[Active Thread] The Hall of Harsh Reflections

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel attacks Martal, hoping to dispatch this opponent.

If he dispatches Martal, Worrel will stand back rather than stepping into the mass of disgusting spiders.

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Can you send details for the dice room on rolz?

 

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Longsword attack (with flanking) +13/+8, 1d8+4 dmg

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 2 CONTINUES

Ardrea steps back and casts Ray of Enfeeblement at Regim. An inky black orb of darkness emerges from a void in her hand. Flying outward, the orb visibly pulls vital fluids from the man [save made, but still 4 Str reduction].

The tiny spiders bite down into Regim's flesh, but he seems to avoid any major ill effects [3 hp damage, but saves made against distraction and poison]

Once more charging his mind blade with psychic energy, Cyrius takes another swing at Martal. A quick twist sends his strike flitting over the man's guard [9 hp damage]

Prost attacks Martal with sling staff. His bullet just barely misses due to the intervening cover provided by Worrel. He reloads.

Fluffy again tries to bite Regim, but perhaps is distracted by the spiders, as he's nowhere close [natural 1].

Lola jabs at Martal. A perfect, blood-filled circle is the result [3 hp damage]. She then steps protectively in front of Ardrea.

Worrel attacks Martal, hoping to dispatch this opponent. Both his strikes glance off the man's shield.

Tex shoots several arrows at Martal. Once again, none of them connect.

ROUND 3 BEGINS

Martal steps forward to follow Lola and get away from Cyrius. He pursues with great vigor, chopping and slashing along the way. One of these chops connects [13 hp damage]

Regim steps out of the spider swarm to cover Martal's back. A deft cut from his longsword slices into Cyrius with mauling force [12 hp damage]

ACTIVE EFFECTS
Ward Hex on Prost: +2 AC and saves until hit or fails a save

ROUND 3 CONTINUES

1. Ardrea - staff readied, 33 hp damage

2. Spider Swarm - 4 rounds left

3. Cyrius - mind blade longsword readied, 12 hp damage

4. Prost - loaded slingstaff and potion of gaseous form readied, 40 bullets left

5. Fluffy

6. Lola - short sword readied, loaded crossbow in off-hand, 35 bolts left, 5 channel energy left, 27 hp damage

7. Worrel - sword and shield readied, 1 hp damage

8. Tex - bow readied, 113 arrows left

ROUND 4 BEGINS

8. Martal - longsword and shield readied, 52 hp damage

9. Regim - longsword and shield readied, 7 hp damage
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex slows down and fires twice at Martal...

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Assume a miss...

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Try to confirm the Critical
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If Crit
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If not Crit
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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Engaging his new adversary, Cyrius charges his mindblade with psychic energy and attacks Regim.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

If Martal is still alive on her turn Lola swings at Martal, else she will 5' step into 1017 space to swing at Regim (flanking, so add +2 to roll below). If her swing on Martal kills him, she then takes the 5' step to 1017 to flank next round.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel continues to attack Regim, hoping to dispatch this opponent.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost lets another bullet fly at Martal and urges Fluffy on...Get um Fluffy
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Fluffy's attack...
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OUT OF CHARACTER
appeal to DM... note that on Prost first attack roll some how or another I got a minus sign inserted between the 1d20 roll and Prost base attack bonus... without the minus sign, the attack would be "27", my mistake... first attack roll show belowl... :roll:
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Seeing the two opponents step out of the swarm. Ardrea will dismiss her swarm spell. Clearing the area for her allies to flank.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 3 CONTINUES

Seeing the two opponents step out of the swarm, Ardrea sends the swarm scuttling into the far end of the cell, clearing the area for her allies to flank [vomit swarm is not dismissable, but spending an action to move it out of the way achieves pretty much the same result].

Engaging his new adversary, Cyrius charges his mindblade with psychic energy and attacks Regim. With an agile swing, he cuts a large chunk out of the man [14 hp damage].

Prost lets another bullet fly at Martal and urges Fluffy on... Get um Fluffy. For once, a crashing sound tells Prost his bullet has landed true [used original attack roll, 6 hp damage].

Fluffy continues to be unable to bite past Martal's defenses.

Lola pokes at Martal with her short sword. In a moment of dramatic showmanship, she forces her opponent to lose sight of her weapon for one costly instant [8 hp damage].

Worrel continues to attack Regim, hoping to dispatch this opponent. His first attack hits only air. His second is unable to penetrate the man's armor.

