLW 21 charges left, uninjured 2. Lola: short sword readied, 49 bolts left, 8 hp damage 3. Cyrius of the Sudden Blade: sunrod and mind blade readied, 17 bolts left, 4 hp damage 4. Fluffy: 11 hp damage Round 2 Begins: 5. Evan Prost: unloaded slingstaff readied, 5 +1 bullets left, darkvision 179.3 minutes left, water breathing ~10 hours left, 14 hp damage 6. Texudus TreeBender: longbow readied, 44 arrows left, 4 hp damage 7. Black-scaled dog-lizards (K): K1 9 damage, K2 uninjured --> Full Validation |
At what point did Prost draw his short sword? I believe he has only had sling staff equipped ... I will look back thru threads, but don’t recall Prost drawing his sword.patransom wrote: ↑Mon Jun 01, 2020 8:31 am Prost attacks K1 with his slingstaff, but misses. He stows his short sword in preparation for reloading his slingstaff.
OUT OF CHARACTER Let me know if you'd rather keep the short sword out, instead of getting ready to reload.http://pathfinder.d20srd.org/coreRulebook/equipment.html wrote:...You can fire, but not load, a halfling sling staff with one hand. Loading a halfling sling staff is a move action that requires two hands and provokes attacks of opportunity...
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smeltdm, to append a comment to a Rolz roll, use # as the delimiter, ie.: #1d20+1 #this comment will be included |
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The previous post was to validate actions for the first half of Round 1, covering Prost, Tex, and the kobolds. Cyrius did not act in this partial validation because he was lower down in the initiative order. The point of the partial validation was to allow people who go after the kobolds to adapt their actions to the changing situation. I was not trying to ignore actions. Apologies if it seemed like that. I did try to make it clear in the active effects list at the start of combat. And also with this note in the last post: "Now we get a full round where everyone acts. Since the situation has changed (slightly), please post even if you just want to keep the same action you already posted." |
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Double Move - 2 x 20 ft - which might get him to 3805 |
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Ok, this is Prost second attack |
Prost reloads his sling staff and attacks K2
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Opps, should I reroll? I used the wrong modifier, 2 should have been a 10. Which would make roll a 29 |
Okay, then Cyrius will fling his mind blade at K2.patransom wrote: ↑Mon Jun 01, 2020 4:41 pm
OUT OF CHARACTER The previous post was to validate actions for the first half of Round 1, covering Prost, Tex, and the kobolds. Cyrius did not act in this partial validation because he was lower down in the initiative order.
The point of the partial validation was to allow people who go after the kobolds to adapt their actions to the changing situation. I was not trying to ignore actions. Apologies if it seemed like that.
I did try to make it clear in the active effects list at the start of combat. And also with this note in the last post: "Now we get a full round where everyone acts. Since the situation has changed (slightly), please post even if you just want to keep the same action you already posted."
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That's two move actions: (1) a move, during which you can draw, but not stow, a weapon, and (2) stowing a weapon. No action left to shoot, unfortunately. |
Cyrius charges his mind blade with psychic energy and flings it at K2. He misses.
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The water is waist-deep and counts as difficult terrain (2 squares per square). Note that it is dark here and Cyrius is carrying the only light. A light source will need to get to at least 3507 to shine around the corner and reveal much more of the cave. |
ACTIVE EFFECTS |
Round 2 Continues: 1. Worrel: longsword and shield readied, 0 arrows left, 0 lay on hands left, 1 smite evil left, wand of CLW 21 charges left, uninjured 2. Lola: loaded crossbow readied, 49 bolts left, 8 hp damage 3. Cyrius of the Sudden Blade: sunrod readied, 17 bolts left, 4 hp damage 4. Fluffy: 11 hp damage Round 3 Begins: 5. Evan Prost: unloaded slingstaff readied, 4 +1 bullets left, darkvision 179.2 minutes left, water breathing ~10 hours left, 14 hp damage 6. Texudus TreeBender: longbow readied, 42 arrows left, 4 hp damage 7. Black-scaled dog-lizards (K): K1 9 damage, K2 dead |