Tex slows down and fires twice at Martal. His first arrow bounces off, but his second hits with startling effectiveness. Martal immediately crumples in defeat, unconscious and bleeding [crit not confirmed, but 5 hp damage is enough].

ROUND 4 BEGINS

Martal bleeds [1 hp damage]

With a curse, Regim steps away from Cyrius and Worrel and attacks Lola. His first deft swing cuts a shearing path across her abdomen [15 hp damage]. His second attack glances off her chainmail bikini.

ACTIVE EFFECTS
Ward Hex on Prost: +2 AC and saves until hit or fails a save

ROUND 4 CONTINUES

1. Ardrea - staff readied, 33 hp damage

2. Spider Swarm - 3 rounds left

3. Cyrius - mind blade longsword readied, 12 hp damage

4. Prost - loaded slingstaff and potion of gaseous form readied, 39 bullets left

5. Fluffy

6. Lola - short sword readied, loaded crossbow in off-hand, 35 bolts left, 5 channel energy left, 42 hp damage

7. Worrel - sword and shield readied, 1 hp damage

8. Tex - bow readied, 111 arrows left

ROUND 5 BEGINS

8. Martal - longsword and shield readied, 72 hp damage, unconscious and bleeding

9. Regim - longsword and shield readied, 21 hp damage, -4 STR
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex releases another volley at Regim,
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Then burns his dice and looks for new ones. ARRG!

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Cyrius advances to 1116, charges his mindblade with psychic energy, and swings at Regim again.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola 5' steps to 1019, then converts a restoration lesser spell to cure spell and casts it on herself

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OUT OF CHARACTER
Just checking, Regim is still hitting really hard still with a longsword, did the net -2 to hit/dam from str loss not seem affect his melee swings?

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost quickly moves to 1216, tumbling through 1116, dropping his sling staff along the way. Drawing his MW Short sword, Prost lunges up, finding a weak spot, he thrusts and turns his sword in Regim's ribcage. Prost yells to fluffy Sic him Fluffy

tumbling through 1116 Image
Prost attacks with MW Short sword Image
OUT OF CHARACTER
add +2 flanking to attack for 31

 

MW short sword dmg Image
Seak atk dmg with bleeding atk ...Image

Fluffy's atk Image
OUT OF CHARACTER
Miss I think :(

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will target Lola with her hex 'Protective Luck'.

Protective Luck: Attacker must roll twice and take lower result.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Worrel

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel continues to attack Regim, if his companions have not already dispatched him. Perhaps, just maybe, Worrel's efforts serve to distract Regim.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 4 CONTINUES

Ardrea will target Lola with her hex 'Protective Luck.'

Cyrius advances, charges his mind blade with psychic energy, and swings at Regim again. He swings the weapon with a graceful arc of absolute surety and terrifying beauty and then plunges it into the foe [10 hp damage]

Prost moves quickly, tumbling behind Cyrius just deftly enough to avoid a potential attack from Regim. He drops his sling staff along the way and draws his MW Short sword. Now inside the cell, Prost lunges up, finds a weak spot, and thrusts and turns his sword in Regim's ribcage [8 hp damage now, 3 bleed damage at the start of each of Regim's turns].

Prost yells Sic him Fluffy and the dog continues to snap at Regim ineffectively.

Lola steps away from Regim, then converts a restoration lesser spell to cure spell and casts it on herself [healed 16 hp; I assumed she dropped her crossbow for a free hand to cast the spell]

Worrel steps forward and continues to attack Regim. He hopes that, at least, his efforts serve as a distraction, because they don't do anything else.

Tex releases another volley at Regim, then curses the ineffectiveness of his equipment.

ROUND 5 BEGINS

Martal bleeds [1 hp damage]

Regim bleeds [3 hp damage], then steps into the space vacated by Lola. Seemingly more focused on disengaging from Cyrius, Prost, and Worrel than attacking, he takes a cursory swing that misses Ardrea.
OUT OF CHARACTER
Yes, Regim's attacks so far have included the effects of STR loss. He'd be hitting even harder without it!

 

ACTIVE EFFECTS
Ward Hex on Prost: +2 AC and saves until hit or fails a save

Protective Luck Hex on Lola: attackers roll twice, take lowest, 1 round left

ROUND 5 CONTINUES

1. Ardrea - staff readied, 33 hp damage

2. Spider Swarm - 2 rounds left

3. Cyrius - mind blade longsword readied, 12 hp damage

4. Prost - MW short sword and potion of gaseous form readied, slingstaff dropped, 39 bullets left

5. Fluffy

6. Lola - short sword readied, loaded crossbow dropped, 35 bolts left, 5 channel energy left, 26 hp damage

7. Worrel - sword and shield readied, 1 hp damage

8. Tex - bow readied, 109 arrows left

ROUND 5 BEGINS

8. Martal - longsword and shield readied, 72 hp damage, unconscious and bleeding

9. Regim - longsword and shield readied, 40 hp damage, -4 STR, 3 bleed
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

If he's still standing, Tex will shoot Regim again.
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..miss..
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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Once Tex's arrows have gone by, Worrel steps closer again to attack Regim. His previous ineptitude has stopped, fortunately.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will hex Regim (DC 17 Will) with Evil Eye: Attack roll (-2).
She will take her move action to use her Cackle to extend the duration of her active hexes.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost moves to retrieve his sling staff, loading if not loaded. Sic him fluffy...
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I don't recall is sling staff loaded and can Prost fire a shot... this is the atk & dmg rolls
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Fluffy grows and lungs at Regim
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Cyrius and Lola

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola swings at Regim
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Doubt that hits, but just in case
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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Cyrius takes a five-foot step to 1117, charges his mindblade with psychic energy, and takes another swing at Regim.
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"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
"I know, the first rule of Robot Fight Club is, you don't talk about Robot Fight Club." - Jack Darby, Transformers Prime
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 5 CONTINUES

Ardrea hexes Regim with Evil Eye: Attack roll. His attacks are rendered less effective. She cackles to extend the duration of her active hexes.

Cyrius takes a step forward, charges his mindblade with psychic energy, and takes another swing at Regim. He misses.

Prost moves to retrieve his loaded sling staff, dropping his short sword, and fires a shot that misses.

Fluffy grows and lungs at Regim. He also misses.

Lola swings at Regim and misses.

Worrel waits for Tex's arrows to go by...

With the serenity that comes only from long practice, Tex calmly looses a nearly flawless multi-shot at Regim [16 hp damage]. His second shot is less serene and misses.

Worrel steps closer again to attack Regim. His previous ineptitude has stopped, fortunately, as the sharp edge of sword leaves a neat slice flayed from the man [6 hp damage]

ROUND 6 BEGINS

Martal bleeds [1 hp damage].

Regim bleeds [3 hp damage]. He steps back into the room with the stairs and takes a defensive stance [the total defense action].

ACTIVE EFFECTS
Ward Hex on Prost: +2 AC and saves until hit or fails a save

Protective Luck Hex on Lola: attackers roll twice, take lowest, 1 round left

Attack Roll Hex on Regim: -2, 1 round left

ROUND 6 CONTINUES

1. Ardrea - staff readied, 33 hp damage

2. Spider Swarm - 1 rounds left

3. Cyrius - mind blade longsword readied, 12 hp damage

4. Prost - unloaded slingstaff and potion of gaseous form readied, MW short sword dropped, 38 bullets left

5. Fluffy

6. Lola - short sword readied, loaded crossbow dropped, 35 bolts left, 5 channel energy left, 26 hp damage

7. Tex - bow readied, 106 arrows left

8. Worrel - sword and shield readied, 1 hp damage

ROUND 5 BEGINS

8. Martal - longsword and shield readied, 74 hp damage, unconscious and bleeding

9. Regim - longsword and shield readied, 65 hp damage, -4 STR, 3 bleed, -2 attack rolls
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

OUT OF CHARACTER
Tex is waiting for others to move to see if he can get into position for a clear shot at Regim. Does he have a clear shot from 1017 or 1019?

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ElectroZman wrote: Sun Dec 18, 2022 1:24 pm Tex is waiting for others to move to see if he can get into position for a clear shot at Regim. Does he have a clear shot from 1017 or 1019?
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Yes, he can shoot from 1017 or 1019. Whether there's cover or not will depend only on if there are people in the way.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola will wait and see if anyone else steps in to engage (effectively moving initiative to after Worrel). If no one steps in, she steps to 1118 to swing.

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well thats likely a miss
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost will move to fluffy attempting a Fast mount (free action), if he succeeds, he loads his sling staff, otherwise will mount fluffy (move action).
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